Raydium 3D Game Engine

Official forum for everything about Raydium, ManiaDrive, MeMak, ...
It is currently Sat Apr 20, 2019 8:43 pm

All times are UTC




Post new topic Reply to topic  [ 36 posts ]  Go to page Previous  1, 2, 3  Next
Author Message
 Post subject:
PostPosted: Sun Dec 03, 2006 2:40 am 
Offline
User avatar

Joined: Sun Mar 16, 2003 2:53 am
Posts: 2590
Location: gnniiiii (Scrat)
Merci pour ce rapport complet. En revanche, j'ai peur que la conclusion soit la même qu'au dessus (le crash se fait exactement au même endroit dans le driver). Tu as le même problème que Guillaume___ lorsque tu ajoutes un cube dans Blender ?
Tu es en x86_64 aussi ?

Si tu compiles depuis les sources (et que tu y arrives, ce qui n'est pas gagné sur du 64 bits), on peut tenter de pousser les tests pour tenter de cerner quelle demande de Raydium fait crasher le driver (qui ne devrait ceci dit pas planter, j'insiste ;) ). Tient moi au courant.


Top
 Profile  
 
 Post subject:
PostPosted: Sun Dec 03, 2006 6:45 am 
Offline

Joined: Sat Dec 02, 2006 5:28 pm
Posts: 13
Bon, alors moi je suis en X86 de base 32 bits (athon XP 2800+) avec une ati 9600 mobitlity.

Et non, j'ai pas le pb sous blender... j'inclus ce que je veux : ca buggue pas :) Par contre, le sortie standard me renvoie quand meme la meme erreur :
*********************************WARN_ONCE*********************************
File r300_vertexprog.c function t_dst_index line 178
Unknown output 13
----

C'est bizarre quand meme. J'ai la toute derniere version de R300. Faut p'tet que je regarde de ce cote la.

Par contre, j'ai du mal a compiler ca bloque a openAL. (je suis en cooker)


Top
 Profile  
 
 Post subject:
PostPosted: Sun Dec 03, 2006 2:34 pm 
Offline
User avatar

Joined: Sun Mar 16, 2003 2:53 am
Posts: 2590
Location: gnniiiii (Scrat)
Pour OpenAL, il est peut être intéressant de partir des sources plutot que des paquets de la Mandriva.

Sinon, un test peut être intéressant. Lance le jeu, reste dans le menu, et entre la dans console (touche "²", sous ESC sur un clavier "normal") :
Code:
raydium_rendering_displaylists_disable()

La touche "tab" permet l'aide à la saisie, éventuellement.

Si le jeu plante ensuite, la sortie de gdb va probablement nous en apprendre plus.


Top
 Profile  
 
 Post subject:
PostPosted: Sun Dec 03, 2006 6:11 pm 
Offline

Joined: Sat Dec 02, 2006 5:28 pm
Posts: 13
sito dit, sitot fait :)



[jb@Portable Compil]$ gdb maniadrive
GNU gdb 6.3-8mdv2007.0 (Mandriva Linux release 2007.0)
Copyright 2004 Free Software Foundation, Inc.
GDB is free software, covered by the GNU General Public License, and you are
welcome to change it and/or distribute copies of it under certain conditions.
Type "show copying" to see the conditions.
There is absolutely no warranty for GDB. Type "show warranty" for details.
This GDB was configured as "i586-mandriva-linux-gnu"...
(no debugging symbols found)
Using host libthread_db library "/lib/i686/libthread_db.so.1".

