Raydium 3D Game Engine

Official forum for everything about Raydium, ManiaDrive, MeMak, ...
It is currently Thu Mar 28, 2024 2:09 pm

All times are UTC




Post new topic Reply to topic  [ 19 posts ]  Go to page 1, 2  Next
Author Message
PostPosted: Wed May 31, 2006 5:24 am 
Offline

Joined: Wed May 31, 2006 5:14 am
Posts: 13
Hi there.

I've been playing Maniadrive on my two machines (both gentoo linux, one x86 and one amd64), I love the game, it's f* exciting, and I have the same problem on the two boxes.

After around 5 minutes (it seems random), the screen freezes, the sounds continues for 2 seconds, then it becomes garbage, and my system is stuck. I can login remotely and kill maniadrive, but after the kill, my system is really dead, I need to hard reboot.

Then, I have a new information this morning that made my day. For an unknown reason, the music did not start for one track. And I spent like 15 minutes on it (yeah, I kwow, but getting better at "Cactus hurts" takes time), without any problem. I had the sound effects (motor, turbos), but no music.

I then swapped to another track, and this time, the music loaded, and guess what.

4 minutes later, hard crash.

So, questions.

Is there a way to start without music (to confirm my idea) ?
Do you have any suggestion on what may be the cause of the problem ?

I'm using openal 20050504-r1.

And thanks again for the nice work. If I feel in the mood, I'd like to put in my 2cents with some blocks :p


Last edited by MacTuitui on Fri Jun 30, 2006 4:24 am, edited 1 time in total.

Top
 Profile  
 
 Post subject:
PostPosted: Wed May 31, 2006 3:32 pm 
Offline

Joined: Wed May 31, 2006 5:14 am
Posts: 13
Ok, my bad, it is not related to sound. I got the same issue (no music loaded) but the game crashed like 90 seconds later, in a similar way to crashs with music.


Top
 Profile  
 
 Post subject:
PostPosted: Wed May 31, 2006 5:35 pm 
Offline
User avatar

Joined: Fri May 19, 2006 4:28 pm
Posts: 39
Hi

Try posting the console output here (just from the crash to the end, not all) Im using gentoo without any problems :)

_________________
Charly


Top
 Profile  
 
 Post subject:
PostPosted: Wed May 31, 2006 7:30 pm 
Offline
User avatar

Joined: Sun Mar 16, 2003 2:53 am
Posts: 2591
Location: gnniiiii (Scrat)
You can simply turn off your sound system (is this a service in gentoo ?) or remove write access to /dev/dsp to disable all sound support (music and effects). To disable only music, simply remove ogg files "mania_music/".

As cghislai said, console output may help. I think that this hard crash makes almost impossible to retreive the end of the log, but try this switch: --logfile mylog.txt
If "magic SysReq keys" are enable on your distro, an alt+print.screen+s may help the log to be flushed to the drive.

Anyway, thanks to help ! :)


Top
 Profile  
 
 Post subject:
PostPosted: Thu Jun 01, 2006 4:36 am 
Offline

Joined: Wed May 31, 2006 5:14 am
Posts: 13
Thanks for your replies.

I tried without success:

Without music (with no ogg files)
Without sound (no write access to any sound device)
To get the logs of the crash (nothing appeared)

I also suspected an overheat of my video card, an ati Radeon 9500, but as I have the same problem on my amd64 box, with a good nvidia card, this is not the case (and I can play enemy territory on my ati without any trouble for nights).

The only lead I have now is that it comes from the configuration of my boxes, as I globally use the same settings on the two different arch.

I will try to compile from the source to see if it gets better, and I'll get back to you asap.


    Top
     Profile  
     
     Post subject:
    PostPosted: Thu Jun 01, 2006 8:58 am 
    Offline

    Joined: Wed May 31, 2006 5:14 am
    Posts: 13
    Hey ! It's me again.

