Raydium 3D Game Engine

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PostPosted: Sun Nov 18, 2007 11:50 pm 
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Hi all, my first post on this forum. Have been playing ManiaDrive for a few weeks and loving it!

Have run into a bit of a problem. Since upgrading to the latest ATI drivers
Code:
OpenGL version string: 2.0.6958 Release

ManiaDrive has become unplayable. Using the new driver, framerates are between 70 and 120 fps, but the screen 'jerks'. Turning off shadow support and the camera lagging support has little/no effect, neither does running the game in windowed or fullscreen.

The version listed--in the titlebar of the game window--is '1.2custom'. It was obtained from: http://www.getdeb.net/app.php?name=ManiaDrive Is this problem caused by the game allowing the framerate to get too high? Prior to updating the graphics driver ManiaDrive would achieve frame rates of between 20-40 fps.


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PostPosted: Mon Nov 19, 2007 2:15 pm 
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Location: gnniiiii (Scrat)
Hi,

Please, can you report the full output log and the version of the ATI driver (it's the 8.42.3 proprietary one, isn't it ?)
No issues with others 3D applications ?


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PostPosted: Tue Nov 20, 2007 5:05 am 
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Quote:
Please, can you report the full output log and the version of the ATI driver (it's the 8.42.3 proprietary one, isn't it ?)