(gdb) run
Starting program: /usr/games/maniadrive
Reading symbols from shared object read from target memory...(no debugging symbols found)...done.
Loaded system supplied DSO at 0xffffe000
[Thread debugging using libthread_db enabled]
[New Thread -1235523360 (LWP 18727)]
Raydium: Raydium 3D Game Engine
Raydium: version 0.705
Raydium: command line args: OK
Raydium: chdir to '/usr/games/': OK
Raydium: using '/home/jb/.mania_drive' as home dir
Raydium: Requesting 800x600:32 mode
Raydium: no Xinerama on this display
libGL warning: 3D driver claims to not support visual 0x4b
Raydium: Found 800x600 with 24 bpp color and 24 bits zbuffer (stencil is 1)
Raydium: using Mesa DRI R300 20040924 AGP 1x x86/MMX+/3DNow!+/SSE TCL, from Tungsten Graphics, Inc. (version 1.3 Mesa 6.5)
Raydium: Signal Handlers: OK
Raydium: OpenGL extensions: OK
Raydium: Platform "4xfloat" vector size is: 16 byte(s) long
Raydium: OpenGL implementation maximum texture size: 2048x2048
Raydium: OpenGL hardware providing 8 texture unit(s)
Raydium: vertex arrays memory: OK
Raydium: path: OK
Raydium: keyboard: OK
Raydium: mouse: OK
Raydium: /dev/input/event0: cannot open (rw), no Force Feedback.
Raydium: joy: FAILED (cannot open /dev/js0 and /dev/input/js0)
[New Thread -1502057568 (LWP 18730)]
Raydium: sound: Buffer creation successfull
Raydium: sound: OK
Raydium: PHP support: OK
Raydium: atexit functions: OK
Raydium: lights: OK
Raydium: fog: OK
Raydium: objects: OK
Raydium: network: OK
Raydium: timer: detection: 1 iterations: diff: 1 steps (1000000/sec)
Raydium: timecall: method accuracy = 0.001 ms (999999.94 Hz)
Raydium: timecall: Using basic gettimeofday() method
Raydium: timecall: OK (999999 Hz)
Raydium: timecall: softcall 0: 1 Hz (1000000 clocks interval)
Raydium: particle: OK
Raydium: gui: OK
Raydium: video (live): OK
Raydium: shadow: OK
*********************************WARN_ONCE*********************************
File r300_state.c function r300Enable line 457
TODO - double side stencil !
***************************************************************************
Raydium: HDR: OK
Raydium: shaders: FAILED (GLSL 1.0 not found)
Raydium: webserver: OK
Raydium: Raydium engine reseted to original state
Raydium: timecall: callback 1: 400 Hz (2500 clocks interval)
Raydium: physics: ODE Net: 10 element(s)/packet
Raydium: physics: OK
Raydium: RegAPI: OK
Raydium: Engine is now ready.
-----------------------------------------------------------
Raydium: sound: Tried to set negative or 0 Pitch , clipped to 0.1
Raydium: Texture num 1 (BOXfront.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 2 (BOXback.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 3 (BOXleft.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 4 (BOXright.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 5 (BOXbottom.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 6 (BOXtop.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 7 (theme-maniadrive.tga) loaded: 256x256, 4 Bpp (b1 lm0 hdr0)
Raydium: Texture num 8 (font3.tga) loaded: 512x512, 1 Bpp (b1 lm0 hdr0)
Raydium: timecall: softcall 2: 1 Hz (1000000 clocks interval)
Raydium: Changing game state to 1
Raydium: timecall: WARNING ! 0 Hz callback (num 1)
Raydium: Texture num 9 (video) FAKED: 256x256, 3 Bpp (b0 lm0 hdr0)
Raydium: live: texture 'video' created
Raydium: video: mania_menu_v1.jpgs (0) as live texture video (0), 256x256 20.00 fps (703 frames)
Raydium: Texture num 10 (BOXmania_cursor.tga) loaded: 32x32, 4 Bpp (b1 lm0 hdr0)
Raydium: ODE: Error: Cannot delete object: invalid name or index
Raydium: Texture num 11 (mania_logo2.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 12 (BOXmania_music_popup.tga) loaded: 512x128, 4 Bpp (b1 lm0 hdr0)
Raydium: Texture num 13 (font2.tga) loaded: 512x512, 1 Bpp (b1 lm0 hdr0)
Raydium: Changing game state to 2
Raydium: timecall: callback 1: 400 Hz (2500 clocks interval)
Raydium: Texture num 14 (logo_console.tga) loaded: 512x256, 4 Bpp (b1 lm0 hdr0)
Raydium: --- This console provides a PHP parser and text completion ---
Raydium:
Warning: PHP Startup: failed to open stream: No such file or directory in /usr/share/games/maniadrive/mania_story.php on line 13

Raydium:
Warning: PHP Startup: failed to open stream: No such file or directory in /usr/share/games/maniadrive/mania_story.php on line 13

Raydium:
Warning: PHP Startup: failed to open stream: No such file or directory in /usr/share/games/maniadrive/mania_story.php on line 13

Raydium:
Warning: PHP Startup: failed to open stream: No such file or directory in /usr/share/games/maniadrive/mania_story.php on line 13