    I compiled from the sources (took some time to get the good libraries though~~), but no luck. Still the same crash. :(


    Top
     Profile  
     
     Post subject:
    PostPosted: Thu Jun 01, 2006 9:53 am 
    Offline
    User avatar

    Joined: Fri May 19, 2006 4:28 pm
    Posts: 39
    MacTuitui wrote:
    I tried without success:

    Without music (with no ogg files)
    Without sound (no write access to any sound device)
    To get the logs of the crash (nothing appeared)

    You should have logs... Try launching the game in a console:
    ./mania_drive.sh
    When the game crashes, go back to the console and it should have printed a lot of infos. To grab all of these in a file, and if the switch described by xfennec doesnt work, try
    ./mania2.sh > mylog
    When the game crashes, all info should have been written in the mylog file.

    You can post here all info related to the crash as well as the beggining of the log (the startup of the 3d engine)

    One more thing: You are not running the game as root, right?

    _________________
    Charly


    Top
     Profile  
     
     Post subject:
    PostPosted: Thu Jun 01, 2006 3:12 pm 
    Offline

    Joined: Wed May 31, 2006 5:14 am
    Posts: 13
    Here is the log with no sound :

    Code:
    Raydium: Texture num 7 (mania2.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0)
    Raydium: Object: loading "mania3.tri", version 1
    Raydium: Texture num 8 (mania3.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0)
    Raydium: Object: loading "mania4.tri", version 1
    Raydium: Texture num 9 (cactus.tga) loaded: 128x128, 3 Bpp (b0 lm0 hdr0)
    Raydium: Object: loading "mania5.tri", version 1
    Raydium: Texture num 10 (mania5.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0)
    Raydium: Object: loading "mania6.tri", version 1
    Raydium: Texture num 11 (mania6.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0)
    Raydium: Object: loading "mania8.tri", version 1
    Raydium: Texture num 12 (metal.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0)
    Raydium: Object: loading "lania0.tri", version 0
    Raydium: Texture num 13 (mania1l.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0)
    Raydium: Object: loading "lania1.tri", version 0
    Raydium: Object: loading "lania2.tri", version 0
    Raydium: Object: loading "lania2b.tri", version 0
    Raydium: Object: loading "lania10.tri", version 0
    Raydium: Object: loading "tania0.tri", version 1
    Raydium: Object: loading "tania1.tri", version 0
    Raydium: Object: loading "tania2.tri", version 1
    Raydium: Object: loading "mania_start.tri", version 0
    Raydium: Texture num 14 (tx_bois0.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0)
    Raydium: Texture num 15 (flag_back.tga) loaded: 32x32, 3 Bpp (b0 lm0 hdr0)
    Raydium: Texture num 16, rgb(0.500000,0.500000,0.500000) is RGB Color
    Raydium: Texture num 17 (start.tga) loaded: 256x32, 3 Bpp (b0 lm0 hdr0)
    Raydium: Object: loading "mania_finish.tri", version 1
    Raydium: Texture num 18 (finish.tga) loaded: 256x32, 3 Bpp (b0 lm0 hdr0)
    Raydium: Object: loading "mania_check_point.tri", version 1
    Raydium: Texture num 19 (check_point.tga) loaded: 256x32, 3 Bpp (b0 lm0 hdr0)
    Raydium: Object: loading "mania_check_point2.tri", version 1
    Raydium: Object: loading "mania_turbo.tri", version 0
    Raydium: Texture num 20 (turbo.tga) loaded: 256x32, 3 Bpp (b0 lm0 hdr0)
    Raydium: Object: loading "mania_wbas.tri", version 1
    Raydium: Texture num 21 (rockxfgrass.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
    Raydium: Object: loading "mania_wall.tri", version 1
    Raydium: Texture num 22 (rockxf.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
    Raydium: Object: loading "mania_whaut.tri", version 1
    Raydium: Object: loading "mania_wcoin.tri", version 1
    Raydium: Object: loading "mania_coin.tri", version 1
    Raydium: Object: loading "mania_coin0.tri", version 0
    Raydium: Object: loading "mania_hcoin.tri", version 1
    Raydium: Grid ok
    Raydium: Boxes ok
    Raydium: Grid ok
    Raydium: Boxes ok
    Raydium: canyon.mni: 479 grid elements loaded, 6 box(es)
    Raydium: normal: Normals regenerated.
    tri file generated.
    data file generated.
    Raydium: Internal buffers:
