Raydium 3D Game Engine

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PostPosted: Sun May 14, 2006 10:22 am 
Hello,

Un pb pour lancer les circuits, systématiquement le message suivant apparaît :
L'instruction à "0x7c9206c3" emploie l'adresse "0x76f818a2". La mémoire ne peut être "written".
blablabla....

Ma config :
Windows XP SP2
GeForce 5700 Ultra w/ Forceware 84.21
512Mo RAM / Athlon XP 2600

Une idée ?
Merci.


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PostPosted: Sun May 14, 2006 1:16 pm 
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Joined: Sun Mar 16, 2003 2:53 am
Posts: 2591
Location: gnniiiii (Scrat)
Il semble que ce problème soit lié à des pilotes vidéo incapables de supporter deux application GL en même temps, ce que fait mania_drive quand on change de circuit.

Je me permet de te rediriger vers ce thread : viewtopic.php?t=359


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PostPosted: Sun May 14, 2006 3:55 pm 
Ok merci pour ta réponse, je log au cas où la sortie sur le console :

Code:
Raydium: Using Raydium 0.700
Raydium: command line args: OK
chdir: No error
Raydium: Requesting 1024x768:32 mode
Raydium: Found 1280x1024 with 32 bpp color and 24 bits zbuffer (stencil is 8)
Raydium: using GeForce FX 5700 Ultra/AGP/SSE/3DNOW!, from NVIDIA Corporation (version 2.0.1)
Raydium: Signal Handlers: OK
Raydium: Platform "4xfloat" vector size is: 16 byte(s) long
Raydium: OpenGL implementation maximum texture size: 4096x4096
Raydium: OpenGL hardware providing 4 texture unit(s)
Raydium: vertex arrays memory: OK
Raydium: keyboard: OK
Raydium: mouse: OK
Raydium: joy: FAILED
         No Joy support under Win32 yet
Raydium: sound: Buffer creation successfull
Raydium: sound: OK, using 'Generic Software'
Raydium: PHP support: OK
Raydium: atexit functions: OK
Raydium: lights: OK
Raydium: objects: OK
Raydium: network: OK
Raydium: timecall: win32 modulo every 19.98 minutes, modulodiv is 2^0
Raydium: timer: detection: 1 iterations: diff: 5 steps (3579545/sec)
Raydium: timecall: method accuracy = 0.001 ms (715909.00 Hz)
Raydium: timecall: Using basic gettimeofday() method
Raydium: timecall: OK (715909 Hz)
Raydium: timecall: softcall 0: 1 Hz (3579545 clocks interval)
Raydium: particle: OK
Raydium: gui: OK
Raydium: shadow: OK
Raydium: HDR: OK
Raydium: webserver: OK
Raydium: Raydium engine reseted to original state
Raydium: timecall: callback 1: 400 Hz (8948 clocks interval)
Raydium: physics: ODE Net: 10 element(s)/packet
Raydium: physics: OK
Raydium: RegAPI: OK
Raydium: Engine is now ready.
         -----------------------------------------------------------
Raydium: sound: Tried to set negative or 0 Pitch , clipped to 0.1
Raydium: Texture num 1 (BOXfront.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 2 (BOXback.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 3 (BOXleft.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 4 (BOXright.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 5 (BOXbottom.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 6 (BOXtop.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 7 (theme-maniadrive.tga) loaded: 256x256, 4 Bpp (b1 lm0 hdr0)
Raydium: Texture num 8 (font3.tga) loaded: 512x512, 1 Bpp (b1 lm0 hdr0)
Raydium: timecall: softcall 2: 1 Hz (3579545 clocks interval)
Raydium: Changing game state to 1
Raydium: timecall: WARNING ! 0 Hz callback (num 1)
Raydium: Texture num 9 (video) FAKED: 256x256, 3 Bpp (b0 lm0 hdr0)
Raydium: live: texture 'video' created
Raydium: video: mania_menu_v1.jpgs (0) as live texture video (0), 256x256 20.00 fps (703 frames)
Raydium: Texture num 10 (BOXmania_cursor.tga) loaded: 32x32, 4 Bpp (b1 lm0 hdr0)
Raydium: ODE: Error: Cannot delete object: invalid name or index
Raydium: Texture num 11 (mania_logo2.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 12 (BOXmania_music_popup.tga) loaded: 512x128, 4 Bpp (b1 lm0 hdr0)
Raydium: Texture num 13 (font2.tga) loaded: 512x512, 1 Bpp (b1 lm0 hdr0)
Raydium: Changing game state to 2
Raydium: timecall: callback 1: 400 Hz (8948 clocks interval)
Raydium: GUI: Error: Cannot delete window: invalid window
Raydium: Using Raydium 0.700
Raydium: command line args: OK
chdir: No error
Raydium: Signal Handlers: OK
Raydium: Platform "4xfloat" vector size is: 16 byte(s) long
Raydium: OpenGL implementation maximum texture size: 0x0
Raydium: OpenGL hardware providing 0 texture unit(s)
Raydium: vertex arrays memory: OK
Raydium: joy: FAILED
         No Joy support under Win32 yet
Raydium: CANNOT GENERATE TRACK FROM MNI FILE 'simple.mni'
Raydium: WARNING: timecall's too long


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PostPosted: Sun May 14, 2006 10:45 pm 
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Joined: Sun Mar 16, 2003 2:53 am
Posts: 2591
Location: gnniiiii (Scrat)
Merci, ça conforte et précise mon idée première : c'est OpenAL qui pose problème ! (incapacité à créer deux contextes sur ta machine). Je vais tenter de régler ça pour la 1.02.


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