Raydium 3D Game Engine https://memak.raydium.org/ |
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No hardware acceleration under Linux? https://memak.raydium.org/viewtopic.php?f=10&t=401 |
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Author: | Guest [ Mon May 22, 2006 1:09 am ] |
Post subject: | No hardware acceleration under Linux? |
Using the static version... First I started the game as-is, that was a disaster: The Main Menu screen was already stuttering and it took me some minutes to maneuver the mouse pointer over the "Quit" button to shut down the game.Working arrow keys or hotkeys (Escape / Alt-Q / Alt-X) would be nice... Then I noticed that the depth was reported to be 16 bpp, maybe that was a problem... so I put it up to 24 bpp. Now I could at least use the main menu normally. Playing the game was not much of an success, though, since it was at a constant 5 fps in the first level. After turning off the shadows in the menu I managed to get 16+ fps, but the sound was stuttering worse than before. Still no luck... I have to say, hardware acceleration is enabled and other games like Quake 3 can be played with quite alot of FPS! Here is some output from the game: Code: $ ./mania_drive.sh Raydium: Using Raydium 0.700 Raydium: command line args: OK Raydium: chdir to 'game/': OK Raydium: Requesting 1024x768:32 mode Raydium: no Xinerama on this display Raydium: Found 1024x768 with 24 bpp color and 24 bits zbuffer (stencil is 1) Raydium: using Mesa DRI Radeon 20040929 AGP 4x x86 TCL, from Tungsten Graphics, Inc. (version 1.2 Mesa 6.2.1) Raydium: Signal Handlers: OK Raydium: Platform "4xfloat" vector size is: 16 byte(s) long Raydium: OpenGL implementation maximum texture size: 1024x1024 Raydium: OpenGL hardware providing 2 texture unit(s) Raydium: vertex arrays memory: OK Raydium: keyboard: OK Raydium: mouse: OK Raydium: /dev/input/event0: cannot open (rw), no Force Feedback. Raydium: joy: FAILED ERROR opening /dev/js0 Raydium: sound: Buffer creation successfull Raydium: sound: OK, using 'default device' Raydium: PHP support: OK Raydium: atexit functions: OK Raydium: lights: OK Raydium: objects: OK Raydium: network: OK Raydium: timer: detection: 1 iterations: diff: 3 steps (1000000/sec) Raydium: timecall: method accuracy = 0.003 ms (333333.34 Hz) Raydium: timecall: Using basic gettimeofday() method Raydium: timecall: OK (333333 Hz) Raydium: timecall: softcall 0: 1 Hz (1000000 clocks interval) Raydium: particle: OK Raydium: gui: OK Raydium: video (live): OK Raydium: shadow: OK Raydium: HDR: OK Raydium: webserver: OK Raydium: Raydium engine reseted to original state Raydium: timecall: callback 1: 400 Hz (2500 clocks interval) Raydium: physics: ODE Net: 10 element(s)/packet Raydium: physics: OK Raydium: RegAPI: OK Raydium: Engine is now ready. ----------------------------------------------------------- Raydium: sound: Loaded murcielago.wav, size 107686 bytes Raydium: sound: Tried to set negative or 0 Pitch , clipped to 0.1 Raydium: sound: Loaded touched.wav, size 103714 bytes Raydium: sound: Loaded owww.wav, size 8900 bytes Raydium: sound: Loaded wizz.wav, size 28212 bytes Raydium: Texture num 1 (BOXfront.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0) Raydium: Texture num 2 (BOXback.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0) Raydium: Texture num 3 (BOXleft.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0) Raydium: Texture num 4 (BOXright.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0) Raydium: Texture num 5 (BOXbottom.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0) Raydium: Texture num 6 (BOXtop.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0) Raydium: Texture num 7 (theme-maniadrive.tga) loaded: 256x256, 4 Bpp (b1 lm0 hdr0) Raydium: Texture num 8 (font3.tga) loaded: 512x512, 1 Bpp (b1 lm0 hdr0) Raydium: timecall: softcall 2: 1 Hz (1000000 clocks interval) Raydium: Changing game state to 1 Raydium: timecall: WARNING ! 0 Hz callback (num 1) Raydium: Texture num 9 (video) FAKED: 256x256, 3 Bpp (b0 lm0 hdr0) Raydium: live: texture 'video' created Raydium: video: mania_menu_v1.jpgs (0) as live texture video (0), 256x256 20.00 fps (703 frames) Raydium: Texture num 10 (BOXmania_cursor.tga) loaded: 32x32, 4 Bpp (b1 lm0 hdr0) Raydium: ODE: Error: Cannot delete object: invalid name or index Raydium: Texture num 11 (mania_logo2.