    Raydium: -----------------
    Raydium: Total of 55134 vertex(s) loaded:
    Raydium: Texture num 0: 0 vertex(s) - loaded as "dummy.null"
    Raydium: Texture num 1: 1992 vertex(s) - loaded as "mania1.tga"
    Raydium: Texture num 2: 3984 vertex(s) - loaded as "ground.tga"
    Raydium: Texture num 3: 3354 vertex(s) - loaded as "tr-barrier.rgb"
    Raydium: Texture num 4: 1512 vertex(s) - loaded as "detail.tga"
    Raydium: Texture num 5: 2832 vertex(s) - loaded as "terre.tga"
    Raydium: Texture num 6: 36 vertex(s) - loaded as "tx_mania2.tga"
    Raydium: Texture num 7: 24 vertex(s) - loaded as "mania2.tga"
    Raydium: Texture num 8: 864 vertex(s) - loaded as "mania3.tga"
    Raydium: Texture num 9: 1518 vertex(s) - loaded as "cactus.tga"
    Raydium: Texture num 10: 6 vertex(s) - loaded as "mania5.tga"
    Raydium: Texture num 11: 6 vertex(s) - loaded as "mania6.tga"
    Raydium: Texture num 12: 60 vertex(s) - loaded as "metal.tga"
    Raydium: Texture num 13: 108 vertex(s) - loaded as "mania1l.tga"
    Raydium: Texture num 14: 864 vertex(s) - loaded as "tx_bois0.tga"
    Raydium: Texture num 15: 18 vertex(s) - loaded as "flag_back.tga"
    Raydium: Texture num 16: 204 vertex(s) - loaded as "rgb(0.5,0.5,0.5)"
    Raydium: Texture num 17: 12 vertex(s) - loaded as "start.tga"
    Raydium: Texture num 18: 108 vertex(s) - loaded as "finish.tga"
    Raydium: Texture num 19: 228 vertex(s) - loaded as "check_point.tga"
    Raydium: Texture num 20: 6 vertex(s) - loaded as "turbo.tga"
    Raydium: Texture num 21: 25362 vertex(s) - loaded as "rockxfgrass.tga"
    Raydium: Texture num 22: 12036 vertex(s) - loaded as "rockxf.tga"
    Raydium: Estimated total: 7.01 MB used for textures.
    Raydium: Using 38 object(s):
    Raydium: Object num 0: 36 vertex(s) - loaded as "wania1.tri"
    Raydium: Object num 1: 144 vertex(s) - loaded as "wania2.tri"
    Raydium: Object num 2: 174 vertex(s) - loaded as "wania7.tri"
    Raydium: Object num 3: 96 vertex(s) - loaded as "wania13.tri"
    Raydium: Object num 4: 36 vertex(s) - loaded as "wania10.tri"
    Raydium: Object num 5: 36 vertex(s) - loaded as "wania11.tri"
    Raydium: Object num 6: 36 vertex(s) - loaded as "wania12.tri"
    Raydium: Object num 7: 168 vertex(s) - loaded as "wania6.tri"
    Raydium: Object num 8: 144 vertex(s) - loaded as "wania11b.tri"
    Raydium: Object num 9: 816 vertex(s) - loaded as "wania_st1.tri"
    Raydium: Object num 10: 18 vertex(s) - loaded as "mania1.tri"
    Raydium: Object num 11: 54 vertex(s) - loaded as "mania2.tri"
    Raydium: Object num 12: 6 vertex(s) - loaded as "mania3.tri"
    Raydium: Object num 13: 1524 vertex(s) - loaded as "mania4.tri"
    Raydium: Object num 14: 54 vertex(s) - loaded as "mania5.tri"
    Raydium: Object num 15: 36 vertex(s) - loaded as "mania6.tri"
    Raydium: Object num 16: 78 vertex(s) - loaded as "mania8.tri"
    Raydium: Object num 17: 36 vertex(s) - loaded as "lania0.tri"
    Raydium: Object num 18: 36 vertex(s) - loaded as "lania1.tri"
    Raydium: Object num 19: 144 vertex(s) - loaded as "lania2.tri"
    Raydium: Object num 20: 150 vertex(s) - loaded as "lania2b.tri"
    Raydium: Object num 21: 36 vertex(s) - loaded as "lania10.tri"
    Raydium: Object num 22: 108 vertex(s) - loaded as "tania0.tri"
    Raydium: Object num 23: 72 vertex(s) - loaded as "tania1.tri"
    Raydium: Object num 24: 360 vertex(s) - loaded as "tania2.tri"
    Raydium: Object num 25: 108 vertex(s) - loaded as "mania_start.tri"
    Raydium: Object num 26: 288 vertex(s) - loaded as "mania_finish.tri"
    Raydium: Object num 27: 288 vertex(s) - loaded as "mania_check_point.tri"
    Raydium: Object num 28: 108 vertex(s) - loaded as "mania_check_point2.tri"
    Raydium: Object num 29: 108 vertex(s) - loaded as "mania_turbo.tri"
    Raydium: Object num 30: 192 vertex(s) - loaded as "mania_wbas.tri"
    Raydium: Object num 31: 198 vertex(s) - loaded as "mania_wall.tri"
    Raydium: Object num 32: 192 vertex(s) - loaded as "mania_whaut.tri"
    Raydium: Object num 33: 225 vertex(s) - loaded as "mania_wcoin.tri"
    Raydium: Object num 34: 54 vertex(s) - loaded as "mania_coin.tri"
    Raydium: Object num 35: 54 vertex(s) - loaded as "mania_coin0.tri"
    Raydium: Object num 36: 84 vertex(s) - loaded as "mania_hcoin.tri"
    Raydium: Object num 37: 48837 vertex(s) - loaded as "mania.tri"


