Raydium 3D Game Engine https://memak.raydium.org/ |
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bug with refresh (the screen is always black) https://memak.raydium.org/viewtopic.php?f=10&t=420 |
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Author: | CTAF [ Mon May 29, 2006 7:53 pm ] |
Post subject: | bug with refresh (the screen is always black) |
je suis debian, avec une carte graphique i810. J'utilise xorg 7.0 fourni par debian, et une version cvs de libgl1-mesa-dri (sinon la 3d marche pas) la version precedente de maniadrive annoncé sur linuxfr, marchait trés bien, mais depuis ca ne marche plus, l'ecran affiche quasiment que du noir, c'est a dire que a chaque refresh on voit ce qu'il faut, mais qu'il colle directement une page noir par dessus. C'est comme si une fois sur deux l'image dessiné étais noir, c'est donc quasiment injouable. J'espere avoir été clair. Pour info, quake3 et d'autre jeux fonctionne trés bien. Si vous avez besoin d'aide, ou de faire des test avec gdb ou je ne sais quoi n'hesitez pas a me demandé "goctaf <attt> gmail.com". En esperant vous aidez. Trés bonne continuation pour ce jeux trés prometteur, qui m'amuse bps. |
Author: | Xfennec [ Mon May 29, 2006 8:07 pm ] |
Post subject: | |
Salut, Le contenu de la console, derrière le jeu nous aiderait à comprendre le problème, particulièrement la partie haute. |
Author: | CTAF [ Mon May 29, 2006 9:45 pm ] |
Post subject: | |
ctaf@CTAF-DEB [0] [/shared/bin/ManiaDrive-1.01-linux-i386.static-data] z$ ./mania_drive.sh [06-05-29 23:40] Raydium: Using Raydium 0.700 Raydium: command line args: OK Raydium: chdir to 'game/': OK Raydium: Requesting 1024x768:32 mode Raydium: no Xinerama on this display libGL warning: 3D driver claims to not support visual 0x23 libGL warning: 3D driver claims to not support visual 0x25 libGL warning: 3D driver claims to not support visual 0x27 libGL warning: 3D driver claims to not support visual 0x29 libGL warning: 3D driver claims to not support visual 0x2b libGL warning: 3D driver claims to not support visual 0x2d libGL warning: 3D driver claims to not support visual 0x2f libGL warning: 3D driver claims to not support visual 0x31 Raydium: Found 1024x768 with 24 bpp color and 24 bits zbuffer (stencil is 1) Raydium: using Mesa DRI Intel(R) 852GM/855GM 20050225 x86/MMX/SSE2, from Tungsten Graphics, Inc (version 1.3 Mesa 6.5) Raydium: Signal Handlers: OK Raydium: Platform "4xfloat" vector size is: 16 byte(s) long Raydium: OpenGL implementation maximum texture size: 2048x2048 Raydium: OpenGL hardware providing 4 texture unit(s) Raydium: vertex arrays memory: OK Raydium: keyboard: OK Raydium: mouse: OK Raydium: /dev/input/event0: cannot open (rw), no Force Feedback. Raydium: joy: FAILED ERROR opening /dev/js0 Raydium: sound: Buffer creation successfull Raydium: sound: OK, using 'default device' Raydium: PHP support: OK Raydium: atexit functions: OK Raydium: lights: OK Raydium: objects: OK Raydium: network: OK Raydium: timer: detection: 1 iterations: diff: 3 steps (1000000/sec) Raydium: timecall: method accuracy = 0.003 ms (333333.34 Hz) Raydium: timecall: Using basic gettimeofday() method Raydium: timecall: OK (333333 Hz) Raydium: timecall: softcall 0: 1 Hz (1000000 clocks interval) Raydium: particle: OK Raydium: gui: OK Raydium: video (live): OK Raydium: shadow: OK Raydium: HDR: OK Raydium: webserver: OK Raydium: Raydium engine reseted to original state Raydium: timecall: callback 1: 400 Hz (2500 clocks interval) Raydium: physics: ODE Net: 10 element(s)/packet Raydium: physics: OK Raydium: RegAPI: OK Raydium: Engine is now ready. ----------------------------------------------------------- Raydium: sound: Loaded murcielago.wav, size 107686 bytes Raydium: sound: Tried to set negative or 0 Pitch , clipped to 0.1 Raydium: sound: Loaded touched.wav, size 103714 bytes Raydium: sound: Loaded owww.wav, size 8900 bytes Raydium: sound: Loaded wizz.wav, size 28212 bytes Raydium: Texture num 1 (BOXfront.