Raydium 3D Game Engine https://memak.raydium.org/ |
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[WINXP] La mémoire ne peut être "written" https://memak.raydium.org/viewtopic.php?f=10&t=363 |
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Author: | GauloisID [ Sun May 14, 2006 10:22 am ] |
Post subject: | [WINXP] La mémoire ne peut être "written" |
Hello, Un pb pour lancer les circuits, systématiquement le message suivant apparaît : L'instruction à "0x7c9206c3" emploie l'adresse "0x76f818a2". La mémoire ne peut être "written". blablabla.... Ma config : Windows XP SP2 GeForce 5700 Ultra w/ Forceware 84.21 512Mo RAM / Athlon XP 2600 Une idée ? Merci. |
Author: | Xfennec [ Sun May 14, 2006 1:16 pm ] |
Post subject: | |
Il semble que ce problème soit lié à des pilotes vidéo incapables de supporter deux application GL en même temps, ce que fait mania_drive quand on change de circuit. Je me permet de te rediriger vers ce thread : viewtopic.php?t=359 |
Author: | GauloisID [ Sun May 14, 2006 3:55 pm ] |
Post subject: | |
Ok merci pour ta réponse, je log au cas où la sortie sur le console : Code: Raydium: Using Raydium 0.700
Raydium: command line args: OK chdir: No error Raydium: Requesting 1024x768:32 mode Raydium: Found 1280x1024 with 32 bpp color and 24 bits zbuffer (stencil is 8) Raydium: using GeForce FX 5700 Ultra/AGP/SSE/3DNOW!, from NVIDIA Corporation (version 2.0.1) Raydium: Signal Handlers: OK Raydium: Platform "4xfloat" vector size is: 16 byte(s) long Raydium: OpenGL implementation maximum texture size: 4096x4096 Raydium: OpenGL hardware providing 4 texture unit(s) Raydium: vertex arrays memory: OK Raydium: keyboard: OK Raydium: mouse: OK Raydium: joy: FAILED No Joy support under Win32 yet Raydium: sound: Buffer creation successfull Raydium: sound: OK, using 'Generic Software' Raydium: PHP support: OK Raydium: atexit functions: OK Raydium: lights: OK Raydium: objects: OK Raydium: network: OK Raydium: timecall: win32 modulo every 19.98 minutes, modulodiv is 2^0 Raydium: timer: detection: 1 iterations: diff: 5 steps (3579545/sec) Raydium: timecall: method accuracy = 0.001 ms (715909.00 Hz) Raydium: timecall: Using basic gettimeofday() method Raydium: timecall: OK (715909 Hz) Raydium: timecall: softcall 0: 1 Hz (3579545 clocks interval) Raydium: particle: OK Raydium: gui: OK Raydium: shadow: OK Raydium: HDR: OK Raydium: webserver: OK Raydium: Raydium engine reseted to original state Raydium: timecall: callback 1: 400 Hz (8948 clocks interval) Raydium: physics: ODE Net: 10 element(s)/packet Raydium: physics: OK Raydium: RegAPI: OK Raydium: Engine is now ready. ----------------------------------------------------------- Raydium: sound: Tried to set negative or 0 Pitch , clipped to 0.1 Raydium: Texture num 1 (BOXfront.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0) Raydium: Texture num 2 (BOXback.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0) Raydium: Texture num 3 (BOXleft.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0) Raydium: Texture num 4 (BOXright.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0) Raydium: Texture num 5 (BOXbottom.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0) Raydium: Texture num 6 (BOXtop.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0) Raydium: Texture num 7 (theme-maniadrive.tga) loaded: 256x256, 4 Bpp (b1 lm0 hdr0) Raydium: Texture num 8 (font3.tga) loaded: 512x512, 1 Bpp (b1 lm0 hdr0) Raydium: timecall: softcall 2: 1 Hz (3579545 clocks interval) Raydium: Changing game state to 1 Raydium: timecall: WARNING ! 0 Hz callback (num 1) Raydium: Texture num 9 (video) FAKED: 256x256, 3 Bpp (b0 lm0 hdr0) Raydium: live: texture 'video' created Raydium: video: mania_menu_v1.jpgs (0) as live texture video (0), 256x256 20.00 fps (703 frames) Raydium: Texture num 10 (BOXmania_cursor.tga) loaded: 32x32, 4 Bpp (b1 lm0 hdr0) Raydium: ODE: Error: Cannot delete object: invalid name or index Raydium: Texture num 11 (mania_logo2.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0) Raydium: Texture num 12 (BOXmania_music_popup.tga) loaded: 512x128, 4 Bpp (b1 lm0 hdr0) Raydium: Texture num 13 (font2.tga) loaded: 512x512, 1 Bpp (b1 lm0 hdr0) Raydium: Changing game state to 2 Raydium: timecall: callback 1: 400 Hz (8948 clocks interval) Raydium: GUI: Error: Cannot delete window: invalid window Raydium: Using Raydium 0.700 Raydium: command line args: OK chdir: No error Raydium: Signal Handlers: OK Raydium: Platform "4xfloat" vector size is: 16 byte(s) long Raydium: OpenGL implementation maximum texture size: 0x0 Raydium: OpenGL hardware providing 0 texture unit(s) Raydium: vertex arrays memory: OK Raydium: joy: FAILED No Joy support under Win32 yet Raydium: CANNOT GENERATE TRACK FROM MNI FILE 'simple.mni' Raydium: WARNING: timecall's too long |
Author: | Xfennec [ Sun May 14, 2006 10:45 pm ] |
Post subject: | |
Merci, ça conforte et précise mon idée première : c'est OpenAL qui pose problème ! (incapacité à créer deux contextes sur ta machine). Je vais tenter de régler ça pour la 1.02. |
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