Raydium 3D Game Engine

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 Post subject: Problem!1 help please
PostPosted: Mon May 22, 2006 7:43 pm 
Hi.
I cannot play well to mandrive, the menu and the game goes very slow!! But, I have 3d Acceleration and xorg7, glxgears shows 1200 fps. When I play, I see that the fps only arrive to 4 o 5!! What can I do?

Code:
Raydium: Using Raydium 0.700
Raydium: command line args: OK
Raydium: chdir to 'game/': OK
Raydium: Requesting 800x640:32 mode
[b]Raydium: no Xinerama on this display[/b]
Raydium: Found 1024x768 with 16 bpp color and 16 bits zbuffer (stencil is 1)
Raydium: using Mesa DRI Intel(R) 852GM/855GM 20050225 x86/MMX/SSE2, from Tungste                                                                                     
n Graphics, Inc (version 1.3 Mesa 6.5)
Raydium: Signal Handlers: OK
Raydium: Platform "4xfloat" vector size is: 16 byte(s) long
Raydium: OpenGL implementation maximum texture size: 2048x2048
Raydium: OpenGL hardware providing 4 texture unit(s)
Raydium: vertex arrays memory: OK
Raydium: keyboard: OK
Raydium: mouse: OK
Raydium: /dev/input/event0: cannot open (rw), no Force Feedback.
Raydium: joy: FAILED
         ERROR opening /dev/js0
Raydium: sound: Buffer creation successfull
Raydium: sound: OK, using 'default device'
Raydium: PHP support: OK
Raydium: atexit functions: OK
Raydium: lights: OK
Raydium: objects: OK
Raydium: network: OK
Raydium: timer: detection: 1 iterations: diff: 1 steps (1000000/sec)
Raydium: timecall: method accuracy = 0.001 ms (999999.94 Hz)
Raydium: timecall: Using basic gettimeofday() method
Raydium: timecall: OK (999999 Hz)
Raydium: timecall: softcall 0: 1 Hz (1000000 clocks interval)
Raydium: particle: OK
Raydium: gui: OK
Raydium: video (live): OK
Raydium: shadow: OK
Raydium: HDR: OK
Raydium: webserver: OK
Raydium: Raydium engine reseted to original state
Raydium: timecall: callback 1: 400 Hz (2500 clocks interval)
Raydium: physics: ODE Net: 10 element(s)/packet
Raydium: physics: OK
Raydium: RegAPI: OK
Raydium: Engine is now ready.
         -----------------------------------------------------------
Raydium: sound: Loaded murcielago.wav, size 107686 bytes
Raydium: sound: Tried to set negative or 0 Pitch , clipped to 0.1
Raydium: sound: Loaded touched.wav, size 103714 bytes
Raydium: sound: Loaded owww.wav, size 8900 bytes
Raydium: sound: Loaded wizz.wav, size 28212 bytes
Raydium: Texture num 1 (BOXfront.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 2 (BOXback.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 3 (BOXleft.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 4 (BOXright.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 5 (BOXbottom.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 6 (BOXtop.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 7 (theme-maniadrive.tga) loaded: 256x256, 4 Bpp (b1 lm0 hdr                                                                                     
0)
Raydium: Texture num 8 (font3.tga) loaded: 512x512, 1 Bpp (b1 lm0 hdr0)
Raydium: timecall: softcall 2: 1 Hz (1000000 clocks interval)
Raydium: Changing game state to 1
Raydium: timecall: WARNING ! 0 Hz callback (num 1)
Raydium: Using repositories to get 'i_got_it_bad_-_The_Napoleon_Blown_Aparts.ogg                                                                                     
' file
Raydium: FAILED: file not found (http://repository.raydium.org/)
Raydium: No valid repository found for this file, aborting.
Raydium: sound: Could not open mania_music/i_got_it_bad_-_The_Napoleon_Blown_Apa                                                                                     
rts.ogg
raydium_sound_load_music: No such file or directory
Raydium: Texture num 9 (video) FAKED: 256x256, 3 Bpp (b0 lm0 hdr0)
Raydium: live: texture 'video' created
Raydium: video: mania_menu_v1.jpgs (0) as live texture video (0), 256x256 20.00                                                                                       
fps (703 frames)
Raydium: Texture num 10 (BOXmania_cursor.tga) loaded: 32x32, 4 Bpp (b1 lm0 hdr0)
[b]Raydium: ODE: Error: Cannot delete object: invalid name or index[/b]
Raydium: Texture num 11 (mania_logo2.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 12 (BOXmania_music_popup.tga) loaded: 512x128, 4 Bpp (b1 lm                                                                                     
0 hdr0)
Raydium: Texture num 13 (font2.tga) loaded: 512x512, 1 Bpp (b1 lm0 hdr0)
Raydium: Internal buffers:
Raydium: -----------------
Raydium: Total of 0 vertex(s) loaded:
Raydium: Texture num 0: 0 vertex(s) - loaded as "dummy.null"
Raydium: Texture num 1: 0 vertex(s) - loaded as "BOXfront.tga"
Raydium: Texture num 2: 0 vertex(s) - loaded as "BOXback.tga"
Raydium: Texture num 3: 0 vertex(s) - loaded as "BOXleft.tga"
Raydium: Texture num 4: 0 vertex(s) - loaded as "BOXright.tga"
Raydium: Texture num 5: 0 vertex(s) - loaded as "BOXbottom.tga"
Raydium: Texture num 6: 0 vertex(s) - loaded as "BOXtop.tga"
Raydium: Texture num 7: 0 vertex(s) - loaded as "theme-maniadrive.tga"
Raydium: Texture num 8: 0 vertex(s) - loaded as "font3.tga"
Raydium: Texture num 9: 0 vertex(s) - loaded as "video"
Raydium: Texture num 10: 0 vertex(s) - loaded as "BOXmania_cursor.tga"
Raydium: Texture num 11: 0 vertex(s) - loaded as "mania_logo2.tga"
Raydium: Texture num 12: 0 vertex(s) - loaded as "BOXmania_music_popup.tga"
Raydium: Texture num 13: 0 vertex(s) - loaded as "font2.tga"
Raydium: Estimated total: 10.92 MB used for textures.
Raydium: Using 0 object(s):
Raydium: sound: Deleting sources
Raydium: sound: Deleting buffers
Raydium: sound: Releasing OpenAL