Raydium:
Warning: PHP Startup: failed to open stream: No such file or directory in /usr/share/games/maniadrive/mania_story.php on line 13

Raydium: GUI: Error: Cannot delete window: invalid window
data file generated.
Raydium: Object: loading "mania1.tri", version 1
Raydium: Texture num 15 (mania1.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 16 (tr-barrier.rgb) loaded: 128x128, 4 Bpp (b2 lm0 hdr0)
Raydium: Object: loading "mania6.tri", version 1
Raydium: Texture num 17 (mania6.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0)
Raydium: Object: loading "mania2.tri", version 1
Raydium: Texture num 18 (mania2.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0)
Raydium: Object: loading "mania_finish.tri", version 1
Raydium: Texture num 19 (tx_bois0.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 20 (finish.tga) loaded: 256x32, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 21, rgb(0.500000,0.500000,0.500000) is RGB Color
Raydium: Object: loading "mania_start.tri", version 0
Raydium: Texture num 22 (flag_back.tga) loaded: 32x32, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 23 (start.tga) loaded: 256x32, 3 Bpp (b0 lm0 hdr0)
Raydium: Object: loading "mania_check_point.tri", version 1
Raydium: Texture num 24 (check_point.tga) loaded: 256x32, 3 Bpp (b0 lm0 hdr0)
Raydium: Object: loading "mania3.tri", version 1
Raydium: Texture num 25 (mania3.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0)
Raydium: Object: loading "mania_wbas.tri", version 1
Raydium: Texture num 26 (rockxfgrass.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
Raydium: Object: loading "mania_coin.tri", version 1
Raydium: ODE: Error: Cannot delete object: invalid name or index
Raydium: Object: loading "/home/jb/.mania_drive/mania_beg1.mni.tri", version 1
Raydium: shadow: ground (9) modelsize is 33.00, center factors : 0.21/0.50
Raydium: ODE: Error: Cannot delete object: invalid name or index
Raydium: /home/jb/.mania_drive/mania.box: 3 box(es) loaded
Raydium: Changing game state to 1
Raydium: timecall: WARNING ! 0 Hz callback (num 1)
Raydium:
Warning: PHP Startup: failed to open stream: No such file or directory in /usr/share/games/maniadrive/mania_story.php on line 46

Raydium:
Warning: Invalid argument supplied for foreach() in /usr/share/games/maniadrive/mania_story.php on line 55

Raydium: ODE: Error: Cannot delete object: invalid name or index
Raydium: Object: loading "clio_sp.tri", version 1
Raydium: Texture num 27 (car40.tga) loaded: 256x256, 4 Bpp (b0 lm0 hdr0)
Raydium: Texture num 28 (vitre.tga) loaded: 8x8, 4 Bpp (b1 lm0 hdr0)
Raydium: Object: loading "roue6.tri", version 1
Raydium: Texture num 29 (rouecliosp.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 30 (car00.tga) loaded: 256x256, 4 Bpp (b0 lm0 hdr0)
Raydium: Texture num 31 (smokeexhaustpipe.tga) loaded: 256x256, 4 Bpp (b1 lm0 hdr0)
Raydium: GUI: Error: Cannot delete window: invalid window
Raydium: GUI: Error: Cannot delete window: invalid window
Raydium: Now playing mania_music/eraseandrewind.ogg ...
*********************************WARN_ONCE*********************************
File r300_vertexprog.c function r300_translate_vertex_shader line 562
Ran out of temps, num temps 13, us 12
***************************************************************************
*********************************WARN_ONCE*********************************
File r300_vertexprog.c function t_dst_index line 178
Unknown output 13
***************************************************************************