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0) Raydium: Texture num 12 (BOXmania_music_popup.tga) loaded: 512x128, 4 Bpp (b1 lm0 hdr0) Raydium: Texture num 13 (font2.tga) loaded: 512x512, 1 Bpp (b1 lm0 hdr0) Raydium: Changing game state to 2 Raydium: timecall: callback 1: 400 Hz (2500 clocks interval) Raydium: GUI: Error: Cannot delete window: invalid window Raydium: sound: Tried to set negative Gain , clipped to 0 Raydium: Using Raydium 0.700 Raydium: command line args: OK Raydium: chdir to './': OK Raydium: Signal Handlers: OK Raydium: Platform "4xfloat" vector size is: 16 byte(s) long Raydium: OpenGL implementation maximum texture size: 0x0 Raydium: OpenGL hardware providing 0 texture unit(s) Raydium: vertex arrays memory: OK Raydium: /dev/input/event0: cannot open (rw), no Force Feedback. Raydium: joy: FAILED ERROR opening /dev/js0 open /dev/[sound/]dsp: Device or resource busy Raydium: ERROR: Cannot open Sound System Raydium: PHP support: OK Raydium: atexit functions: OK Raydium: lights: OK Raydium: objects: OK Raydium: network: OK Raydium: timer: detection: 1 iterations: diff: 3 steps (1000000/sec) Raydium: timecall: method accuracy = 0.003 ms (333333.34 Hz) Raydium: timecall: Using basic gettimeofday() method Raydium: timecall: OK (333333 Hz) Raydium: timecall: softcall 0: 1 Hz (1000000 clocks interval) Raydium: particle: OK Raydium: gui: OK Raydium: video (live): OK Raydium: shadow: OK Raydium: HDR: OK Raydium: webserver: OK Raydium: Raydium engine reseted to original state Raydium: RegAPI: OK Raydium: Engine is now ready. ----------------------------------------------------------- Raydium: Object: loading "wania1.tri", version 1 Raydium: Texture num 1 (mania1.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0) Raydium: Texture num 2 (ground.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0) Raydium: Texture num 3 (tr-barrier.rgb) loaded: 128x128, 4 Bpp (b2 lm0 hdr0) Raydium: Object: loading "wania2.tri", version 1 Raydium: Texture num 4 (detail.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0) Raydium: Object: loading "wania7.tri", version 1 Raydium: Object: loading "wania13.tri", version 0 Raydium: Texture num 5 (terre.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0) Raydium: Object: loading "wania10.tri", version 1 Raydium: Object: loading "wania11.tri", version 1 Raydium: Object: loading "wania12.tri", version 1 Raydium: Object: loading "wania6.tri", version 1 Raydium: Texture num 6 (tx_mania2.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0) Raydium: Object: loading "wania11b.tri", version 0 Raydium: Object: loading "wania_st1.tri", version 1 Raydium: Object: loading "mania1.tri", version 1 Raydium: Object: loading "mania2.tri", version 1 Raydium: Texture num 7 (mania2.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0) Raydium: Object: loading "mania3.tri", version 1 Raydium: Texture num 8 (mania3.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0) Raydium: Object: loading "mania4.tri", version 1 Raydium: Texture num 9 (cactus.tga) loaded: 128x128, 3 Bpp (b0 lm0 hdr0) Raydium: Object: loading "mania5.tri", version 1 Raydium: Texture num 10 (mania5.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0) Raydium: Object: loading "mania6.tri", version 1 Raydium: Texture num 11 (mania6.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0) Raydium: Object: loading "mania8.tri", version 1 Raydium: Texture num 12 (metal.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0) Raydium: Object: loading "lania0.tri", version 0 Raydium: Texture num 13 (mania1l.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0) Raydium: Object: loading "lania1.tri", version 0 Raydium: Object: loading "lania2.tri", version 0 Raydium: Object: loading "lania2b.tri", version 0 Raydium: Object: loading "lania10.tri", version 0 Raydium: Object: loading "tania0.tri", version 1 Raydium: Object: loading "tania1.tri", version 0 Raydium: Object: loading "tania2.tri", version 1 Raydium: Object: loading "mania_start.tri", version 0 Raydium: Texture num 14 (tx_bois0.