    And here is the one with :

    Code:
    Raydium: Using Raydium 0.700
    Raydium: command line args: OK
    Raydium: chdir to './': OK
    Raydium: Signal Handlers: OK
    Raydium: Platform "4xfloat" vector size is: 16 byte(s) long
    Raydium: OpenGL implementation maximum texture size: 0x0
    Raydium: OpenGL hardware providing 0 texture unit(s)
    Raydium: vertex arrays memory: OK
    Raydium: /dev/input/event0: cannot open (rw), no Force Feedback.
    Raydium: joy: FAILED
        ERROR opening /dev/js0
    Raydium: sound: Buffer creation successfull
    Raydium: sound: OK, using 'default device'
    Raydium: PHP support: OK
    Raydium: atexit functions: OK
    Raydium: lights: OK
    Raydium: objects: OK
    Raydium: network: OK
    Raydium: timer: detection: 1 iterations: diff: 1 steps (1000000/sec)
    Raydium: timecall: method accuracy = 0.001 ms (999999.94 Hz)
    Raydium: timecall: Using basic gettimeofday() method
    Raydium: timecall: OK (999999 Hz)
    Raydium: timecall: softcall 0: 1 Hz (1000000 clocks interval)
    Raydium: particle: OK
    Raydium: gui: OK
    Raydium: video (live): OK
    Raydium: shadow: OK
    Raydium: HDR: OK
    Raydium: webserver: OK
    Raydium: Raydium engine reseted to original state
    Raydium: RegAPI: OK
    Raydium: Engine is now ready.
        -----------------------------------------------------------
    Raydium: Object: loading "wania1.tri", version 1
    Raydium: Texture num 1 (mania1.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0)
    Raydium: Texture num 2 (ground.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0)
    Raydium: Texture num 3 (tr-barrier.rgb) loaded: 128x128, 4 Bpp (b2 lm0 hdr0)
    Raydium: Object: loading "wania2.tri", version 1
    Raydium: Texture num 4 (detail.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0)
    Raydium: Object: loading "wania7.tri", version 1
    Raydium: Object: loading "wania13.tri", version 0
    Raydium: Texture num 5 (terre.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0)
    Raydium: Object: loading "wania10.tri", version 1
    Raydium: Object: loading "wania11.tri", version 1
    Raydium: Object: loading "wania12.tri", version 1
    Raydium: Object: loading "wania6.tri", version 1
    Raydium: Texture num 6 (tx_mania2.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0)
    Raydium: Object: loading "wania11b.tri", version 0
    Raydium: Object: loading "wania_st1.tri", version 1
    Raydium: Object: loading "mania1.tri", version 1
    Raydium: Object: loading "mania2.tri", version 1
    Raydium: Texture num 7 (mania2.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0)
    Raydium: Object: loading "mania3.tri", version 1
    Raydium: Texture num 8 (mania3.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0)
    Raydium: Object: loading "mania4.tri", version 1
    Raydium: Texture num 9 (cactus.tga) loaded: 128x128, 3 Bpp (b0 lm0 hdr0)
    Raydium: Object: loading "mania5.tri", version 1
    Raydium: Texture num 10 (mania5.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0)
    Raydium: Object: loading "mania6.tri", version 1
    Raydium: Texture num 11 (mania6.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0)
    Raydium: Object: loading "mania8.tri", version 1
    Raydium: Texture num 12 (metal.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0)