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread -1235523360 (LWP 18727)]
0xb6450984 in _tnl_playback_vertex_list () from /usr/lib/dri/r300_dri.so
(gdb) bt
#0 0xb6450984 in _tnl_playback_vertex_list () from /usr/lib/dri/r300_dri.so
#1 0xb64485ca in _tnl_run_pipeline () from /usr/lib/dri/r300_dri.so
#2 0xb6479e3d in _tnl_flush_vtx () from /usr/lib/dri/r300_dri.so
#3 0xb6471f4d in _tnl_vtx_init () from /usr/lib/dri/r300_dri.so
#4 0xb6472319 in _tnl_FlushVertices () from /usr/lib/dri/r300_dri.so
#5 0xb6473090 in _tnl_FlushVertices () from /usr/lib/dri/r300_dri.so
#6 0xb6473b18 in _tnl_FlushVertices () from /usr/lib/dri/r300_dri.so
#7 0xb64752ce in _tnl_generic_exec_vtxfmt_init ()
from /usr/lib/dri/r300_dri.so
#8 0xb75e0e5d in raydium_rendering_prepare_texture_unit ()
from /usr/lib/libraydium.so.0
#9 0xb75e14d7 in raydium_rendering_from_to () from /usr/lib/libraydium.so.0
#10 0xb75c9128 in raydium_object_draw () from /usr/lib/libraydium.so.0
#11 0xb75d5329 in raydium_ode_draw_all () from /usr/lib/libraydium.so.0
#12 0x08053e05 in ?? ()
#13 0x00000000 in ?? ()
(gdb)


Top
 Profile  
 
 Post subject:
PostPosted: Sun Dec 03, 2006 6:43 pm 
Offline
User avatar

Joined: Sun Mar 16, 2003 2:53 am
Posts: 2590
Location: gnniiiii (Scrat)
OK, bon, je ne comprend rien de ce que cherche à faire le driver ici :) Pourquoi râle t'il à propos de vertex shaders ? pourquoi plante t'il quand Raydium essaye de switcher vers une texture ?

Si ça t'intéresse et que tu en as le temps et la patience, on peut essayer d'en savoir plus. Mais il faudrait réussir à compiler Raydium. Toujours bloqué sur OpenAL ?


Top
 Profile  
 
 Post subject:
PostPosted: Sun Dec 03, 2006 6:45 pm 
Offline

Joined: Sat Dec 02, 2006 5:28 pm
Posts: 13
j'ai pas réessayé mais je peux faire ca... je regade du cote d'openal.

-> si tu as un IM, dis-moi...


Top
 Profile  
 
 Post subject:
PostPosted: Sun Dec 03, 2006 7:01 pm 
Offline
User avatar

Joined: Sun Mar 16, 2003 2:53 am
Posts: 2590
Location: gnniiiii (Scrat)
IRC uniquement, sur Undernet, #cqfd. Mais je ne pense pas être dispo ce soir.


Top
 Profile  
 
 Post subject:
PostPosted: Sun Dec 03, 2006 7:06 pm 
Offline

Joined: Sat Dec 02, 2006 5:28 pm
Posts: 13
arf........

echo "non_pic_object='x86_cpu_caps_detect_prk.o'" >>x86_cpu_caps_detect_prk.lo
/usr/bin/yasm -f elf x86_cpu_caps_detect_prk.nasm -o .libs/x86_cpu_caps_detect_prk.o -l x86_cpu_caps_detect_prk.lo.lst
x86_cpu_caps_detect_prk.nasm:77: invalid argument to [SECTION]
x86_cpu_caps_detect_prk.nasm:77: undefined symbol `.note.GNU' (first use)
x86_cpu_caps_detect_prk.nasm:77: undefined symbol `stack' (first use)
x86_cpu_caps_detect_prk.nasm:77: (Each undefined symbol is reported only once.)
make[4]: *** [x86_cpu_caps_detect_prk.lo] Erreur 1
make[4]: quittant le répertoire « /home/jb/Compil/openal/OpenAL-Sample/src/arch/i386 »
make[3]: *** [all-recursive] Erreur 1
make[3]: quittant le répertoire « /home/jb/Compil/openal/OpenAL-Sample/src/arch »
make[2]: *** [all-recursive] Erreur 1
make[2]: quittant le répertoire « /home/jb/Compil/openal/OpenAL-Sample/src »
make[1]: *** [all-recursive] Erreur 1
make[1]: quittant le répertoire « /home/jb/Compil/openal/OpenAL-Sample »
make: *** [all] Erreur 2
----------------

ca doit pas aimer gcc (GCC) 4.1.2
et j'y connais rien en prog...... bon tant pis !


Top
 Profile  
 
 Post subject:
PostPosted: Sun Dec 03, 2006 7:09 pm 
Offline
User avatar

Joined: Sun Mar 16, 2003 2:53 am
Posts: 2590
Location: gnniiiii (Scrat)
Regarde dans tes paquets si tu as bien nasm et PAS yasm (je te dit ça de mémoire). Vire le si tu l'as, fait un make clean, et relance ton configure.


