Raydium 3D Game Engine

Official forum for everything about Raydium, ManiaDrive, MeMak, ...
It is currently Thu Mar 28, 2024 10:35 am

All times are UTC




Post new topic Reply to topic  [ 36 posts ]  Go to page Previous  1, 2, 3
Author Message
 Post subject:
PostPosted: Mon Dec 04, 2006 9:35 pm 
Offline
User avatar

Joined: Sun Mar 16, 2003 2:53 am
Posts: 2591
Location: gnniiiii (Scrat)
Bon ... a priori, ca pête sur la texture 21 (flag_back.tga), qui est une texture sans histoires (3bpp RGB toute simple). De plus, il semble manquer un appel dans la pile ... on passe directement d'une fonction Raydium à une fonction interne au driver. Quel appel GL nous ammène là ? Mystère ...

Le problème est a priori bel et bien dans le driver, mais on manque cruellement d'informations pour remonter le bug ...

Les autres applications Raydium (test6 par exemple) plantent aussi ?


Top
 Profile  
 
 Post subject:
PostPosted: Mon Dec 04, 2006 9:41 pm 
Offline

Joined: Sat Dec 02, 2006 5:28 pm
Posts: 13
huuuuuuuuu....... je le touve ou ce test6.c ?

Il est pas dans ma source.

[edit] j'ai pris un test6.c d'un ancienne release et il marche parfaitement (j'aime bien buté du buggy)

ah ah !!! p'tet que ca vient pas de la...

ca pourrait-y venr de mes sources ?

-> ManiaDrive-1.2-src


Top
 Profile  
 
 Post subject:
PostPosted: Tue Dec 05, 2006 9:27 am 
Offline
User avatar

Joined: Sun Mar 16, 2003 2:53 am
Posts: 2591
Location: gnniiiii (Scrat)
Utilise directement les sources de Raydium, ManiaDrive est déjà présent dedans, et tu as toutes les applis Raydium avec.
http://freeway.raydium.org/data/raydium_current.tar.gz


Top
 Profile  
 
 Post subject:
PostPosted: Tue Dec 05, 2006 9:20 pm 
Offline

Joined: Sat Dec 02, 2006 5:28 pm
Posts: 13
Bon........ l'environnement de travail est prêt :

1 raydium SVN fraichement compilé avec DEBUG_RENDER_DISABLE_DISPLAYLISTS d'activé.

Les tests :
le test6 OK.
le test8 NOK (plante)
skydiver OK
maniadrive (tjs meme bug et pas de console)
ragdoll : OK
volcano : NOK
train : OK...ms lent.

Pas le tps de faire plus ce soir... dis moi ce que je peux faire demain ;)


Top
 Profile  
 
 Post subject:
PostPosted: Thu Dec 07, 2006 10:42 am 
Offline
User avatar

Joined: Sun Mar 16, 2003 2:53 am
Posts: 2591
Location: gnniiiii (Scrat)
(désolé, pas trop le temps en ce moment ...)

Juste histoire de voir, tente de lancer une course sans passer par le menu :
./odyncomp.sh mania_drive.c --mni simple.mni


Top
 Profile  
 
 Post subject:
PostPosted: Thu Dec 07, 2006 12:22 pm 
Offline

Joined: Sat Dec 02, 2006 5:28 pm
Posts: 13
(pas grave :) onj a tout le tps qu'il faut :) )

dium: Object: loading "mania3.tri", version 1
Raydium: Texture num 17 (mania3.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
Raydium: Object: loading "mania_wbas.tri", version 1
Raydium: Texture num 18 (rockxfgrass.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
Raydium: Object: loading "mania_coin.tri", version 1
Raydium: ODE: Error: Cannot delete object: invalid name or index
Raydium: Object: loading "/home/jb/.mania_drive/mania_simple.mni.tri", version 1
Raydium: shadow: ground (8) modelsize is 21.00, center factors : 0.62/0.67
Raydium: ODE: Error: Cannot delete object: invalid name or index
Raydium: /home/jb/.mania_drive/mania.box: 4 box(es) loaded
Raydium: TOP : KamyQ => 0:00:05:721
Raydium: network: ERROR: cannot refresh this propag': invalid type
Raydium: Changing game state to 1
Raydium: timecall: WARNING ! 0 Hz callback (num 1)
Raydium: ODE: Error: Cannot delete object: invalid name or index
Raydium: Object: loading "clio.tri", version 1
Raydium: Texture num 19 (car00.tga) loaded: 256x256, 4 Bpp (b0 lm0 hdr0)
Raydium: Texture num 20 (vitre.tga) loaded: 8x8, 4 Bpp (b1 lm0 hdr0)
Raydium: Object: loading "roue5.tri", version 1
Raydium: Texture num 21 (roueclio.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 22 (smokeexhaustpipe.tga) loaded: 256x256, 4 Bpp (b1 lm0 hdr0)
Raydium: GUI: Error: Cannot delete window: invalid window
Raydium: video: ERROR: cannot delete video: invalid index or name
Raydium: Cannot find any music
Raydium: timecall: softcall 2: 1 Hz (1000000 clocks interval)
Raydium: Changing game state to 1
Raydium: timecall: WARNING ! 0 Hz callback (num 1)
*********************************WARN_ONCE*********************************
File r300_vertexprog.c function r300_translate_vertex_shader line 562
Ran out of temps, num temps 13, us 12
***************************************************************************
*********************************WARN_ONCE*********************************
File r300_vertexprog.c function t_dst_index line 178
Unknown output 13
***************************************************************************
./odyncomp.sh: line 24: 3216 Erreur de segmentation ./test "$@"


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 36 posts ]  Go to page Previous  1, 2, 3

All times are UTC


Who is online

Users browsing this forum: No registered users and 39 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group