    Raydium: Object: loading "lania0.tri", version 0
    Raydium: Texture num 13 (mania1l.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0)
    Raydium: Object: loading "lania1.tri", version 0
    Raydium: Object: loading "lania2.tri", version 0
    Raydium: Object: loading "lania2b.tri", version 0
    Raydium: Object: loading "lania10.tri", version 0
    Raydium: Object: loading "tania0.tri", version 1
    Raydium: Object: loading "tania1.tri", version 0
    Raydium: Object: loading "tania2.tri", version 1
    Raydium: Object: loading "mania_start.tri", version 0
    Raydium: Texture num 14 (tx_bois0.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0)
    Raydium: Texture num 15 (flag_back.tga) loaded: 32x32, 3 Bpp (b0 lm0 hdr0)
    Raydium: Texture num 16, rgb(0.500000,0.500000,0.500000) is RGB Color
    Raydium: Texture num 17 (start.tga) loaded: 256x32, 3 Bpp (b0 lm0 hdr0)
    Raydium: Object: loading "mania_finish.tri", version 1
    Raydium: Texture num 18 (finish.tga) loaded: 256x32, 3 Bpp (b0 lm0 hdr0)
    Raydium: Object: loading "mania_check_point.tri", version 1
    Raydium: Texture num 19 (check_point.tga) loaded: 256x32, 3 Bpp (b0 lm0 hdr0)
    Raydium: Object: loading "mania_check_point2.tri", version 1
    Raydium: Object: loading "mania_turbo.tri", version 0
    Raydium: Texture num 20 (turbo.tga) loaded: 256x32, 3 Bpp (b0 lm0 hdr0)
    Raydium: Object: loading "mania_wbas.tri", version 1
    Raydium: Texture num 21 (rockxfgrass.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
    Raydium: Object: loading "mania_wall.tri", version 1
    Raydium: Texture num 22 (rockxf.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
    Raydium: Object: loading "mania_whaut.tri", version 1
    Raydium: Object: loading "mania_wcoin.tri", version 1
    Raydium: Object: loading "mania_coin.tri", version 1
    Raydium: Object: loading "mania_coin0.tri", version 0
    Raydium: Object: loading "mania_hcoin.tri", version 1
    Raydium: Grid ok
    Raydium: Boxes ok
    Raydium: Grid ok
    Raydium: Boxes ok
    Raydium: canyon.mni: 479 grid elements loaded, 6 box(es)
    Raydium: normal: Normals regenerated.
    tri file generated.
    data file generated.
    Raydium: Internal buffers:
    Raydium: -----------------
    Raydium: Total of 55134 vertex(s) loaded:
    Raydium: Texture num 0: 0 vertex(s) - loaded as "dummy.null"
    Raydium: Texture num 1: 1992 vertex(s) - loaded as "mania1.tga"
    Raydium: Texture num 2: 3984 vertex(s) - loaded as "ground.tga"
    Raydium: Texture num 3: 3354 vertex(s) - loaded as "tr-barrier.rgb"
    Raydium: Texture num 4: 1512 vertex(s) - loaded as "detail.tga"
    Raydium: Texture num 5: 2832 vertex(s) - loaded as "terre.tga"
    Raydium: Texture num 6: 36 vertex(s) - loaded as "tx_mania2.tga"
    Raydium: Texture num 7: 24 vertex(s) - loaded as "mania2.tga"
    Raydium: Texture num 8: 864 vertex(s) - loaded as "mania3.tga"
    Raydium: Texture num 9: 1518 vertex(s) - loaded as "cactus.tga"
    Raydium: Texture num 10: 6 vertex(s) - loaded as "mania5.tga"
    Raydium: Texture num 11: 6 vertex(s) - loaded as "mania6.tga"
    Raydium: Texture num 12: 60 vertex(s) - loaded as "metal.tga"
    Raydium: Texture num 13: 108 vertex(s) - loaded as "mania1l.tga"
    Raydium: Texture num 14: 864 vertex(s) - loaded as "tx_bois0.tga"