Top
 Profile  
 
 Post subject:
PostPosted: Sun Dec 03, 2006 7:16 pm 
Offline

Joined: Sat Dec 02, 2006 5:28 pm
Posts: 13
c'est sur ca marche mieux !! (faudrait changer ca dans le configure)


Top
 Profile  
 
 Post subject:
PostPosted: Sun Dec 03, 2006 8:31 pm 
Offline

Joined: Sat Dec 02, 2006 5:28 pm
Posts: 13
A y est :)

A compilé, a lancé... a crashé.

Pret pour tests (mais faut me guider un peu (je connais pas bien les outils GNU de deboguage)


Top
 Profile  
 
 Post subject:
PostPosted: Sun Dec 03, 2006 9:50 pm 
Offline
User avatar

Joined: Sun Mar 16, 2003 2:53 am
Posts: 2590
Location: gnniiiii (Scrat)
Dans le fichier raydium/render.c, tu va trouver une ligne
Code:
//printf("preparing texunit %i with %s\n",tui,raydium_texture_name[tex]);

Enlève le double slash devant, lance le jeu, entre la commande displaylists_disable() dont je parle plus haut, et donne moi les dernières lignes (pas plus de 10) juste avant le crash.

La pile d'appel peut être intéressante aussi maintenant, le plus simple ici est celle ci :
Code:
./ocomp.sh mania_drive.c

sortir du jeu
Code:
gdb test

et faire le "run" habituel. Il devrait y avoir plus d'informations de débuggage.


Top
 Profile  
 
 Post subject:
PostPosted: Mon Dec 04, 2006 6:50 am 
Offline

Joined: Sat Dec 02, 2006 5:28 pm
Posts: 13
SANS le disable()

preparing texunit 0 with tx_bois0.tga
preparing texunit 0 with finish.tga
preparing texunit 0 with rgb(0.5,0.5,0.5)
preparing texunit 0 with flag_back.tga
preparing texunit 0 with start.tga
preparing texunit 0 with check_point.tga
preparing texunit 0 with mania3.tga
preparing texunit 0 with rockxfgrass.tga
preparing texunit 0 with car00.tga
preparing texunit 0 with vitre.tga
preparing texunit 0 with roueclio.tga
preparing texunit 0 with smokeexhaustpipe.tga
*********************************WARN_ONCE*********************************
File r300_vertexprog.c function r300_translate_vertex_shader line 562
Ran out of temps, num temps 13, us 12
***************************************************************************
*********************************WARN_ONCE*********************************
File r300_vertexprog.c function t_dst_index line 178
Unknown output 13
***************************************************************************

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread -1218763056 (LWP 3070)]
0xb744c984 in _tnl_playback_vertex_list () from /usr/lib/dri/r300_dri.so
(gdb) bt
#0 0xb744c984 in _tnl_playback_vertex_list () from /usr/lib/dri/r300_dri.so
#1 0xb74445ca in _tnl_run_pipeline () from /usr/lib/dri/r300_dri.so
#2 0xb744b848 in _tnl_playback_vertex_list () from /usr/lib/dri/r300_dri.so
#3 0xb73e473f in _mesa_save_CallList () from /usr/lib/dri/r300_dri.so
#4 0xb73e6a50 in _mesa_CallList () from /usr/lib/dri/r300_dri.so
#5 0xb743b8ba in _mesa_install_exec_vtxfmt () from /usr/lib/dri/r300_dri.so
#6 0x08070c88 in raydium_object_draw (o=9) at raydium/object.c:107
#7 0x0807e2a4 in raydium_ode_draw_all (names=0 '\0') at raydium/ode.c:3230
#8 0x08090d33 in display () at mania_drive.c:2388
#9 0x08053e3c in glutMainLoop () at raydium/myglut.c:59
#10 0x0805e55c in raydium_callback (loop=0x809022b) at raydium/callback.c:86
#11 0x08091a50 in main (argc=151556912, argv=0x9c109f8) at mania_drive.c:2600
--------------------------------------------

Avec le disable()...... et bien je n'ai pas accès à la console..... sniff. Que ce soit avec le biaire "test" ou en compilant direct, je n'ai pas accès à la console.

Par contrej'ai noté une nette amélioration de la démo e arrière plan.


