Raydium 3D Game Engine https://memak.raydium.org/ |
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New track! https://memak.raydium.org/viewtopic.php?f=11&t=1995 |
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Author: | powerpup118 [ Sun Aug 23, 2009 11:03 am ] |
Post subject: | New track! |
Hello! I made a new "non-procedural" track, that people can play on. Instructions are in the zip file, extract it and read the readme Download |
Author: | Xfennec [ Sun Aug 23, 2009 4:33 pm ] |
Post subject: | Re: New track! |
Hi, a few things after a quick test of the track: - be careful with file case. In the ZIP, you've a "L01-brick.TGA" and the Tri mesh file calls "L01-brick.tga", so your track does not work on a case sensitive OS (ie most of them). Follow this simple rule: everything should be lowercase. - The track is technically interesting, but as a player, it's very short and provides little space for skills. You should perhaps push your idea, with a "8" shaped track ? or using many height levels ? - Checkpoints are in facts "start block", and they're reversed Nice start |
Author: | powerpup118 [ Sun Aug 23, 2009 8:34 pm ] |
Post subject: | Re: New track! |
Hi! And thank you for trying it ! Xfennec wrote: - be careful with file case. In the ZIP, you've a "L01-brick.TGA" and the Tri mesh file calls "L01-brick.tga", so your track does not work on a case sensitive OS (ie most of them). Follow this simple rule: everything should be lowercase. Ok! I was unaware of this, but this is a very good tip! thank you! I (the next track I make) will name the textures better in my next track, i.e. : run-around.tga run-around1.tga (so to be more organized) Xfennec wrote: - The track is technically interesting, but as a player, it's very short and provides little space for skills. You should perhaps push your idea, with a "8" shaped track ? or using many height levels ? Ok! I will indeed make the next track more fun. Xfennec wrote: - Checkpoints are in facts "start block", and they're reversed This was indeed a slip up on my part.. I forgot to check them (they are too hard to see in the editor..) and I meant to check that they where facing right and that they where the right pieces... guess I forgot. I will indeed be coming back with another map. |
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