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0) Raydium: Texture num 15 (flag_back.tga) loaded: 32x32, 3 Bpp (b0 lm0 hdr0) Raydium: Texture num 16, rgb(0.500000,0.500000,0.500000) is RGB Color Raydium: Texture num 17 (start.tga) loaded: 256x32, 3 Bpp (b0 lm0 hdr0) Raydium: Object: loading "mania_finish.tri", version 1 Raydium: Texture num 18 (finish.tga) loaded: 256x32, 3 Bpp (b0 lm0 hdr0) Raydium: Object: loading "mania_check_point.tri", version 1 Raydium: Texture num 19 (check_point.tga) loaded: 256x32, 3 Bpp (b0 lm0 hdr0) Raydium: Object: loading "mania_check_point2.tri", version 1 Raydium: Object: loading "mania_turbo.tri", version 0 Raydium: Texture num 20 (turbo.tga) loaded: 256x32, 3 Bpp (b0 lm0 hdr0) Raydium: Object: loading "mania_wbas.tri", version 1 Raydium: Texture num 21 (rockxfgrass.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0) Raydium: Object: loading "mania_wall.tri", version 1 Raydium: Texture num 22 (rockxf.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0) Raydium: Object: loading "mania_whaut.tri", version 1 Raydium: Object: loading "mania_wcoin.tri", version 1 Raydium: Object: loading "mania_coin.tri", version 1 Raydium: Object: loading "mania_coin0.tri", version 0 Raydium: Object: loading "mania_hcoin.tri", version 1 Raydium: Grid ok Raydium: Boxes ok Raydium: Grid ok Raydium: Boxes ok Raydium: simple.mni: 69 grid elements loaded, 4 box(es) Raydium: normal: Normals regenerated. tri file generated. data file generated. Raydium: Internal buffers: Raydium: ----------------- Raydium: Total of 12711 vertex(s) loaded: Raydium: Texture num 0: 0 vertex(s) - loaded as "dummy.null" Raydium: Texture num 1: 534 vertex(s) - loaded as "mania1.tga" Raydium: Texture num 2: 1224 vertex(s) - loaded as "ground.tga" Raydium: Texture num 3: 978 vertex(s) - loaded as "tr-barrier.rgb" Raydium: Texture num 4: 360 vertex(s) - loaded as "detail.tga" Raydium: Texture num 5: 528 vertex(s) - loaded as "terre.tga" Raydium: Texture num 6: 36 vertex(s) - loaded as "tx_mania2.tga" Raydium: Texture num 7: 6 vertex(s) - loaded as "mania2.tga" Raydium: Texture num 8: 192 vertex(s) - loaded as "mania3.tga" Raydium: Texture num 9: 1518 vertex(s) - loaded as "cactus.tga" Raydium: Texture num 10: 6 vertex(s) - loaded as "mania5.tga" Raydium: Texture num 11: 6 vertex(s) - loaded as "mania6.tga" Raydium: Texture num 12: 60 vertex(s) - loaded as "metal.tga" Raydium: Texture num 13: 60 vertex(s) - loaded as "mania1l.tga" Raydium: Texture num 14: 936 vertex(s) - loaded as "tx_bois0.tga" Raydium: Texture num 15: 12 vertex(s) - loaded as "flag_back.tga" Raydium: Texture num 16: 240 vertex(s) - loaded as "rgb(0.5,0.5,0.5)" Raydium: Texture num 17: 6 vertex(s) - loaded as "start.tga" Raydium: Texture num 18: 216 vertex(s) - loaded as "finish.tga" Raydium: Texture num 19: 348 vertex(s) - loaded as "check_point.tga" Raydium: Texture num 20: 6 vertex(s) - loaded as "turbo.tga" Raydium: Texture num 21: 5157 vertex(s) - loaded as "rockxfgrass.tga" Raydium: Texture num 22: 282 vertex(s) - loaded as "rockxf.tga" Raydium: Estimated total: 7.01 MB used for textures. Raydium: Using 38 object(s): Raydium: Object num 0: 36 vertex(s) - loaded as "wania1.tri" Raydium: Object num 1: 144 vertex(s) - loaded as "wania2.tri" Raydium: Object num 2: 174 vertex(s) - loaded as "wania7.tri" Raydium: Object num 3: 96 vertex(s) - loaded as "wania13.tri" Raydium: Object num 4: 36 vertex(s) - loaded as "wania10.tri" Raydium: Object num 5: 36 vertex(s) - loaded as "wania11.tri" Raydium: Object num 6: 36 vertex(s) - loaded as "wania12.tri" Raydium: Object num 7: 168 vertex(s) - loaded as "wania6.tri" Raydium: Object num 8: 144 vertex(s) - loaded as "wania11b.tri" Raydium: Object num 9: 816 vertex(s) - loaded as "wania_st1.tri" Raydium: Object num 10: 18 vertex(s) - loaded as "mania1.tri" Raydium: Object num 11: 54 vertex(s) - loaded as "mania2.tri" Raydium: Object num 12: 6 vertex(s) - loaded as "mania3.tri" Raydium: Object num 13: 1524 vertex(s) - loaded as "mania4.tri" Raydium: Object num 14: 54 vertex(s) - loaded as "mania5.tri" Raydium: Object num 15: 36 vertex(s) - loaded as "mania6.tri" Raydium: Object num 16: 78 vertex(s) - loaded as "mania8.tri" Raydium: Object num 17: 36 vertex(s) - loaded as "lania0.tri" Raydium: Object num 18: 36 vertex(s) - loaded as "lania1.tri" Raydium: Object num 19: 144 vertex(s) - loaded as "lania2.tri" Raydium: Object num 20: 150 vertex(s) - loaded as "lania2b.tri" Raydium: Object num 21: 36 vertex(s) - loaded as "lania10.tri" Raydium: Object num 22: 108 vertex(s) - loaded as "tania0.tri" Raydium: Object num 23: 72 vertex(s) - loaded as "tania1.tri" Raydium: Object num 24: 360 vertex(s) - loaded as "tania2.tri" Raydium: Object num 25: 108 vertex(s) - loaded as "mania_start.tri" Raydium: Object num 26: 288 vertex(s) - loaded as "mania_finish.tri" Raydium: Object num 27: 288 vertex(s) - loaded as "mania_check_point.tri" Raydium: Object num 28: 108 vertex(s) - loaded as "mania_check_point2.tri" Raydium: Object num 29: 108 vertex(s) - loaded as "mania_turbo.tri" Raydium: Object num 30: 192 vertex(s) - loaded as "mania_wbas.tri" Raydium: Object num 31: 198 vertex(s) - loaded as "mania_wall.tri" Raydium: Object num 32: 192 vertex(s) - loaded as "mania_whaut.tri" Raydium: Object num 33: 225 vertex(s) - loaded as "mania_wcoin.tri" Raydium: Object num 34: 54 vertex(s) - loaded as "mania_coin.tri" Raydium: Object num 35: 54 vertex(s) - loaded as "mania_coin0.tri" Raydium: Object num 36: 84 vertex(s) - loaded as "mania_hcoin.tri" Raydium: Object num 37: 6414 vertex(s) - loaded as "mania.tri" Raydium: ODE: Error: Cannot delete object: invalid name or index Raydium: Object: loading "mania_simple.mni.tri", version 1 Raydium: Texture num 14 (mania1.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0) Raydium: Texture num 15 (ground.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0) Raydium: Texture num 16 (tr-barrier.rgb) loaded: 128x128, 4 Bpp (b2 lm0 hdr0) Raydium: Texture num 17 (detail.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0) Raydium: Texture num 18 (tx_bois0.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0) Raydium: Texture num 19 (check_point.tga) loaded: 256x32, 3 Bpp (b0 lm0 hdr0) Raydium: Texture num 20, rgb(0.500000,0.500000,0.500000) is RGB Color Raydium: Texture num 21 (finish.tga) loaded: 256x32, 3 Bpp (b0 lm0 hdr0) Raydium: Texture num 22 (mania3.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0) Raydium: Texture num 23 (rockxfgrass.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0) Raydium: shadow: ground (0) modelsize is 21.00, center factors : 0.62/0.67 Raydium: ODE: Error: Cannot delete object: invalid name or index Raydium: mania.box: 4 box(es) loaded Raydium: shadow: shadow map size detected to 512x512 Raydium: Texture num 24 (shadowmap) FAKED: 512x512, 4 Bpp (b0 lm0 hdr0) Raydium: Changing game state to 1 Raydium: timecall: WARNING ! 0 Hz callback (num 1) Raydium: ODE: Error: Cannot delete object: invalid name or index Raydium: Object: loading "clio.tri", version 1 Raydium: Texture num 25 (car00.tga) loaded: 256x256, 4 Bpp (b0 lm0 hdr0) Raydium: Texture num 26 (vitre.tga) loaded: 8x8, 4 Bpp (b1 lm0 hdr0) Raydium: Object: loading "roue5.tri", version 1 Raydium: Texture num 27 (roueclio.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0) Raydium: Texture num 28 (smokeexhaustpipe.tga) loaded: 256x256, 4 Bpp (b1 lm0 hdr0) Raydium: GUI: Error: Cannot delete window: invalid window Raydium: Now playing mania_music/revengeofyesterday.ogg ... Raydium: Object: creating **shadow** display list for object clio.tri Raydium: Object: creating **shadow** display list for object roue5.tri Raydium: Object: creating display list for object mania_simple.mni.tri Raydium: Object: creating display list for object clio.tri Raydium: Object: creating display list for object roue5.tri Raydium: Object: creating **shadow** display list for object mania_simple.mni.tri fallback Q_BIT Raydium: Texture num 29 (BOXmaniadrive-bottom.tga) loaded: 1024x128, 4 Bpp (b1 lm0 hdr0) Raydium: Texture num 30 (font-lcdmono.tga) loaded: 512x512, 1 Bpp (b1 lm0 hdr0) Raydium: Texture num 31 (font-impact.tga) loaded: 512x512, 1 Bpp (b1 lm0 hdr0) Raydium: Texture num 32 (font-marcelle.tga) loaded: 512x512, 1 Bpp (b1 lm0 hdr0) fallback Q_BIT fallback Q_BIT fallback Q_BIT Raydium: sound: ERROR : setting listener position :40961 fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT Raydium: Changing game state to 2 Raydium: timecall: callback 1: 400 Hz (2500 clocks interval) fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT fallback Q_BIT Raydium: network: disconnected Raydium: timecall: WARNING ! 