|Raydium 3D Game Engine
|A few short tracks
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|Author:||mdg583 [ Mon Jun 23, 2008 1:00 am ]|
|Post subject:||A few short tracks|
Here are a few really short tracks. I was going to include the mni content like some people have been doing, but then I would have to include the tri content of a few pieces, which are too long.
These are short but pretty hard, I think.
Here are some tips - if you don't want them then don't read this.
don't let up on acceleration before the ramp, or you'll never make it.
st4: The idea is that you jump from one track to the next. I've found that I need to turn in the direction that I'm going when I land (usually towards the railing) in order to end up going straight. Also, the most significant factor for time I find is how well I take that really tight corner.
st5: Here is a method I've found for keeping control at least up to the third segment: Don't land on the first segment too perfectly, or you won't be able to lift you front end up for the second segment (landing on your front wheels seems to always make you loose control.) Then accelerate hard when leaving that segment, but not too much when in the air - to land just barely on your back wheels for the next segment. After that, I just hope to get lucky.
st6: corkscrew - I know it's a poor quality piece, but it works somewhat. Doing the tight turn well is just as important as the corkscrew. For the corkscrew, turn right as you near the top, almost as hard as possible but not quite. That is what seems to work for me.
|Author:||vicentecarro [ Mon Jun 23, 2008 9:20 am ]|
funny tracks. I like short tracks.
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