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 Post subject:
PostPosted: Mon May 22, 2006 8:02 pm 
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Joined: Sun Mar 16, 2003 2:53 am
Posts: 2591
Location: gnniiiii (Scrat)
Hi,
See and try this : viewtopic.php?t=401


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 Post subject:
PostPosted: Mon May 22, 2006 8:45 pm 
I had tried this before post here, but it hasn't resolved my problem....


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 Post subject:
PostPosted: Sun Jun 04, 2006 7:23 pm 
This is a bug of Xorg7 (especially with the mesa drivers) and your intel graphics card. Try another accelerated game, and you will experience the same problems.


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 Post subject:
PostPosted: Sun Jun 04, 2006 9:19 pm 
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Joined: Sun Mar 16, 2003 2:53 am
Posts: 2591
Location: gnniiiii (Scrat)
scytheman: have you any reference about this bug ?


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 Post subject:
PostPosted: Sun Jun 04, 2006 9:38 pm 
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Joined: Sun Jun 04, 2006 7:24 pm
Posts: 2
Location: Bad Blankenburg, Germany
Xfennec wrote:
scytheman: have you any reference about this bug ?

http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=359328

But nothing about the speed-issue, except that I also have an intel graphics card (intel gma i915) and the same speed-problem with the X11R7-drivers (X11R6 runs fine).

_________________
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 Post subject:
PostPosted: Sun Jun 04, 2006 9:53 pm 
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Joined: Sun May 28, 2006 7:17 pm
Posts: 12
Location: USA
It was posted in that other thread as well, but just in case, do you have the shadows turned off? The other computer I work on has a gma950, and it crawled if shadows were on. I'm not sure if this is that driver problem or not. With that off, I get about 50 to 60 fps.


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 Post subject:
PostPosted: Sun Jun 04, 2006 11:03 pm 
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Joined: Sun Mar 16, 2003 2:53 am
Posts: 2591
Location: gnniiiii (Scrat)
Thanks to you two. FAQ is now updated.


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