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0) Raydium: Texture num 2 (BOXback.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0) Raydium: Texture num 3 (BOXleft.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0) Raydium: Texture num 4 (BOXright.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0) Raydium: Texture num 5 (BOXbottom.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0) Raydium: Texture num 6 (BOXtop.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0) Raydium: Texture num 7 (theme-maniadrive.tga) loaded: 256x256, 4 Bpp (b1 lm0 hdr0) Raydium: Texture num 8 (font3.tga) loaded: 512x512, 1 Bpp (b1 lm0 hdr0) Raydium: timecall: softcall 2: 1 Hz (1000000 clocks interval) Raydium: Changing game state to 1 Raydium: timecall: WARNING ! 0 Hz callback (num 1) Raydium: Texture num 9 (video) FAKED: 256x256, 3 Bpp (b0 lm0 hdr0) Raydium: live: texture 'video' created Raydium: video: mania_menu_v1.jpgs (0) as live texture video (0), 256x256 20.00 fps (703 frames) Raydium: Texture num 10 (BOXmania_cursor.tga) loaded: 32x32, 4 Bpp (b1 lm0 hdr0) Raydium: ODE: Error: Cannot delete object: invalid name or index Raydium: Texture num 11 (mania_logo2.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0) Raydium: Texture num 12 (BOXmania_music_popup.tga) loaded: 512x128, 4 Bpp (b1 lm0 hdr0) Raydium: Texture num 13 (font2.tga) loaded: 512x512, 1 Bpp (b1 lm0 hdr0) Raydium: Changing game state to 2 Raydium: timecall: callback 1: 400 Hz (2500 clocks interval) Raydium: GUI: Error: Cannot delete window: invalid window Raydium: sound: Tried to set negative Gain , clipped to 0 Raydium: Using Raydium 0.700 Raydium: command line args: OK Raydium: chdir to './': OK Raydium: Signal Handlers: OK Raydium: Platform "4xfloat" vector size is: 16 byte(s) long Raydium: OpenGL implementation maximum texture size: 0x0 Raydium: OpenGL hardware providing 0 texture unit(s) Raydium: vertex arrays memory: OK Raydium: /dev/input/event0: cannot open (rw), no Force Feedback. Raydium: joy: FAILED ERROR opening /dev/js0 open /dev/[sound/]dsp: Device or resource busy Raydium: ERROR: Cannot open Sound System Raydium: PHP support: OK Raydium: atexit functions: OK Raydium: lights: OK Raydium: objects: OK Raydium: network: OK Raydium: timer: detection: 1 iterations: diff: 3 steps (1000000/sec) Raydium: timecall: method accuracy = 0.003 ms (333333 |
Author: | Xfennec [ Tue May 30, 2006 11:19 am ] |
Post subject: | |
Merci. Rien de spécial ici. Essaye de lancer le jeu en mode fenêtré, en ajoutant --window sur la ligne de commande, et en modifiant les params Generic-WindowSizeX et Y dans le fichier "raydium.db" (par exemple pour faire du 640x480). La sortie de la commande "glxinfo" m'intéresse aussi pour comprendre les avertissements de ta libGL. |
Author: | CTAF [ Tue May 30, 2006 12:02 pm ] |
Post subject: | |
en fenetre ca fais pareil. les avertissement de ma libgl y sont sur tous les jeux mais n'empeche pas de les faire marcher. sortie de glxinfo: ctaf@CTAF-DEB [0] [/shared/bin/ManiaDrive-1.01-linux-i386.static-data] z$ glxinfo [06-05-30 14:01] name of display: :0.0 libGL warning: 3D driver claims to not support visual 0x23 libGL warning: 3D driver claims to not support visual 0x25 libGL warning: 3D driver claims to not support visual 0x27 libGL warning: 3D driver claims to not support visual 0x29 libGL warning: 3D driver claims to not support visual 0x2b libGL warning: 3D driver claims to not support visual 0x2d libGL warning: 3D driver claims to not support visual 0x2f libGL warning: 3D driver claims to not support visual 0x31 display: :0 screen: 0 direct rendering: Yes server glx vendor string: SGI server glx version string: 1.2 server glx extensions: GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGIS_multisample, GLX_SGIX_hyperpipe, GLX_SGIX_swap_barrier, GLX_SGIX_fbconfig client glx vendor string: SGI client