Raydium 3D Game Engine https://memak.raydium.org/ |
|
Windows fps https://memak.raydium.org/viewtopic.php?f=10&t=380 |
Page 1 of 1 |
Author: | James Gregory [ Wed May 17, 2006 8:15 pm ] |
Post subject: | Windows fps |
38 fps is perfectly playable, but given that the game isn't all that complicated doesn't this seem rather slow given that I'm using an AMD64 3400+ w. GeForce 6800? I would paste the console output but this forum has the maximum message size set too small. |
Author: | vicentecarro [ Wed May 17, 2006 9:41 pm ] |
Post subject: | |
i got around 60 fps with my pentium4 2666Mhz and my nvidia 5900 ultra. For sure you should be getting more than 75 fps, or even more than 100fps... |
Author: | ThOR27 [ Wed May 17, 2006 11:45 pm ] |
Post subject: | |
I got 54 fps, with 16x antilaliasing, 16x ansiotropic filtering, texture sharpner enabled, and image settings set to high quality. GeForce 6600GT and Sempron 64 3000+ (1.8ghz@1.34gz) so... damn fast game..at least here |
Author: | Xfennec [ Thu May 18, 2006 10:40 am ] |
Post subject: | |
James Gregory : You can paste the start of the console only (wich talks about graphic detection). There's probably a problem with you OpenGL driver, since my laptop provides more FPS than your monster |
Author: | DrV [ Thu May 25, 2006 12:15 am ] |
Post subject: | |
I have the same problem here - I am on Win32 with a GeForce 6600. I get almost constantly 38 FPS (with some jumps to higher FPS when using the in-car view). Here's the beginning of the console output: Code: Raydium: Using Raydium 0.700 Raydium: command line args: OK Raydium: Signal Handlers: OK Raydium: Platform "4xfloat" vector size is: 16 byte(s) long Raydium: OpenGL implementation maximum texture size: 0x0 Raydium: OpenGL hardware providing 0 texture unit(s) Raydium: vertex arrays memory: OK Raydium: joy: FAILED No Joy support under Win32 yet Raydium: sound: Buffer creation successfull Raydium: sound: OK, using 'Generic Software' Raydium: PHP support: OK Raydium: atexit functions: OK Raydium: lights: OK Raydium: objects: OK Raydium: network: OK Raydium: timecall: win32 modulo every 19.98 minutes, modulodiv is 2^0 Raydium: timer: detection: 1 iterations: diff: 4 steps (3579545/sec) Raydium: timecall: method accuracy = 0.001 ms (894886.25 Hz) Raydium: timecall: Using basic gettimeofday() method Raydium: timecall: OK (894886 Hz) Raydium: timecall: softcall 0: 1 Hz (3579545 clocks interval) Raydium: particle: OK Raydium: gui: OK Raydium: shadow: OK Raydium: HDR: OK Raydium: webserver: OK Raydium: Raydium engine reseted to original state Raydium: RegAPI: OK Raydium: Engine is now ready. Later on, there is this: Code: Raydium: Using Raydium 0.700
Raydium: command line args: OK Raydium: Requesting 1024x768:32 mode Raydium: Found 1600x1200 with 32 bpp color and 24 bits zbuffer (stencil is 8) Raydium: using GeForce 6600/AGP/SSE/3DNOW!, from NVIDIA Corporation (version 2.0.0) Raydium: Signal Handlers: OK Raydium: Platform "4xfloat" vector size is: 16 byte(s) long Raydium: OpenGL implementation maximum texture size: 4096x4096 Raydium: OpenGL hardware providing 4 texture unit(s) Raydium: vertex arrays memory: OK Raydium: keyboard: OK Raydium: mouse: OK Raydium: joy: FAILED No Joy support under Win32 yet Raydium: sound: Buffer creation successfull Raydium: sound: OK, using 'Generic Software' Raydium: PHP support: OK Raydium: atexit functions: OK Raydium: lights: OK Raydium: objects: OK Raydium: network: OK Raydium: timecall: win32 modulo every 19.98 minutes, modulodiv is 2^0 Raydium: timer: detection: 1 iterations: diff: 4 steps (3579545/sec) Raydium: timecall: method accuracy = 0.001 ms (894886.25 Hz) Raydium: timecall: Using basic gettimeofday() method Raydium: timecall: OK (894886 Hz) Raydium: timecall: softcall 0: 1 Hz (3579545 clocks interval) Raydium: particle: OK Raydium: gui: OK Raydium: shadow: OK Raydium: HDR: OK Raydium: webserver: OK Raydium: Raydium engine reseted to original state Raydium: timecall: callback 1: 400 Hz (8948 clocks interval) Raydium: physics: ODE Net: 10 element(s)/packet Raydium: physics: OK Raydium: RegAPI: OK Raydium: Engine is now ready. The "beta 0" from 20-Nov-2005 ran okay on the same hardware just moments ago, so I guess it is something introduced between then and now. BTW: Is the text ("Renault" and whatnot) on the back of the car supposed to be mirrored? |
