I have the same problem here - I am on Win32 with a GeForce 6600. I get almost constantly 38 FPS (with some jumps to higher FPS when using the in-car view).
Here's the beginning of the console output:
Code:
Raydium: Using Raydium 0.700
Raydium: command line args: OK
Raydium: Signal Handlers: OK
Raydium: Platform "4xfloat" vector size is: 16 byte(s) long
Raydium: OpenGL implementation maximum texture size: 0x0
Raydium: OpenGL hardware providing 0 texture unit(s)
Raydium: vertex arrays memory: OK
Raydium: joy: FAILED
No Joy support under Win32 yet
Raydium: sound: Buffer creation successfull
Raydium: sound: OK, using 'Generic Software'
Raydium: PHP support: OK
Raydium: atexit functions: OK
Raydium: lights: OK
Raydium: objects: OK
Raydium: network: OK
Raydium: timecall: win32 modulo every 19.98 minutes, modulodiv is 2^0
Raydium: timer: detection: 1 iterations: diff: 4 steps (3579545/sec)
Raydium: timecall: method accuracy = 0.001 ms (894886.25 Hz)
Raydium: timecall: Using basic gettimeofday() method
Raydium: timecall: OK (894886 Hz)
Raydium: timecall: softcall 0: 1 Hz (3579545 clocks interval)
Raydium: particle: OK
Raydium: gui: OK
Raydium: shadow: OK
Raydium: HDR: OK
Raydium: webserver: OK
Raydium: Raydium engine reseted to original state
Raydium: RegAPI: OK
Raydium: Engine is now ready.
Later on, there is this:
Code:
Raydium: Using Raydium 0.700
Raydium: command line args: OK
Raydium: Requesting 1024x768:32 mode
Raydium: Found 1600x1200 with 32 bpp color and 24 bits zbuffer (stencil is 8)
Raydium: using GeForce 6600/AGP/SSE/3DNOW!, from NVIDIA Corporation (version 2.0.0)
Raydium: Signal Handlers: OK
Raydium: Platform "4xfloat" vector size is: 16 byte(s) long
Raydium: OpenGL implementation maximum texture size: 4096x4096
Raydium: OpenGL hardware providing 4 texture unit(s)
Raydium: vertex arrays memory: OK
Raydium: keyboard: OK
Raydium: mouse: OK
Raydium: joy: FAILED
No Joy support under Win32 yet
Raydium: sound: Buffer creation successfull
Raydium: sound: OK, using 'Generic Software'
Raydium: PHP support: OK
Raydium: atexit functions: OK
Raydium: lights: OK
Raydium: objects: OK
Raydium: network: OK
Raydium: timecall: win32 modulo every 19.98 minutes, modulodiv is 2^0
Raydium: timer: detection: 1 iterations: diff: 4 steps (3579545/sec)
Raydium: timecall: method accuracy = 0.001 ms (894886.25 Hz)
Raydium: timecall: Using basic gettimeofday() method
Raydium: timecall: OK (894886 Hz)
Raydium: timecall: softcall 0: 1 Hz (3579545 clocks interval)
Raydium: particle: OK
Raydium: gui: OK
Raydium: shadow: OK
Raydium: HDR: OK
Raydium: webserver: OK
Raydium: Raydium engine reseted to original state
Raydium: timecall: callback 1: 400 Hz (8948 clocks interval)
Raydium: physics: ODE Net: 10 element(s)/packet
Raydium: physics: OK
Raydium: RegAPI: OK
Raydium: Engine is now ready.
The "beta 0" from 20-Nov-2005 ran okay on the same hardware just moments ago, so I guess it is something introduced between then and now.
BTW: Is the text ("Renault" and whatnot) on the back of the car supposed to be mirrored?