It is the 8.42.3 version, yes. When you say 'log' do you mean what the game dumps to the terminal when it's running, or is there a log file somewhere? Here's what the game prints while running (sorry about the length):
Code:
Raydium: Raydium 3D Game Engine
Raydium: version 0.705
Raydium: command line args: OK
Raydium: chdir to './': OK
Raydium: using '/home/liam/.mania_drive' as home dir
Raydium: Requesting 1024x768:32 mode
Raydium: Xinerama detected with 1 screens:
Raydium: *** screen 0 : 1440x900 at (0,0)
Raydium: using Xinerama screen 0
Raydium: Found 1024x768 with 24 bpp color and 24 bits zbuffer (stencil is 1)
Raydium: using ATI MOBILITY RADEON X300, from ATI Technologies Inc. (version 2.0.6958 Release)
Raydium: Signal Handlers: OK
Raydium: OpenGL extensions: OK
Raydium: Platform "4xfloat" vector size is: 16 byte(s) long
Raydium: OpenGL implementation maximum texture size: 2048x2048
Raydium: OpenGL hardware providing 8 texture unit(s)
Raydium: vertex arrays memory: OK
Raydium: path: OK
Raydium: keyboard: OK
Raydium: mouse: OK
Raydium: /dev/input/event0: cannot open (rw), no Force Feedback.
Raydium: joy: FAILED (cannot open /dev/js0 and /dev/input/js0)
Raydium: sound: Buffer creation successfull
Raydium: sound: OK, using 'default device'
Raydium: PHP support: OK
Raydium: atexit functions: OK
Raydium: lights: OK
Raydium: fog: OK
Raydium: objects: OK
Raydium: network: OK
Raydium: timer: detection: 1 iterations: diff: 2 steps (1000000/sec)
Raydium: timecall: method accuracy = 0.002 ms (499999.97 Hz)
Raydium: timecall: Using basic gettimeofday() method
Raydium: timecall: OK (499999 Hz)
Raydium: timecall: softcall 0: 1 Hz (1000000 clocks interval)
Raydium: particle: OK
Raydium: gui: OK
Raydium: video (live): OK
Raydium: shadow: OK
Raydium: HDR: OK
Raydium: shaders: OK
Raydium: webserver: OK
Raydium: Raydium engine reseted to original state
Raydium: timecall: callback 1: 400 Hz (2500 clocks interval)
Raydium: physics: ODE Net: 10 element(s)/packet
Raydium: physics: OK
Raydium: RegAPI: OK
Raydium: Engine is now ready.
    -----------------------------------------------------------
Raydium: sound: Tried to set negative or 0 Pitch , clipped to 0.1
Raydium: Texture num 1 (BOXfront.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 2 (BOXback.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 3 (BOXleft.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 4 (BOXright.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 5 (BOXbottom.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 6 (BOXtop.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 7 (theme-maniadrive.tga) loaded: 256x256, 4 Bpp (b1 lm0 hdr0)
Raydium: Texture num 8 (font3.tga) loaded: 512x512, 1 Bpp (b1 lm0 hdr0)
Raydium: timecall: softcall 2: 1 Hz (1000000 clocks interval)
Raydium: Changing game state to 1
Raydium: timecall: WARNING ! 0 Hz callback (num 1)
Raydium: Texture num 9 (video) FAKED: 256x256, 3 Bpp (b0 lm0 hdr0)
Raydium: live: texture 'video' created
Raydium: video: mania_menu_v1.jpgs (0) as live texture video (0), 256x256 20.00 fps (703 frames)
Raydium: Texture num 10 (BOXmania_cursor.tga) loaded: 32x32, 4 Bpp (b1 lm0 hdr0)
Raydium: ODE: Error: Cannot delete object: invalid name or index
Raydium: Texture num 11 (mania_logo2.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 12 (BOXmania_music_popup.tga) loaded: 512x128, 4 Bpp (b1 lm0 hdr0)
Raydium: Texture num 13 (font2.tga) loaded: 512x512, 1 Bpp (b1 lm0 hdr0)
Raydium: Changing game state to 2
Raydium: timecall: callback 1: 400 Hz (2500 clocks interval)
Raydium: Texture num 14 (video_beg) FAKED: 256x256, 3 Bpp (b0 lm0 hdr0)
Raydium: live: texture 'video_beg' created
Raydium: video: begend.jpgs (1) as live texture video_beg (1), 256x256 25.00 fps (296 frames)
Raydium: GUI: Error: Cannot delete window: invalid window
data file generated.
Raydium: Object: loading "wania1.tri", version 1
Raydium: Texture num 15 (mania1.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 16 (ground.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 17 (tr-barrier.rgb) loaded: 128x128, 4 Bpp (b2 lm0 hdr0)
Raydium: Object: loading "wania10.tri", version 1
Raydium: Object: loading "lania10.tri", version 0
Raydium: Texture num 18 (mania1l.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
Raydium: Object: loading "lania1.tri", version 0
Raydium: Object: loading "lania0.tri", version 0
Raydium: Object: loading "mania3.tri", version 1
Raydium: Texture num 19 (mania3.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
Raydium: Object: loading "tania1.tri", version 0
Raydium: Texture num 20 (terre.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0)
Raydium: Object: loading "tania0.tri", version 1
Raydium: Object: loading "wania2.tri", version 1
Raydium: Texture num 21 (detail.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0)