0 Hz callback (num 1) Raydium: live: WARNING ! video is duplicated Raydium: video: mania_menu_v1.jpgs (0) as live texture video (0), 256x256 20.00 fps (703 frames) Raydium: GUI: Error: Cannot delete window: invalid window Raydium: sound: Tried to set negative Gain , clipped to 0 Raydium: Using Raydium 0.700 Raydium: command line args: OK Raydium: chdir to './': OK Raydium: Signal Handlers: OK Raydium: Platform "4xfloat" vector size is: 16 byte(s) long Raydium: OpenGL implementation maximum texture size: 0x0 Raydium: OpenGL hardware providing 0 texture unit(s) Raydium: vertex arrays memory: OK Raydium: /dev/input/event0: cannot open (rw), no Force Feedback. Raydium: joy: FAILED ERROR opening /dev/js0 open /dev/[sound/]dsp: Device or resource busy Raydium: ERROR: Cannot open Sound System Raydium: PHP support: OK Raydium: atexit functions: OK Raydium: lights: OK Raydium: objects: OK Raydium: network: OK Raydium: timer: detection: 1 iterations: diff: 3 steps (1000000/sec) Raydium: timecall: method accuracy = 0.003 ms (333333.34 Hz) Raydium: timecall: Using basic gettimeofday() method Raydium: timecall: OK (333333 Hz) Raydium: timecall: softcall 0: 1 Hz (1000000 clocks interval) Raydium: particle: OK Raydium: gui: OK Raydium: video (live): OK Raydium: shadow: OK Raydium: HDR: OK Raydium: webserver: OK Raydium: Raydium engine reseted to original state Raydium: RegAPI: OK Raydium: Engine is now ready. ----------------------------------------------------------- Raydium: Object: loading "wania1.tri", version 1 Raydium: Texture num 1 (mania1.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0) Raydium: Texture num 2 (ground.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0) Raydium: Texture num 3 (tr-barrier.rgb) loaded: 128x128, 4 Bpp (b2 lm0 hdr0) Raydium: Object: loading "wania2.tri", version 1 Raydium: Texture num 4 (detail.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0) Raydium: Object: loading "wania7.tri", version 1 Raydium: Object: loading "wania13.tri", version 0 Raydium: Texture num 5 (terre.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0) Raydium: Object: loading "wania10.tri", version 1 Raydium: Object: loading "wania11.tri", version 1 Raydium: Object: loading "wania12.tri", version 1 Raydium: Object: loading "wania6.tri", version 1 Raydium: Texture num 6 (tx_mania2.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0) Raydium: Object: loading "wania11b.tri", version 0 Raydium: Object: loading "wania_st1.tri", version 1 Raydium: Object: loading "mania1.tri", version 1 Raydium: Object: loading "mania2.tri", version 1 Raydium: Texture num 7 (mania2.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0) Raydium: Object: loading "mania3.tri", version 1 Raydium: Texture num 8 (mania3.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0) Raydium: Object: loading "mania4.tri", version 1 Raydium: Texture num 9 (cactus.tga) loaded: 128x128, 3 Bpp (b0 lm0 hdr0) Raydium: Object: loading "mania5.tri", version 1 Raydium: Texture num 10 (mania5.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0) Raydium: Object: loading "mania6.tri", version 1 Raydium: Texture num 11 (mania6.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0) Raydium: Object: loading "mania8.tri", version 1 Raydium: Texture num 12 (metal.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0) Raydium: Object: loading "lania0.tri", version 0 Raydium: Texture num 13 (mania1l.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0) Raydium: Object: loading "lania1.tri", version 0 Raydium: Object: loading "lania2.tri", version 0 Raydium: Object: loading "lania2b.tri", version 0 Raydium: Object: loading "lania10.tri", version 0 Raydium: Object: loading "tania0.tri", version 1 Raydium: Object: loading "tania1.tri", version 0 Raydium: Object: loading "tania2.tri", version 1 Raydium: Object: loading "mania_start.tri", version 0 Raydium: Texture num 14 (tx_bois0.