Raydium 3D Game Engine

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 Post subject: New track!
PostPosted: Sun Aug 23, 2009 11:03 am 
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Joined: Thu Oct 09, 2008 5:49 pm
Posts: 69
Hello!

I made a new "non-procedural" track, that people can play on. :D

Instructions are in the zip file, extract it and read the readme

Download


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 Post subject: Re: New track!
PostPosted: Sun Aug 23, 2009 4:33 pm 
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Joined: Sun Mar 16, 2003 2:53 am
Posts: 2590
Location: gnniiiii (Scrat)
Hi,
a few things after a quick test of the track:
- be careful with file case. In the ZIP, you've a "L01-brick.TGA" and the Tri mesh file calls "L01-brick.tga", so your track does not work on a case sensitive OS (ie most of them). Follow this simple rule: everything should be lowercase.
- The track is technically interesting, but as a player, it's very short and provides little space for skills. You should perhaps push your idea, with a "8" shaped track ? or using many height levels ?
- Checkpoints are in facts "start block", and they're reversed

Nice start ;)


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 Post subject: Re: New track!
PostPosted: Sun Aug 23, 2009 8:34 pm 
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Joined: Thu Oct 09, 2008 5:49 pm
Posts: 69
Hi! And thank you for trying it ! :P

Xfennec wrote:
- be careful with file case. In the ZIP, you've a "L01-brick.TGA" and the Tri mesh file calls "L01-brick.tga", so your track does not work on a case sensitive OS (ie most of them). Follow this simple rule: everything should be lowercase.

Ok! I was unaware of this, but this is a very good tip! :D thank you!
I (the next track I make) will name the textures better in my next track, i.e. : run-around.tga run-around1.tga (so to be more organized)

Xfennec wrote:
- The track is technically interesting, but as a player, it's very short and provides little space for skills. You should perhaps push your idea, with a "8" shaped track ? or using many height levels ?

Ok! I will indeed make the next track more fun. :)

Xfennec wrote:
- Checkpoints are in facts "start block", and they're reversed


This was indeed a slip up on my part.. I forgot to check them (they are too hard to see in the editor..) and I meant to check that they where facing right and that they where the right pieces... guess I forgot. :lol:

I will indeed be coming back with another map. :D


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