Raydium: Object: loading "tania2.tri", version 1
Raydium: Object: loading "wania7.tri", version 1
Raydium: Object: loading "mania_wbas.tri", version 1
Raydium: Texture num 22 (rockxfgrass.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
Raydium: Object: loading "mania_wall.tri", version 1
Raydium: Texture num 23 (rockxf.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
Raydium: Object: loading "mania_wcoin.tri", version 1
Raydium: Object: loading "mania_whaut.tri", version 1
Raydium: Object: loading "mania_coin0.tri", version 1
Raydium: Object: loading "mania_hcoin.tri", version 1
Raydium: Object: loading "mania_coin.tri", version 1
Raydium: Object: loading "wania_st1.tri", version 1
Raydium: Object: loading "mania1.tri", version 1
Raydium: Object: loading "mania2.tri", version 1
Raydium: Texture num 24 (mania2.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
Raydium: Object: loading "mania_start.tri", version 0
Raydium: Texture num 25 (tx_bois0.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 26 (flag_back.tga) loaded: 32x32, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 27, rgb(0.500000,0.500000,0.500000) is RGB Color
Raydium: Texture num 28 (start.tga) loaded: 256x32, 3 Bpp (b0 lm0 hdr0)
Raydium: Object: loading "wania11.tri", version 1
Raydium: Object: loading "wania12.tri", version 1
Raydium: Object: loading "wania11b.tri", version 0
Raydium: Object: loading "mania_check_point2.tri", version 1
Raydium: Texture num 29 (check_point.tga) loaded: 256x32, 3 Bpp (b0 lm0 hdr0)
Raydium: ODE: Error: Cannot delete object: invalid name or index
Raydium: Object: loading "/home/liam/.mania_drive/mania_canyon.mni.tri", version 1
Raydium: shadow: ground (26) modelsize is 57.21, center factors : 0.23/0.33
Raydium: ODE: Error: Cannot delete object: invalid name or index
Raydium: /home/liam/.mania_drive/mania.box: 6 box(es) loaded
Raydium: shadow: shadow map size detected to 512x512
Raydium: Texture num 30 (shadowmap) FAKED: 512x512, 4 Bpp (b0 lm0 hdr0)
Raydium: Changing game state to 1
Raydium: timecall: WARNING ! 0 Hz callback (num 1)
Raydium: ODE: Error: Cannot delete object: invalid name or index
Raydium: Object: loading "clio.tri", version 1
Raydium: Texture num 31 (car00.tga) loaded: 256x256, 4 Bpp (b0 lm0 hdr0)
Raydium: Texture num 32 (vitre.tga) loaded: 8x8, 4 Bpp (b1 lm0 hdr0)
Raydium: Object: loading "roue5.tri", version 1
Raydium: Texture num 33 (roueclio.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 34 (smokeexhaustpipe.tga) loaded: 256x256, 4 Bpp (b1 lm0 hdr0)
Raydium: GUI: Error: Cannot delete window: invalid window
Raydium: Object: creating **shadow** display list for object clio.tri
Raydium: Object: creating **shadow** display list for object roue5.tri
Raydium: Object: creating display list for object /home/liam/.mania_drive/mania_canyon.mni.tri
Raydium: Object: creating display list for object clio.tri
Raydium: Object: creating display list for object roue5.tri
Raydium: Object: creating **shadow** display list for object /home/liam/.mania_drive/mania_canyon.mni.tri
Raydium: Texture num 35 (BOXmaniadrive-bottom.tga) loaded: 1024x128, 4 Bpp (b1 lm0 hdr0)
Raydium: Texture num 36 (font-lcdmono.tga) loaded: 512x512, 1 Bpp (b1 lm0 hdr0)
Raydium: Texture num 37 (font-impact.tga) loaded: 512x512, 1 Bpp (b1 lm0 hdr0)
Raydium: Texture num 38 (font-marcelle.tga) loaded: 512x512, 1 Bpp (b1 lm0 hdr0)
Raydium: Changing game state to 2
Raydium: timecall: callback 1: 400 Hz (2500 clocks interval)
Raydium: Changing game state to 1
Raydium: timecall: WARNING ! 0 Hz callback (num 1)
Raydium: network: disconnected
Raydium: timecall: WARNING ! 0 Hz callback (num 1)
Raydium: live: WARNING ! video_beg is duplicated
Raydium: video: begend.jpgs (0) as live texture video_beg (1), 256x256 25.00 fps (296 frames)
Raydium: live: WARNING ! video is duplicated
Raydium: video: mania_menu_v1.jpgs (1) as live texture video (0), 256x256 20.00 fps (703 frames)
Raydium: Internal buffers:
Raydium: -----------------
Raydium: Total of 67809 vertex(s) loaded:
Raydium: Texture num 0: 0 vertex(s) - loaded as "dummy.null"
Raydium: Texture num 1: 0 vertex(s) - loaded as "BOXfront.tga"
Raydium: Texture num 2: 0 vertex(s) - loaded as "BOXback.tga"
Raydium: Texture num 3: 0 vertex(s) - loaded as "BOXleft.tga"
Raydium: Texture num 4: 0 vertex(s) - loaded as "BOXright.tga"
Raydium: Texture num 5: 0 vertex(s) - loaded as "BOXbottom.tga"
Raydium: Texture num 6: 0 vertex(s) - loaded as "BOXtop.tga"
Raydium: Texture num 7: 0 vertex(s) - loaded as "theme-maniadrive.tga"
Raydium: Texture num 8: 0 vertex(s) - loaded as "font3.tga"
Raydium: Texture num 9: 0 vertex(s) - loaded as "video"
Raydium: Texture num 10: 0 vertex(s) - loaded as "BOXmania_cursor.tga"
Raydium: Texture num 11: 0 vertex(s) - loaded as "mania_logo2.tga"