    Raydium: Texture num 15: 18 vertex(s) - loaded as "flag_back.tga"
    Raydium: Texture num 16: 204 vertex(s) - loaded as "rgb(0.5,0.5,0.5)"
    Raydium: Texture num 17: 12 vertex(s) - loaded as "start.tga"
    Raydium: Texture num 18: 108 vertex(s) - loaded as "finish.tga"
    Raydium: Texture num 19: 228 vertex(s) - loaded as "check_point.tga"
    Raydium: Texture num 20: 6 vertex(s) - loaded as "turbo.tga"
    Raydium: Texture num 21: 25362 vertex(s) - loaded as "rockxfgrass.tga"
    Raydium: Texture num 22: 12036 vertex(s) - loaded as "rockxf.tga"
    Raydium: Estimated total: 7.01 MB used for textures.
    Raydium: Using 38 object(s):
    Raydium: Object num 0: 36 vertex(s) - loaded as "wania1.tri"
    Raydium: Object num 1: 144 vertex(s) - loaded as "wania2.tri"
    Raydium: Object num 2: 174 vertex(s) - loaded as "wania7.tri"
    Raydium: Object num 3: 96 vertex(s) - loaded as "wania13.tri"
    Raydium: Object num 4: 36 vertex(s) - loaded as "wania10.tri"
    Raydium: Object num 5: 36 vertex(s) - loaded as "wania11.tri"
    Raydium: Object num 6: 36 vertex(s) - loaded as "wania12.tri"
    Raydium: Object num 7: 168 vertex(s) - loaded as "wania6.tri"
    Raydium: Object num 8: 144 vertex(s) - loaded as "wania11b.tri"
    Raydium: Object num 9: 816 vertex(s) - loaded as "wania_st1.tri"
    Raydium: Object num 10: 18 vertex(s) - loaded as "mania1.tri"
    Raydium: Object num 11: 54 vertex(s) - loaded as "mania2.tri"
    Raydium: Object num 12: 6 vertex(s) - loaded as "mania3.tri"
    Raydium: Object num 13: 1524 vertex(s) - loaded as "mania4.tri"
    Raydium: Object num 14: 54 vertex(s) - loaded as "mania5.tri"
    Raydium: Object num 15: 36 vertex(s) - loaded as "mania6.tri"
    Raydium: Object num 16: 78 vertex(s) - loaded as "mania8.tri"
    Raydium: Object num 17: 36 vertex(s) - loaded as "lania0.tri"
    Raydium: Object num 18: 36 vertex(s) - loaded as "lania1.tri"
    Raydium: Object num 19: 144 vertex(s) - loaded as "lania2.tri"
    Raydium: Object num 20: 150 vertex(s) - loaded as "lania2b.tri"
    Raydium: Object num 21: 36 vertex(s) - loaded as "lania10.tri"
    Raydium: Object num 22: 108 vertex(s) - loaded as "tania0.tri"
    Raydium: Object num 23: 72 vertex(s) - loaded as "tania1.tri"
    Raydium: Object num 24: 360 vertex(s) - loaded as "tania2.tri"
    Raydium: Object num 25: 108 vertex(s) - loaded as "mania_start.tri"
    Raydium: Object num 26: 288 vertex(s) - loaded as "mania_finish.tri"
    Raydium: Object num 27: 288 vertex(s) - loaded as "mania_check_point.tri"
    Raydium: Object num 28: 108 vertex(s) - loaded as "mania_check_point2.tri"
    Raydium: Object num 29: 108 vertex(s) - loaded as "mania_turbo.tri"
    Raydium: Object num 30: 192 vertex(s) - loaded as "mania_wbas.tri"
    Raydium: Object num 31: 198 vertex(s) - loaded as "mania_wall.tri"
    Raydium: Object num 32: 192 vertex(s) - loaded as "mania_whaut.tri"
    Raydium: Object num 33: 225 vertex(s) - loaded as "mania_wcoin.tri"
    Raydium: Object num 34: 54 vertex(s) - loaded as "mania_coin.tri"
    Raydium: Object num 35: 54 vertex(s) - loaded as "mania_coin0.tri"
    Raydium: Object num 36: 84 vertex(s) - loaded as "mania_hcoin.tri"
    Raydium: Object num 37: 48837 vertex(s) - loaded as "mania.tri"
    Raydium: sound: Deleting sources
    Raydium: sound: Deleting buffers
    Raydium: sound: Releasing OpenAL


