Hi..
First of all let me congatulate You with an exceptional
nice & fun game..!!
I have a tech related question, i really hope You can help me with..:
One of my close friends are working on a track editor himself,
but have gotten into some problems, maybe easy to solve..??
What does work fine in his editor..:
When placing brick of the same surface like grass together side by side.
The problematic part...:
When placing bricks of lets say asphalt / tarmac & grass
side by side, then graphical incompabilities happen when
testing the track...
In other words, any good editor should be able to place
different sort of surface bricks side by side without any problems..
But what is he doing wrong...???
Im sure that the Grass & Asphalt / Tarmac surface brick has
different data measurements & thereby having a hard time
working together side by side - when testing a build tracks..
But there must be an fairly easy solution - that all Track editors use
for complete freedom of placing different sorts of bricks
side by side - without any Gfx incompabilities then testing a track.
Really hope that You guys know the answer to this annoying issue,
or have some tips of excellent documentation or source code that
might help him out..
Most Kind Regards.
Morten Jacobsen...
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