Raydium 3D Game Engine

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PostPosted: Wed Aug 08, 2007 9:16 am 
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Joined: Thu Sep 29, 2005 2:59 pm
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Good to see you again Xfennec :)
Well, then which win32 SDK is better?


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PostPosted: Wed Aug 08, 2007 9:34 am 
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Joined: Sun Oct 09, 2005 10:46 pm
Posts: 759
Hello,

Win32 sdk strike again ...

Official sdk work very well, but can't compile last svn version of raydium. It is very hard to patch in a consistent way.

I'm working on a new sdk (ouille_sdk for instance). This one work with last version of svn, internationalisation of manidrive but need to be tested further before becoming "offical" some day perhaps :)
This one include dev-cpp sample project for dev-cpp and code blocks for both application and dll, full vfw support.

The small compile application need to be rewritten, i'm trying to do something with wxwidget but it's not easy for me.

To conclude:

To easily test raydium, use official sdk. But you can't use lastest raydium version.


If you are ok with win32 you can test ouille sdk and help me to debug / expand.

Xfennec are you ok with this ?

Have a nice day.

Ouille


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PostPosted: Wed Aug 08, 2007 2:37 pm 
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100% Ok with this.

It's right there's a few things to do to make things clear Raydium's win32 SDK, and some work was started a few months ago. I need to put my head into this soon, it's a quiet important thing.


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PostPosted: Wed Aug 08, 2007 7:05 pm 
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I'll can work on it only in september.

We can try to have something correct for end of september.

Have a nice day

Ouille


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