Raydium 3D Game Engine https://memak.raydium.org/ |
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pb de son /sound problem https://memak.raydium.org/viewtopic.php?f=10&t=615 |
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Author: | castorgris [ Sun Jan 21, 2007 12:37 pm ] |
Post subject: | pb de son /sound problem |
Bonjour, je viens de decouvrir ce jeu et je l'adore.Mais je n'est pas de son du tout. quelqu'un a t il une idée ? Si vous voulez d'autre infos, demandez! merci d'avance __________________________________________________________________ Hi, I've just discover this game, and i like il.But i've no sound in the game. Is everyone got an idea ? If you need further info, just ask me! thanks. Quote: config : gigabyte 965p_ds3, c2d E6400, 7900gto La console donne : Quote: Raydium: Raydium 3D Game Engine
Raydium: version 0.705 Raydium: command line args: OK Raydium: chdir to 'game/': OK Raydium: using '/home/castorgris/.mania_drive' as home dir Raydium: Requesting 800x600:32 mode Raydium: no Xinerama on this display Raydium: Found 800x600 with 24 bpp color and 24 bits zbuffer (stencil is 1) Raydium: using GeForce 7900 GT/PCI/SSE2, from NVIDIA Corporation (version 2.0.2 NVIDIA 87.76) Raydium: Signal Handlers: OK Raydium: OpenGL extensions: OK Raydium: Platform "4xfloat" vector size is: 16 byte(s) long Raydium: OpenGL implementation maximum texture size: 4096x4096 Raydium: OpenGL hardware providing 4 texture unit(s) Raydium: vertex arrays memory: OK Raydium: path: OK Raydium: keyboard: OK Raydium: mouse: OK Raydium: /dev/input/event0: cannot open (rw), no Force Feedback. Raydium: joy: FAILED (cannot open /dev/js0 and /dev/input/js0) Raydium: sound: Buffer creation successfull Raydium: sound: OK, using 'default device' Raydium: PHP support: OK Raydium: atexit functions: OK Raydium: lights: OK Raydium: fog: OK Raydium: objects: OK Raydium: network: OK Raydium: timer: detection: 1 iterations: diff: 1 steps (1000000/sec) Raydium: timecall: method accuracy = 0.001 ms (999999.94 Hz) Raydium: timecall: Using basic gettimeofday() method Raydium: timecall: OK (999999 Hz) Raydium: timecall: softcall 0: 1 Hz (1000000 clocks interval) Raydium: particle: OK Raydium: gui: OK Raydium: video (live): OK Raydium: shadow: OK Raydium: HDR: OK Raydium: shaders: OK Raydium: webserver: OK Raydium: Raydium engine reseted to original state Raydium: timecall: callback 1: 400 Hz (2500 clocks interval) Raydium: physics: ODE Net: 10 element(s)/packet Raydium: physics: OK Raydium: RegAPI: OK Raydium: Engine is now ready. ----------------------------------------------------------- Raydium: sound: Tried to set negative or 0 Pitch , clipped to 0.1 Raydium: Texture num 1 (BOXfront.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0) Raydium: Texture num 2 (BOXback.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0) Raydium: Texture num 3 (BOXleft.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0) Raydium: Texture num 4 (BOXright.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0) Raydium: Texture num 5 (BOXbottom.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0) Raydium: Texture num 6 (BOXtop.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0) Raydium: Texture num 7 (theme-maniadrive.tga) loaded: 256x256, 4 Bpp (b1 lm0 hdr0) Raydium: Texture num 8 (font3.tga) loaded: 512x512, 1 Bpp (b1 lm0 hdr0) Raydium: timecall: softcall 2: 1 Hz (1000000 clocks interval) Raydium: Changing game state to 1 Raydium: timecall: WARNING ! 0 Hz callback (num 1) Raydium: Texture num 9 (video) FAKED: 256x256, 3 Bpp (b0 lm0 hdr0) Raydium: live: texture 'video' created Raydium: video: mania_menu_v1.jpgs (0) as live texture video (0), 256x256 20.00 fps (703 frames) Raydium: Texture num 10 (BOXmania_cursor.tga) loaded: 32x32, 4 Bpp (b1 lm0 hdr0) Raydium: ODE: Error: Cannot delete object: invalid name or index Raydium: Texture num 11 (mania_logo2.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0) Raydium: Texture num 12 (BOXmania_music_popup.tga) loaded: 512x128, 4 Bpp (b1 lm0 hdr0) Raydium: Texture num 13 (font2.tga) loaded: 512x512, 1 Bpp (b1 lm0 hdr0) Raydium: Changing game state to 2 Raydium: timecall: callback 1: 400 Hz (2500 clocks interval) Raydium: Internal buffers: Raydium: ----------------- Raydium: Total of 0 vertex(s) loaded: Raydium: Texture num 0: 0 vertex(s) - loaded as "dummy.null" Raydium: Texture num 1: 0 vertex(s) - loaded as "BOXfront.tga" Raydium: Texture num 2: 0 vertex(s) - loaded as "BOXback.tga" Raydium: Texture num 3: 0 vertex(s) - loaded as "BOXleft.tga" Raydium: Texture num 4: 0 vertex(s) - loaded as "BOXright.tga" Raydium: Texture num 5: 0 vertex(s) - loaded as "BOXbottom.tga" Raydium: Texture num 6: 0 vertex(s) - loaded as "BOXtop.tga" Raydium: Texture num 7: 0 vertex(s) - loaded as "theme-maniadrive.tga" Raydium: Texture num 8: 0 vertex(s) - loaded as "font3.tga" Raydium: Texture num 9: 0 vertex(s) - loaded as "video" Raydium: Texture num 10: 0 vertex(s) - loaded as "BOXmania_cursor.tga" Raydium: Texture num 11: 0 vertex(s) - loaded as "mania_logo2.tga" Raydium: Texture num 12: 0 vertex(s) - loaded as "BOXmania_music_popup.tga" Raydium: Texture num 13: 0 vertex(s) - loaded as "font2.tga" Raydium: Estimated total: 10.92 MB used for textures. Raydium: Using 0 object(s): Raydium: sound: Deleting sources Raydium: sound: Deleting buffers Raydium: sound: Releasing OpenAL |
Author: | Xfennec [ Sun Jan 21, 2007 8:27 pm ] |
Post subject: | |
Salut, Linux ? Windows ? De même, la sortie de la console serait un plus (lancer le jeu en mode fenêtré) |
Author: | castorgris [ Mon Jan 22, 2007 2:32 pm ] |
Post subject: | |
merci de la réponse. je suis avec la version linux ( en fait je ne savais même pas qu'il y avait une version windows) pour la sortie console cf premier post. |
Author: | Xfennec [ Mon Jan 22, 2007 8:19 pm ] |
Post subject: | |
Étrange, selon le log de ta console, le son semble détecté correctement ... Pas de problèmes de volume ? Tente peut-être de faire ceci : echo "maniadrive.static 0 0 direct" > /proc/asound/card0/pcm0p/oss echo "maniadrive.static 0 0 disable" >> /proc/asound/card0/pcm0c/oss Cette manipulation est utilisé par certains pour des problèmes similaires avec Quake3. |
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