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0) Raydium: Texture num 15 (flag_back.tga) loaded: 32x32, 3 Bpp (b0 lm0 hdr0) Raydium: Texture num 16, rgb(0.500000,0.500000,0.500000) is RGB Color Raydium: Texture num 17 (start.tga) loaded: 256x32, 3 Bpp (b0 lm0 hdr0) Raydium: Object: loading "mania_finish.tri", version 1 Raydium: Texture num 18 (finish.tga) loaded: 256x32, 3 Bpp (b0 lm0 hdr0) Raydium: Object: loading "mania_check_point.tri", version 1 Raydium: Texture num 19 (check_point.tga) loaded: 256x32, 3 Bpp (b0 lm0 hdr0) Raydium: Object: loading "mania_check_point2.tri", version 1 Raydium: Object: loading "mania_turbo.tri", version 0 Raydium: Texture num 20 (turbo.tga) loaded: 256x32, 3 Bpp (b0 lm0 hdr0) Raydium: Object: loading "mania_wbas.tri", version 1 Raydium: Texture num 21 (rockxfgrass.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0) Raydium: Object: loading "mania_wall.tri", version 1 Raydium: Texture num 22 (rockxf.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0) Raydium: Object: loading "mania_whaut.tri", version 1 Raydium: Object: loading "mania_wcoin.tri", version 1 Raydium: Object: loading "mania_coin.tri", version 1 Raydium: Object: loading "mania_coin0.tri", version 0 Raydium: Object: loading "mania_hcoin.tri", version 1 Raydium: Grid ok Raydium: Boxes ok Raydium: Grid ok Raydium: Boxes ok Raydium: simple.mni: 69 grid elements loaded, 4 box(es) Raydium: normal: Normals regenerated. tri file generated. data file generated. Raydium: Internal buffers: Raydium: ----------------- Raydium: Total of 12711 vertex(s) loaded: Raydium: Texture num 0: 0 vertex(s) - loaded as "dummy.null" Raydium: Texture num 1: 534 vertex(s) - loaded as "mania1.tga" Raydium: Texture num 2: 1224 vertex(s) - loaded as "ground.tga" Raydium: Texture num 3: 978 vertex(s) - loaded as "tr-barrier.rgb" Raydium: Texture num 4: 360 vertex(s) - loaded as "detail.tga" Raydium: Texture num 5: 528 vertex(s) - loaded as "terre.tga" Raydium: Texture num 6: 36 vertex(s) - loaded as "tx_mania2.tga" Raydium: Texture num 7: 6 vertex(s) - loaded as "mania2.tga" Raydium: Texture num 8: 192 vertex(s) - loaded as "mania3.tga" Raydium: Texture num 9: 1518 vertex(s) - loaded as "cactus.tga" Raydium: Texture num 10: 6 vertex(s) - loaded as "mania5.tga" Raydium: Texture num 11: 6 vertex(s) - loaded as "mania6.tga" Raydium: Texture num 12: 60 vertex(s) - loaded as "metal.tga" Raydium: Texture num 13: 60 vertex(s) - loaded as "mania1l.tga" Raydium: Texture num 14: 936 vertex(s) - loaded as "tx_bois0.tga" Raydium: Texture num 15: 12 vertex(s) - loaded as "flag_back.tga" Raydium: Texture num 16: 240 vertex(s) - loaded as "rgb(0.5,0.5,0.5)" Raydium: Texture num 17: 6 vertex(s) - loaded as "start.tga" Raydium: Texture num 18: 216 vertex(s) - loaded as "finish.tga" Raydium: Texture num 19: 348 vertex(s) - loaded as "check_point.tga" Raydium: Texture num 20: 6 vertex(s) - loaded as "turbo.tga" Raydium: Texture num 21: 5157 vertex(s) - loaded as "rockxfgrass.tga" Raydium: Texture num 22: 282 vertex(s) - loaded as "rockxf.tga" Raydium: Estimated total: 7.01 MB used for textures. Raydium: Using 38 object(s): Raydium: Object num 0: 36 vertex(s) - loaded as "wania1.tri" Raydium: Object num 1: 144 vertex(s) - loaded as "wania2.tri" Raydium: Object num 2: 174 vertex(s) - loaded as "wania7.tri" Raydium: Object num 3: 96 vertex(s) - loaded as "wania13.tri" Raydium: Object num 4: 36 vertex(s) - loaded as "wania10.tri" Raydium: Object num 5: 36 vertex(s) - loaded as "wania11.tri" Raydium: Object num 6: 36 vertex(s) - loaded as "wania12.tri" Raydium: Object num 7: 168 vertex(s) - loaded as "wania6.tri" Raydium: Object num 8: 144 vertex(s) - loaded as "wania11b.tri" Raydium: Object num 9: 816 vertex(s) - loaded as "wania_st1.tri" Raydium: Object num 10: 18 vertex(s) - loaded as "mania1.tri" Raydium: Object num 11: 54 vertex(s) - loaded as "mania2.tri" Raydium: Object num 12: 6 vertex(s) - loaded as "mania3.tri" Raydium: Object num 13: 1524 vertex(s) - loaded as "mania4.tri" Raydium: Object num 14: 54 vertex(s) - loaded as "mania5.tri" Raydium: Object num 15: 36 vertex(s) - loaded as "mania6.tri" Raydium: Object num 16: 78 vertex(s) - loaded as "mania8.tri" Raydium: Object num 17: 36 