glx version string: 1.4 client glx extensions: GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory, GLX_MESA_copy_sub_buffer, GLX_MESA_swap_control, GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap GLX version: 1.2 GLX extensions: GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory, GLX_MESA_swap_control, GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_visual_select_group OpenGL vendor string: Tungsten Graphics, Inc OpenGL renderer string: Mesa DRI Intel(R) 852GM/855GM 20050225 x86/MMX/SSE2 OpenGL version string: 1.3 Mesa 6.5 OpenGL extensions: GL_ARB_imaging, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_point_parameters, GL_ARB_texture_border_clamp, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_rectangle, GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_window_pos, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_clip_volume_hint, GL_EXT_cull_vertex, GL_EXT_compiled_vertex_array, GL_EXT_convolution, GL_EXT_copy_texture, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_histogram, GL_EXT_multi_draw_arrays, GL_EXT_packed_pixels, GL_EXT_point_parameters, GL_EXT_polygon_offset, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_vertex_array, GL_3DFX_texture_compression_FXT1, GL_APPLE_client_storage, GL_APPLE_packed_pixels, GL_ATI_blend_equation_separate, GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, GL_MESA_pack_invert, GL_MESA_ycbcr_texture, GL_MESA_window_pos, GL_NV_blend_square, GL_NV_light_max_exponent, GL_NV_texture_rectangle, GL_NV_texgen_reflection, GL_NV_vertex_program, GL_NV_vertex_program1_1, GL_OES_read_format, GL_SGI_color_matrix, GL_SGI_color_table, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays glu version: 1.3 glu extensions: GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat ---------------------------------------------------------------------- 0x23 24 tc 0 32 0 r y . 8 8 8 8 0 0 0 0 0 0 0 0 0 None 0x24 24 tc 0 32 0 r . . 8 8 8 8 0 0 0 0 0 0 0 0 0 None 0x25 24 tc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 None 0x26 24 tc 0 32 0 r . . 8 8 8 8 0 24 8 0 0 0 0 0 0 None 0x27 24 tc 0 32 0 r y . 8 8 8 8 0 0 0 16 16 16 16 0 0 Slow 0x28 24 tc 0 32 0 r . . 8 8 8 8 0 0 0 16 16 16 16 0 0 Slow 0x29 24 tc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow 0x2a 24 tc 0 32 0 r . . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow 0x2b 24 dc 0 32 0 r y . 8 8 8 8 0 0 0 0 0 0 0 0 0 None 0x2c 24 dc 0 32 0 r . . 8 8 8 8 0 0 0 0 0 0 0 0 0 None 0x2d 24 dc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 None 0x2e 24 dc 0 32 0 r . . 8 8 8 8 0 24 8 0 0 0 0 0 0 None 0x2f 24 dc 0 32 0 r y . 8 8 8 8 0 0 0 16 16 16 16 0 0 Slow 0x30 24 dc 0 32 0 r . . 8 8 8 8 0 0 0 16 16 16 16 0 0 Slow 0x31 24 dc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow 0x32 24 dc 0 32 0 r . . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow 0x4b 32 tc 1 0 0 c . . 0 0 0 0 0 0 0 0 0 0 0 0 0 None |
Author: | CTAF [ Tue May 30, 2006 3:20 pm ] |
Post subject: | |
PS: quelquesoit la resolution ca fais toujours le meme probleme. |
Author: | Xfennec [ Wed May 31, 2006 7:41 pm ] |
Post subject: | |
Merci de l'info. Je n'ai pas de solution à ton problème pour l'heure, je vais fouiller le SVN pour retrouver les modifs effectuées depuis la beta LinuxFr qui pourraient expliquer le problème. Si tu as moyen de relancer cette beta et de me donner la sortie de la console de cette version, ca peut aider. (PS : je suis pour ainsi dire away jusqu'a ce week end, donc patience ) |
Author: | CTAF [ Thu Jun 15, 2006 6:45 pm ] |
Post subject: | |
ca devait etre un probleme d'os, je viens de passer sous ubuntu, avec a peu prés les meme version de logiciel (xorg/mesa) et ca marche parfaitement :--) |
Author: | Xfennec [ Fri Jun 16, 2006 11:11 am ] |
Post subject: | |
Très étrange. Merci beaucoup d'avoir raporté l'évolution de la situation ici ! |
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