    When I said "nothing appeared", I meant "nothing suspicious" (I might be wrong on that though).

    And I can't go back to the console after a crash. It's a strong lockup. Once I managed to login remotely but I was not able to reproduce it.

    And no, I'm not root. My user is in games though, as it is the Gentoo policy to do so.


    Top
     Profile  
     
     Post subject:
    PostPosted: Thu Jun 01, 2006 3:52 pm 
    Offline
    User avatar

    Joined: Fri May 19, 2006 4:28 pm
    Posts: 39
    I dont see anything, too.

    Im using gentoo and i dont have any crash.
    Im using ~x86 packages, that can be the difference; but i guess stable versions works better.

    You could still try to upgrade openal to -r2 if you think the problem comes from there...

    One idea on the fly: do you have any oom-killer or similar in your syslogs? It happens when the system runs out of memory : the kernel kill one process, more or less randomly...

    _________________
    Charly


    Top
     Profile  
     
     Post subject:
    PostPosted: Tue Jun 27, 2006 1:13 pm 
    Offline

    Joined: Wed May 31, 2006 5:14 am
    Posts: 13
    Just one quick guess: I have a radeon 9500, and you know the quality of ati drivers..,


    Top
     Profile  
     
     Post subject:
    PostPosted: Tue Jun 27, 2006 10:43 pm 
    Offline
    User avatar

    Joined: Thu Sep 29, 2005 2:59 pm
    Posts: 828
    MacTuitui, have you tried to send the output to a file?
    Something like
    Code:
    ./mania_drive.sh > crash_log.txt

    Even with a hard crash, the crash_log.txt file should have the output just the last flush.


    Top
     Profile  
     
     Post subject:
    PostPosted: Wed Jun 28, 2006 2:57 am 
    Offline

    Joined: Wed May 31, 2006 5:14 am
    Posts: 13
    Yes, the output is shown above.

    [And my bad, I was so pissed at ATI yesterday that I forgot my amd64 box is running a geforce ^^;]


    Top
     Profile  
     
     Post subject:
    PostPosted: Wed Jun 28, 2006 9:31 am 
    Offline
    User avatar

    Joined: Thu Sep 29, 2005 2:59 pm
    Posts: 828
    Oh yes, sorry, i didn't see such "small" post :oops:
    One more thing.
    Can you install ldd?
    Then go to the folder of the game
    and type
    Code:
    ldd mania_drive.static