vertex(s) - loaded as "lania0.tri" Raydium: Object num 18: 36 vertex(s) - loaded as "lania1.tri" Raydium: Object num 19: 144 vertex(s) - loaded as "lania2.tri" Raydium: Object num 20: 150 vertex(s) - loaded as "lania2b.tri" Raydium: Object num 21: 36 vertex(s) - loaded as "lania10.tri" Raydium: Object num 22: 108 vertex(s) - loaded as "tania0.tri" Raydium: Object num 23: 72 vertex(s) - loaded as "tania1.tri" Raydium: Object num 24: 360 vertex(s) - loaded as "tania2.tri" Raydium: Object num 25: 108 vertex(s) - loaded as "mania_start.tri" Raydium: Object num 26: 288 vertex(s) - loaded as "mania_finish.tri" Raydium: Object num 27: 288 vertex(s) - loaded as "mania_check_point.tri" Raydium: Object num 28: 108 vertex(s) - loaded as "mania_check_point2.tri" Raydium: Object num 29: 108 vertex(s) - loaded as "mania_turbo.tri" Raydium: Object num 30: 192 vertex(s) - loaded as "mania_wbas.tri" Raydium: Object num 31: 198 vertex(s) - loaded as "mania_wall.tri" Raydium: Object num 32: 192 vertex(s) - loaded as "mania_whaut.tri" Raydium: Object num 33: 225 vertex(s) - loaded as "mania_wcoin.tri" Raydium: Object num 34: 54 vertex(s) - loaded as "mania_coin.tri" Raydium: Object num 35: 54 vertex(s) - loaded as "mania_coin0.tri" Raydium: Object num 36: 84 vertex(s) - loaded as "mania_hcoin.tri" Raydium: Object num 37: 6414 vertex(s) - loaded as "mania.tri" Raydium: ODE: Error: Cannot delete object: invalid name or index Raydium: shadow: ground (0) modelsize is 21.00, center factors : 0.62/0.67 Raydium: mania.box: 4 box(es) loaded Raydium: Changing game state to 1 Raydium: timecall: WARNING ! 0 Hz callback (num 1) Raydium: ODE: Error: Cannot delete object: invalid name or index Raydium: GUI: Error: Cannot delete window: invalid window Raydium: Now playing mania_music/i_got_it_bad_-_The_Napoleon_Blown_Aparts.ogg ... Raydium: Changing game state to 2 Raydium: timecall: callback 1: 400 Hz (2500 clocks interval) Raydium: Changing game state to 3 Raydium: Changing game state to 1 Raydium: timecall: WARNING ! 0 Hz callback (num 1) Raydium: Changing game state to 2 Raydium: timecall: callback 1: 400 Hz (2500 clocks interval) Raydium: network: disconnected Raydium: timecall: WARNING ! 0 Hz callback (num 1) Raydium: live: WARNING ! video is duplicated Raydium: video: mania_menu_v1.jpgs (0) as live texture video (0), 256x256 20.00 fps (703 frames) Raydium: sound: ERROR : setting listener position :40961 Raydium: Internal buffers: Raydium: ----------------- Raydium: Total of 22023 vertex(s) loaded: Raydium: Texture num 0: 0 vertex(s) - loaded as "dummy.null" Raydium: Texture num 1: 0 vertex(s) - loaded as "BOXfront.tga" Raydium: Texture num 2: 0 vertex(s) - loaded as "BOXback.tga" Raydium: Texture num 3: 0 vertex(s) - loaded as "BOXleft.tga" Raydium: Texture num 4: 0 vertex(s) - loaded as "BOXright.tga" Raydium: Texture num 5: 0 vertex(s) - loaded as "BOXbottom.tga" Raydium: Texture num 6: 0 vertex(s) - loaded as "BOXtop.tga" Raydium: Texture num 7: 0 vertex(s) - loaded as "theme-maniadrive.tga" Raydium: Texture num 8: 0 vertex(s) - loaded as "font3.tga" Raydium: Texture num 9: 0 vertex(s) - loaded as "video" Raydium: Texture num 10: 0 vertex(s) - loaded as "BOXmania_cursor.tga" Raydium: Texture num 11: 0 vertex(s) - loaded as "mania_logo2.tga" Raydium: Texture num 12: 0 vertex(s) - loaded as "BOXmania_music_popup.tga" Raydium: Texture num 13: 0 vertex(s) - loaded as "font2.tga" Raydium: Texture num 14: 180 vertex(s) - loaded as "mania1.tga" Raydium: Texture num 15: 138 vertex(s) - loaded as "ground.tga" Raydium: Texture num 16: 324 vertex(s) - loaded as "tr-barrier.rgb" Raydium: Texture num 17: 288 vertex(s) - loaded as "detail.tga" Raydium: Texture num 18: 432 vertex(s) - loaded as "tx_bois0.tga" Raydium: Texture num 19: 216 vertex(s) - loaded as "check_point.tga" Raydium: Texture num 20: 108 vertex(s) - loaded as "rgb(0.5,0.5,0.5)" Raydium: Texture num 21: 108 vertex(s) - loaded as "finish.tga" Raydium: Texture num 22: 180 vertex(s) - loaded as "mania3.tga" Raydium: Texture num 23: 4440 vertex(s) - loaded as "rockxfgrass.tga" Raydium: Texture num 24: 0 vertex(s) - loaded as "shadowmap" Raydium: Texture num 25: 15117 vertex(s) - loaded as "car00.tga" Raydium: Texture num 26: 420 vertex(s) - loaded as "vitre.tga" Raydium: Texture num 27: 72 vertex(s) - loaded as "roueclio.tga" Raydium: Texture num 28: 0 vertex(s) - loaded as "smokeexhaustpipe.tga" Raydium: Texture num 29: 0 vertex(s) - loaded as "BOXmaniadrive-bottom.tga" Raydium: Texture num 30: 0 vertex(s) - loaded as "font-lcdmono.tga" Raydium: Texture num 31: 0 vertex(s) - loaded as "font-impact.tga" Raydium: Texture num 32: 0 vertex(s) - loaded as "font-marcelle.tga" Raydium: Estimated total: 18.76 MB used for textures. Raydium: Using 3 object(s): Raydium: Object num 0: 6414 vertex(s) - loaded as "mania_simple.mni.tri" Raydium: Object num 1: 15465 vertex(s) - loaded as "clio.tri" Raydium: Object num 2: 144 vertex(s) - loaded as "roue5.tri" Raydium: sound: Deleting sources Raydium: sound: Deleting buffers Raydium: sound: Releasing OpenAL glxinfo gives: Code: direct rendering: Yes
server glx vendor string: SGI server glx version string: 1.2 server glx extensions: GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGIS_multisample, GLX_SGIX_fbconfig client glx vendor string: SGI client glx version string: 1.4 client glx extensions: GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory, GLX_MESA_swap_control, GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group GLX extensions: GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_swap_control, GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig OpenGL vendor string: Tungsten Graphics, Inc. OpenGL renderer string: Mesa DRI Radeon 20040929 AGP 4x x86 TCL OpenGL version string: 1.2 Mesa 6.2.1 OpenGL extensions: GL_ARB_imaging, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_texture_border_clamp, GL_ARB_texture_compression, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_rectangle, GL_ARB_transpose_matrix, GL_ARB_window_pos, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_logic_op, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_clip_volume_hint, GL_EXT_compiled_vertex_array, GL_EXT_convolution, GL_EXT_copy_texture, GL_EXT_draw_range_elements, GL_EXT_histogram, GL_EXT_packed_pixels, GL_EXT_polygon_offset, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_vertex_array, GL_APPLE_packed_pixels, GL_ATI_texture_env_combine3, GL_ATI_texture_mirror_once, GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, GL_MESA_ycbcr_texture, GL_MESA_window_pos, GL_NV_blend_square, GL_NV_light_max_exponent, GL_NV_texture_rectangle, GL_NV_texgen_reflection, GL_SGI_color_matrix, GL_SGI_color_table, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod glu version: 1.3 glu extensions: GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat ---------------------------------------------------------------------- 0x23 24 tc 0 32 0 r . . 8 8 8 8 0 24 0 0 0 0 0 0 0 None 0x24 24 tc 0 32 0 r . . 8 8 8 8 0 24 8 0 0 0 0 0 0 None 0x25 24 tc 0 32 0 r . . 8 8 8 8 0 24 0 16 16 16 16 0 0 Slow 0x26 24 tc 0 32 0 r . . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow 0x27 24 tc 0 32 0 r y . 8 8 8 8 0 24 0 0 0 0 0 0 0 None 0x28 24 tc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 None 0x29 24 tc 0 32 0 r y . 8 8 8 8 0 24 0 16 16 16 16 0 0 Slow 0x2a 24 tc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow 0x2b 24 dc 0 32 0 r . . 8 8 8 8 0 24 0 0 0 0 0 0 0 None 0x2c 24 dc 0 32 0 r . . 8 8 8 8 0 24 8 0 0 0 0 0 0 None 0x2d 24 dc 0 32 0 r . . 8 8 8 8 0 24 0 16 16 16 16 0 0 Slow 0x2e 24 dc 0 32 0 r . . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow 0x2f 24 dc 0 32 0 r y . 8 8 8 8 0 24 0 0 0 0 0 0 0 None 0x30 24 dc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 None 0x31 24 dc 0 32 0 r y . 8 8 8 8 0 24 0 16 16 16 16 0 0 Slow 0x32 24 dc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow |
Author: | Xfennec [ Mon May 22, 2006 11:57 am ] |
Post subject: | |
Thanks for this complete report. We've already seen some troubles with some "low end" video card and/or drivers wich can be resolved by switching to windowed mode (or a lower desktop resolution with fullscreen mode). For windowed mode, edit game/raydium.db and edit WindowSizeX/Y values (IIRC), and then launch the game with the --window switch. |
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