Raydium 3D Game Engine

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PostPosted: Mon Jul 27, 2009 9:50 am 
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I don't understand your question. Just launch ivcon using the syntax you give at the beginning of your message and the application will ask you which texture to use for every object in your 3DS file.

About size, using raydium_modler (/size), I get this result wania1.tri:
Code:
Raydium: 0.000000 < x < 1.000000, diff= 1.000000
Raydium: 0.250000 < y < 0.750000, diff= 0.500000
Raydium: -0.048891 < z < 0.050000, diff= 0.098891


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PostPosted: Mon Jul 27, 2009 10:19 am 
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Joined: Thu Jul 23, 2009 8:48 am
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if i try type "ivcon.exe concflr.3ds concflr.tri" ...
it appear lot of lines, that some things was added or worked fine ... but it dosent never ask for any texture ... and the tri model can't be found nowhere :!:


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PostPosted: Mon Jul 27, 2009 12:11 pm 
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Your model is perhaps not compliant with ivcon ? Can you paste the output ?


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PostPosted: Mon Jul 27, 2009 12:21 pm 
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I optain this exactly :

Image

And the *try file dosen't appear nowhere, it has not even been created :!:


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PostPosted: Mon Jul 27, 2009 4:52 pm 
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Hmm ... ivcon IS the command to launch. What you seems to do is running directly ivcon from the explorer and then enter your "command" (which is a shell command, not a ivcon command).

The correct way to do all this is to:
- open a command line (cmd)
- go into the correct directory (cd ...)
... and then enter "ivcon.exe concflr.3ds concflr.tri" to run the application with its arguments ...

Another usage seems to be (I just tried it very quickly):
- launch directly ivcon (as you seems to do it currently)
- enter "< concflr.3ds" to read your file (it should ask you textures)
- and then enter "> concflr.tri" to export the tri file.

PS: you should use copy/paste instead of huge pictures ;) (see the contextual menu of the window)


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PostPosted: Mon Jul 27, 2009 5:17 pm 
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Joined: Thu Jul 23, 2009 8:48 am
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Many thanks, works nice ! sweet :D Preapre for the new tileset i am making about Industrial stuff :) (i will post a topic about that later)


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