    You should get something like this

    Code:
           linux-gate.so.1 =>  (0xffffe000)
            libGL.so.1 => /usr/lib/libGL.so.1 (0xb7ee4000)
            libGLU.so.1 => /usr/lib/libGLU.so.1 (0xb7e6d000)
            libasound.so.2 => /usr/lib/libasound.so.2 (0xb7dba000)
            libpthread.so.0 => /lib/tls/i686/cmov/libpthread.so.0 (0xb7da7000)
            libc.so.6 => /lib/tls/i686/cmov/libc.so.6 (0xb7c79000)
            libXext.so.6 => /usr/lib/libXext.so.6 (0xb7c6c000)
            libX11.so.6 => /usr/lib/libX11.so.6 (0xb7bac000)
            libdl.so.2 => /lib/tls/i686/cmov/libdl.so.2 (0xb7ba7000)
            libstdc++.so.6 => /usr/lib/libstdc++.so.6 (0xb7ac1000)
            libm.so.6 => /lib/tls/i686/cmov/libm.so.6 (0xb7a9e000)
            libGLcore.so.1 => /usr/lib/libGLcore.so.1 (0xb7335000)
            libnvidia-tls.so.1 => /usr/lib/tls/libnvidia-tls.so.1 (0xb7333000)
            libgcc_s.so.1 => /lib/libgcc_s.so.1 (0xb7328000)
            /lib/ld-linux.so.2 (0xb7f7a000)
            libXau.so.6 => /usr/lib/libXau.so.6 (0xb7324000)
            libXdmcp.so.6 => /usr/lib/libXdmcp.so.6 (0xb7320000)

    Is just to see about your dependencies.
    Useless? Maybe but it cost nothing...


    Top
     Profile  
     
     Post subject:
    PostPosted: Thu Jun 29, 2006 6:49 am 
    Offline

    Joined: Wed May 31, 2006 5:14 am
    Posts: 13
    Thanks, I did not know that command, it might turn out useful in the future.

    Here's the output.

    Code:
    tuitui@zetsu $ ldd game/mania_drive.static
            linux-gate.so.1 =>  (0xffffe000)
            libGL.so.1 => /usr/lib/opengl/ati/lib/libGL.so.1 (0xb7eb9000)
            libGLU.so.1 => /usr/lib/libGLU.so.1 (0xb7e3b000)
            libasound.so.2 => /usr/lib/libasound.so.2 (0xb7d75000)
            libpthread.so.0 => /lib/tls/libpthread.so.0 (0xb7d62000)
            libc.so.6 => /lib/tls/libc.so.6 (0xb7c4a000)
            libXext.so.6 => /usr/lib/libXext.so.6 (0xb7c3b000)
            libX11.so.6 => /usr/lib/libX11.so.6 (0xb7b6d000)
            libdl.so.2 => /lib/libdl.so.2 (0xb7b68000)
            libstdc++.so.6 => /usr/lib/gcc/i686-pc-linux-gnu/3.4.6/libstdc++.so.6 (0xb7a9a000)
            libm.so.6 => /lib/tls/libm.so.6 (0xb7a77000)
            libgcc_s.so.1 => /usr/lib/gcc/i686-pc-linux-gnu/3.4.6/libgcc_s.so.1 (0xb7a6e000)
            /lib/ld-linux.so.2 (0xb7f6f000)


    Top
     Profile  
     
     Post subject:
    PostPosted: Fri Jun 30, 2006 4:30 am 
    Offline

    Joined: Wed May 31, 2006 5:14 am
    Posts: 13
    Ok, I was pissed at ATI, and I was right. I went to my local pc parts store, I bought a fanless GeForce 6200 for a few yens, spent one hour to get dual screen (not twin view) working as I wanted (and a couple of kernel compiles, but without that, where is the fun), got a slightly less result at glxgears, but guess what.

    ManiaDrive has not crashed. Some slowdowns, some sounds going a bit wild for 3 secs, but no crash. I even finished Canon1!

    So, to sum up: x86 and ati, bad. amd64 and geforce, bad. x86 and geforce, fun.

    I'm happy with that. If maniadrive works on my amd64, then I'll start play at work, and that is NOT good.

    Thanks for your support, and ManiaDrive is a hell of a game :D


    Top
     Profile  
     
    Display posts from previous:  Sort by  
    Post new topic Reply to topic  [ 19 posts ]  Go to page 1, 2  Next

    All times are UTC


    Who is online

    Users browsing this forum: No registered users and 31 guests


    You cannot post new topics in this forum
    You cannot reply to topics in this forum
    You cannot edit your posts in this forum
    You cannot delete your posts in this forum
    You cannot post attachments in this forum

    Search for:
    Jump to:  
    cron
    Powered by phpBB® Forum Software © phpBB Group