Raydium: Texture num 12: 0 vertex(s) - loaded as "BOXmania_music_popup.tga"
Raydium: Texture num 13: 0 vertex(s) - loaded as "font2.tga"
Raydium: Texture num 14: 0 vertex(s) - loaded as "video_beg"
Raydium: Texture num 15: 1962 vertex(s) - loaded as "mania1.tga"
Raydium: Texture num 16: 3720 vertex(s) - loaded as "ground.tga"
Raydium: Texture num 17: 3096 vertex(s) - loaded as "tr-barrier.rgb"
Raydium: Texture num 18: 66 vertex(s) - loaded as "mania1l.tga"
Raydium: Texture num 19: 858 vertex(s) - loaded as "mania3.tga"
Raydium: Texture num 20: 2808 vertex(s) - loaded as "terre.tga"
Raydium: Texture num 21: 1512 vertex(s) - loaded as "detail.tga"
Raydium: Texture num 22: 25362 vertex(s) - loaded as "rockxfgrass.tga"
Raydium: Texture num 23: 12036 vertex(s) - loaded as "rockxf.tga"
Raydium: Texture num 24: 24 vertex(s) - loaded as "mania2.tga"
Raydium: Texture num 25: 504 vertex(s) - loaded as "tx_bois0.tga"
Raydium: Texture num 26: 12 vertex(s) - loaded as "flag_back.tga"
Raydium: Texture num 27: 108 vertex(s) - loaded as "rgb(0.5,0.5,0.5)"
Raydium: Texture num 28: 12 vertex(s) - loaded as "start.tga"
Raydium: Texture num 29: 120 vertex(s) - loaded as "check_point.tga"
Raydium: Texture num 30: 0 vertex(s) - loaded as "shadowmap"
Raydium: Texture num 31: 15117 vertex(s) - loaded as "car00.tga"
Raydium: Texture num 32: 420 vertex(s) - loaded as "vitre.tga"
Raydium: Texture num 33: 72 vertex(s) - loaded as "roueclio.tga"
Raydium: Texture num 34: 0 vertex(s) - loaded as "smokeexhaustpipe.tga"
Raydium: Texture num 35: 0 vertex(s) - loaded as "BOXmaniadrive-bottom.tga"
Raydium: Texture num 36: 0 vertex(s) - loaded as "font-lcdmono.tga"
Raydium: Texture num 37: 0 vertex(s) - loaded as "font-impact.tga"
Raydium: Texture num 38: 0 vertex(s) - loaded as "font-marcelle.tga"
Raydium: Estimated total: 25.34 MB used for textures.
Raydium: Using 29 object(s):
Raydium: Object num 0: 36 vertex(s) - loaded as "wania1.tri"
Raydium: Object num 1: 36 vertex(s) - loaded as "wania10.tri"
Raydium: Object num 2: 36 vertex(s) - loaded as "lania10.tri"
Raydium: Object num 3: 36 vertex(s) - loaded as "lania1.tri"
Raydium: Object num 4: 36 vertex(s) - loaded as "lania0.tri"
Raydium: Object num 5: 6 vertex(s) - loaded as "mania3.tri"
Raydium: Object num 6: 72 vertex(s) - loaded as "tania1.tri"
Raydium: Object num 7: 108 vertex(s) - loaded as "tania0.tri"
Raydium: Object num 8: 144 vertex(s) - loaded as "wania2.tri"
Raydium: Object num 9: 360 vertex(s) - loaded as "tania2.tri"
Raydium: Object num 10: 174 vertex(s) - loaded as "wania7.tri"
Raydium: Object num 11: 192 vertex(s) - loaded as "mania_wbas.tri"
Raydium: Object num 12: 198 vertex(s) - loaded as "mania_wall.tri"
Raydium: Object num 13: 225 vertex(s) - loaded as "mania_wcoin.tri"
Raydium: Object num 14: 192 vertex(s) - loaded as "mania_whaut.tri"
Raydium: Object num 15: 54 vertex(s) - loaded as "mania_coin0.tri"
Raydium: Object num 16: 84 vertex(s) - loaded as "mania_hcoin.tri"
Raydium: Object num 17: 54 vertex(s) - loaded as "mania_coin.tri"
Raydium: Object num 18: 816 vertex(s) - loaded as "wania_st1.tri"
Raydium: Object num 19: 18 vertex(s) - loaded as "mania1.tri"
Raydium: Object num 20: 54 vertex(s) - loaded as "mania2.tri"
Raydium: Object num 21: 108 vertex(s) - loaded as "mania_start.tri"
Raydium: Object num 22: 36 vertex(s) - loaded as "wania11.tri"
Raydium: Object num 23: 36 vertex(s) - loaded as "wania12.tri"
Raydium: Object num 24: 144 vertex(s) - loaded as "wania11b.tri"
Raydium: Object num 25: 108 vertex(s) - loaded as "mania_check_point2.tri"
Raydium: Object num 26: 48837 vertex(s) - loaded as "/home/liam/.mania_drive/mania_canyon.mni.tri"
Raydium: Object num 27: 15465 vertex(s) - loaded as "clio.tri"
Raydium: Object num 28: 144 vertex(s) - loaded as "roue5.tri"
Raydium: sound: Deleting sources
Raydium: sound: Deleting buffers
Raydium: sound: Releasing OpenAL


*** EDIT ***
Tested some other 3D games, as requested, and they work fine:
  1. Quake Enemy Territory demo
  2. Tremulous
  3. VDrift
  4. ActionCube
  5. Irrlamb


:)


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PostPosted: Fri Nov 23, 2007 8:40 am 
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Joined: Sun Mar 16, 2003 2:53 am
Posts: 2590
Location: gnniiiii (Scrat)
Ok, thanks, nothing is wrong in this log.
I'll try to use 8.42.3 drivers ASAP on a 9800pro, to see if the problem is repeatable.


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PostPosted: Fri Nov 23, 2007 9:16 am 
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Joined: Sun Nov 18, 2007 11:35 pm
Posts: 3
Cool, thanks for looking into this. Good luck with fixing it, looking forward to being able to play ManiaDrive again! :D

Let me know if there's anything else I can do.


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