Top
 Profile  
 
 Post subject:
PostPosted: Mon Dec 04, 2006 8:01 pm 
Offline
User avatar

Joined: Sun Mar 16, 2003 2:53 am
Posts: 2590
Location: gnniiiii (Scrat)
C'est pourtant bien la version avec le displaylists_disable() qui m'intéresse ...
C'est quand même dingue d'accumuler les problèmes comme ça ;)

On va contourner le problème : active DEBUG_RENDER_DISABLE_DISPLAYLISTS dans raydium/config.h
(et si un jour ça marche, je serais curieux qu'on regarde ce problème de console ...)


Top
 Profile  
 
 Post subject:
PostPosted: Mon Dec 04, 2006 9:10 pm 
Offline

Joined: Sat Dec 02, 2006 5:28 pm
Posts: 13
et voilou.... (mais je sens qu'on va upstreamer à DRI, non ?)

Pile du run.
---------
preparing texunit 0 with BOXright.tga
preparing texunit 0 with BOXleft.tga
preparing texunit 0 with BOXtop.tga
preparing texunit 0 with BOXbottom.tga
preparing texunit 0 with BOXfront.tga
preparing texunit 0 with BOXback.tga
preparing texunit 0 with BOXleft.tga
preparing texunit 0 with BOXright.tga
preparing texunit 0 with BOXbottom.tga
preparing texunit 0 with BOXtop.tga
preparing texunit 0 with theme-maniadrive.tga
preparing texunit 0 with font3.tga
preparing texunit 0 with video
preparing texunit 0 with BOXmania_cursor.tga
preparing texunit 0 with mania_logo2.tga
preparing texunit 0 with BOXmania_music_popup.tga
preparing texunit 0 with font2.tga
preparing texunit 0 with mania1.tga
preparing texunit 0 with tr-barrier.rgb
*********************************WARN_ONCE*********************************
File r300_vertexprog.c function r300_translate_vertex_shader line 562
Ran out of temps, num temps 13, us 12
***************************************************************************
*********************************WARN_ONCE*********************************
File r300_vertexprog.c function t_dst_index line 178
Unknown output 13
***************************************************************************
preparing texunit 0 with mania6.tga
preparing texunit 0 with mania2.tga
preparing texunit 0 with tx_bois0.tga
preparing texunit 0 with finish.tga
preparing texunit 0 with rgb(0.5,0.5,0.5)
preparing texunit 0 with flag_back.tga

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread -1218414896 (LWP 4805)]
0xb74a1984 in _tnl_playback_vertex_list () from /usr/lib/dri/r300_dri.so

------------------------pile du bt
#0 0xb74a1984 in _tnl_playback_vertex_list () from /usr/lib/dri/r300_dri.so
#1 0xb74995ca in _tnl_run_pipeline () from /usr/lib/dri/r300_dri.so
#2 0xb74cae3d in _tnl_flush_vtx () from /usr/lib/dri/r300_dri.so
#3 0xb74c2f4d in _tnl_vtx_init () from /usr/lib/dri/r300_dri.so
#4 0xb74c3319 in _tnl_FlushVertices () from /usr/lib/dri/r300_dri.so
#5 0xb74c4090 in _tnl_FlushVertices () from /usr/lib/dri/r300_dri.so
#6 0xb74c4b18 in _tnl_FlushVertices () from /usr/lib/dri/r300_dri.so
#7 0xb74c62ce in _tnl_generic_exec_vtxfmt_init ()
from /usr/lib/dri/r300_dri.so
#8 0x08059d57 in raydium_rendering_prepare_texture_unit (tu=33984, tex=21)
at raydium/render.c:149
#9 0x0805a32b in raydium_rendering_from_to (from=1044, to=7356)
at raydium/render.c:283
#10 0x08070a99 in raydium_object_draw (o=9) at raydium/object.c:113
#11 0x0807e08f in raydium_ode_draw_all (names=0 '\0') at raydium/ode.c:3230
#12 0x08090b1e in display () at mania_drive.c:2388
#13 0x08053d5c in glutMainLoop () at raydium/myglut.c:59
#14 0x0805e439 in raydium_callback (loop=0x8090016) at raydium/callback.c:86
#15 0x0809183b in main (argc=151548720, argv=0x9cfafb8) at mania_drive.c:2600


-----------------------

Je te l'aisse te faire ton opinion, je suis pret a tester :)


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 36 posts ]  Go to page Previous  1, 2, 3  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group