Raydium 3D Game Engine

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PostPosted: Sat Jun 17, 2006 7:35 pm 
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Hi! :)

I had some free time, and to play a bit with blender, understand more or less how UV mapping worked, and how ManiaDrive worked I played a bit with the clio model, the texture map, changed the sounds (since they're still hardcoded, I used the same names).

The car is more or less subaru blue, with color coded bumpers, etc, I added a license plate, changed the wheel hub cap to an alloy wheel, changed the bottom of the car to achieve better detail (but didn't retextured that portion).

The sounds, used a woosh kind of sound to turbo, a weird looser buzzer when not on time, and a simple bell for the check point.

The wheels are UV mapped so the inside of the wheel is equal to the outside (weird if you land upside down;)), I'll change that later, maybe.

Do you endorse people to test with this kind of stuff or doing this is against your dev rules?

Sorry for anything...

This game rules, just needs detail polish ;) I'm by no means an expert on the subject, though. Just wanted to mess with these technology for a while, and when I found your neat game engine and this great game using it, I decided to jump into it.

Cheers,

Bruno

Check my changes -> http://rapidshare.de/files/23340866/misc.zip.html


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PostPosted: Sat Jun 17, 2006 7:53 pm 
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Forgot to mention the projector head lights and the lexus rear lights. I know, I know, it's lame, but I was just playing around... :P

Cheers,

Bruno

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PostPosted: Sun Jun 18, 2006 12:34 am 
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There no problem playing with ManiaDrive code and data ! :) Until you don't play 'Internet Track' mode with a modified version of the game, we're very pleased to see people giving time to the project.

About you data pack, I can say a few things:
- I don't like sounds :) Perhaps the "loser like" sound may be used if we only play the current "finish" sound when player wins and your one when he lose. Let write this in the TODO :)
- The new car texture and shape are very cool ! The model needs a bit of smoothing, but if you're OK, I think we will "offer" this car to players who have finished the story mode !


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PostPosted: Sun Jun 18, 2006 12:58 am 
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:) You can do whatever you want, that was the purpose of my work, although I never expected for it to be used, I'm pretty noob at this.

How do you interact with people outside the project? I'm a OSS user for about 8 years, but I never got the chance to participate in a project, mainly because I always felt my knowledge wasn't enough. :P

How many people work on MM?

I like the game very much, although I'm stuck on canyon... :D

I'd like to help, in what I can, do you have task lists?

It would be nice if you could make documented configuration files, and have you ever thought of creating subdirectories with the content? Like, tracks, textures, config, sounds etc?

I used sounds from the freesound project, all under CC. ;)

Blender is cool, but i wasn't able to make renders with texture... :(

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PostPosted: Sun Jun 18, 2006 1:02 am 
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There is also http://www.turbosquid.com/ with loads of free 3d models!

You have a very good engine, with a good visual treatment, and track contribution (and more music too), the gameplay is already great, this game becomes perfect. ;)

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PostPosted: Sun Jun 18, 2006 9:37 am 
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It's very hard to tell how many people have worked and currently work on the MD project: some people were here since the very start of the project (like batcox, who helped a lot ManiaDrive to born), some are "one time contributors", some are more regular ones, ...
There's almost no roadmap for this project (it will probably change soon). For my part, I've my own TODO (with mostly coding tasks) and I'm looking at every contribution (like your car, but also the new "desert world" project, ...) to see if it can be integrated to ManiaDrive, and how.

The short story is that if you think that something must be done for ManiaDrive, do it and it will be probably integrated :)


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PostPosted: Sun Jun 18, 2006 2:50 pm 
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Ok, I'll take that into account. ;)

Do you have an ftp where people can upload contributions?

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PostPosted: Sun Jun 18, 2006 2:58 pm 
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You can use ftp://cqfd-corp.org/uploads/ for this.
This is an anonymous FTP, and there's a web access thru this HTTP high speed mirror : http://ftp.cqfd-corp.org/?M=D


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PostPosted: Sun Jun 18, 2006 4:11 pm 
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Perfect. Thanks! :D

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PostPosted: Thu Jul 06, 2006 7:51 pm 
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You car have been added to the game as a "bonus" car when the player finish the Pro mode. Thanks !


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PostPosted: Wed Aug 02, 2006 6:41 pm 
Is normal smoothing suported in the .tri format?


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PostPosted: Wed Aug 02, 2006 7:12 pm 
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Yes (version 1.0). The export script for Blender have been updated a few days ago to allow smoothing directly within Raydium.


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PostPosted: Thu Aug 03, 2006 9:41 am 
My exported tile still has flat shading...
Do I have to do something special to enable it?


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PostPosted: Thu Aug 03, 2006 12:42 pm 
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Have set your object as smoothed in Blender (Link and Materials -> Set smooth) ? Are you using the last version of the export script ?

For the last point, search the line:
Code:
self.file.write("1\n") #tri version

If it's a 0, then you're using an old version of the file.


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