Author: | Xfennec [ Thu May 25, 2006 10:27 am ] |
Post subject: | |
Nothing wrong in your last log. During the beta0 and the current version there's more than 150 commits, and a major rewrite of "windowing" system (from GLUT to MyGlut), so it's very hard to find what is causing a framerate slowdown on your machine ... Is it possible to get the same log with the beta0 ? BTW : It's not a Renault, it's a tluaneR ! |
Author: | Guest [ Fri May 26, 2006 6:39 am ] |
Post subject: | |
I discovered that setting the Windows desktop to 32-bit color is almost required for me to play. In 16-bit color I cannot even use the main menu it is so slow, but in 32-bit I usually get 15-30fps...a little slow but I finished story mode. (this is with A64 2800+, 1gb ram, Geforce MX4000) |
Author: | Xfennec [ Fri May 26, 2006 7:03 am ] |
Post subject: | |
I'll look at that. Can you say more about your 3D hardware ? |
Author: | DrV [ Sat May 27, 2006 5:02 am ] |
Post subject: | |
Here is part of the log from beta0 on the same hardware: Code: Raydium: Using Raydium 0.690
Raydium: command line args: OK Raydium: Requesting 1024x768:32 mode Raydium: Got 1024x768:32 mode Raydium: using GeForce 6600/AGP/SSE/3DNOW!, from NVIDIA Corporation (version 2.0.0) Raydium: Signal Handler: OK Raydium: Platform "4xfloat" vector size is: 16 byte(s) long Raydium: OpenGL implementation maximum texture size: 4096x4096 Raydium: OpenGL hardware providing 4 texture unit(s) Raydium: vertex arrays memory: OK Raydium: keyboard: OK Raydium: mouse: OK Raydium: joy: FAILED No Joy support under Win32 yet Raydium: sound: Buffer creation successfull Raydium: sound: OK, using 'Generic Software' Raydium: PHP support: OK Raydium: atexit functions: OK Raydium: lights: OK Raydium: objects: OK Raydium: network: OK Raydium: timecall: win32 modulo every 19.98 minutes, modulodiv is 2^0 Raydium: timer: detection: 2291193 iterations: diff: 3 steps (3579545/sec) Raydium: timecall: method accuracy = 0.001 ms (1193181.63 Hz) Raydium: timecall: Using basic gettimeofday() method Raydium: timecall: OK (1193181 Hz) Raydium: timecall: softcall 0: 1 Hz (3579545 clocks interval) Raydium: particle: OK Raydium: gui: OK Raydium: shadow: OK Raydium: Raydium engine reseted to original state Raydium: timecall: callback 1: 400 Hz (8948 clocks interval) Raydium: physics: ODE Net: 10 element(s)/packet Raydium: physics: OK Raydium: RegAPI: OK Raydium: Engine is now ready. BTW, there seems to have been some kind of music skipping/repeating bug in beta0, but it hasn't happened in the new release, so I guess it is fixed. |
Author: | Xfennec [ Sat May 27, 2006 10:50 am ] |
Post subject: | |
Ok, thanks. The resolution is probably the main reason of this slowdown. Beta0 said : Raydium: Got 1024x768:32 mode and 1.01 said Raydium: Found 1600x1200 with 32 bpp color and 24 bits zbuffer (stencil is 8)wich needs way more memory. Can you launch the game in windowed mode to confirm this ? (edit mania_drive.bat and append --window on the "mania_drive.exe" line) |
Author: | DrV [ Sun May 28, 2006 12:31 am ] |
Post subject: | |
Ah, yes, that's much better. My desktop resolution is 1600x1200, so that is probably where that came from. Is there a way to specify a fullscreen resolution from the command line? |
Author: | Xfennec [ Sun May 28, 2006 11:57 am ] |
Post subject: | |
No. It's on the TODO for the next release (probably for windows only, since X11 is not very friendly with such resolution changes). |
Page 1 of 1 | All times are UTC |
Powered by phpBB® Forum Software © phpBB Group http://www.phpbb.com/ |