Raydium 3D Game Engine
https://memak.raydium.org/

Anyone that makes custom peices for the editor, how do you?
https://memak.raydium.org/viewtopic.php?f=11&t=894
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Author:  powerpup118 [ Fri Oct 24, 2008 6:18 am ]
Post subject:  Anyone that makes custom peices for the editor, how do you?

Hello,


I'm working on making new pieces for the editor, but it looks like I'm about about 1/18th the way there. :roll:
I've made the images for the peices, but how do any of you edit .tri files? Or create them?
Thanks!

Author:  Xfennec [ Fri Oct 24, 2008 10:16 am ]
Post subject:  Re: Anyone that makes custom peices for the editor, how do you?

You should use a 3D modeling application like Blender, 3DS Max, Maya, etc to create your own 3D model. Then you must export this model to TRI file format (we provide scripts for Blender and 3DS) at the right scale, with a reasonable amount of vertice (3D points).

Then, you can add your TRI file to "mania.cfg" configuration file and create new tracks.

It's pretty easy in facts, but it requires some (very small) 3D modeling skills.

Author:  powerpup118 [ Fri Oct 24, 2008 6:37 pm ]
Post subject:  Re: Anyone that makes custom peices for the editor, how do you?

Hello,

I understand. :D
Thank you very very much you guys are very helpful.

Author:  powerpup118 [ Fri Oct 24, 2008 8:20 pm ]
Post subject:  Re: Anyone that makes custom peices for the editor, how do you?

Hello,

I looked on Raydium website and in SDK, and I cannot find scripts for Blender?
Where do I find such scripts?
Thanks!

Author:  st [ Fri Oct 24, 2008 8:41 pm ]
Post subject:  Re: Anyone that makes custom peices for the editor, how do you?

powerpup118 wrote:
Where do I find such scripts?
You may also obtain the scripts from the Subversion repository:

Best regards,
st

Author:  Xfennec [ Fri Oct 24, 2008 10:02 pm ]
Post subject:  Re: Anyone that makes custom peices for the editor, how do you?

Exactly. And "triEXP-B2-36.py" is the one you need here, when using Blender. This file is in the "raydium" directory of the SDK, too.

Another script is available, directx2tri.php, when using other modeling tools. It allows you to convert DirectX text mesh (.x, that most modelers exports) to tri files. It's some old, not very tested and quiet experimental code, but hey, with some luck ...

Tip: Use Blender :)

Author:  powerpup118 [ Fri Oct 24, 2008 10:13 pm ]
Post subject:  Re: Anyone that makes custom peices for the editor, how do y

st wrote:
powerpup118 wrote:
Where do I find such scripts?
You may also obtain the scripts from the Subversion repository:

Best regards,
st


Hello,

I took the links you gave me and put them into Python files,
I then put the Python scrips into Python25\Tools\Scripts.
However I cannot import/export the any Mania Drive file types (.tri,.mni,etc)
Where/How do I put the scripts into Blender and get them to work?
Thanks!

Author:  ouille [ Fri Oct 24, 2008 10:23 pm ]
Post subject:  Re: Anyone that makes custom peices for the editor, how do you?

Hello

copy scripts in blender/.blender/scripts directory. You'll find raydium import and raydium export in file import and export menu of blender.

Have a nice day
Ouille

Author:  powerpup118 [ Fri Oct 24, 2008 10:36 pm ]
Post subject:  Re: Anyone that makes custom peices for the editor, how do you?

Hello,


On my PC: C:\Program Files\Blender Foundation\Blender, there is no .blender folder inside of my "C:\Program Files\Blender Foundation\Blender" folder?
Sorry for all these questions, :roll: .

Author:  powerpup118 [ Sat Oct 25, 2008 12:19 am ]
Post subject:  Re: Anyone that makes custom peices for the editor, how do you?

Okay, I found this folder you're talking about and everything works well. (For the time being. :roll: )
Thanks!

Author:  DromEd [ Thu Jul 23, 2009 8:56 am ]
Post subject:  Re: Anyone that makes custom peices for the editor, how do you?

Hello, I am new here, Where can i find scripts to export my models from 3dsmax to TRI files ? :D When the TRI file is done, in what folder to put it ? :)
(i don't have any sdk or any documentation, sorry)

Author:  Xfennec [ Mon Jul 27, 2009 8:39 am ]
Post subject:  Re: Anyone that makes custom peices for the editor, how do you?

To be honest, there's no easy way for 3DS ... Blender quickly becomes our main 3D creation tool.

Our old documentation about 3DS and Raydium is here:
- http://wiki.raydium.org/wiki/3DSVersTri
- http://wiki.raydium.org/wiki/DirectXVersTri

It's in french, but it seems of OK for you ;)

Good luck, because I think that all this was not tested since a loooong time ago :)

Author:  DromEd [ Mon Jul 27, 2009 8:43 am ]
Post subject:  Re: Anyone that makes custom peices for the editor, how do you?

ivcon link is dead ... is blender free ? i'll try it

Author:  Xfennec [ Mon Jul 27, 2009 8:45 am ]
Post subject:  Re: Anyone that makes custom peices for the editor, how do you?

Of course, yes !

You'll find iconv here: http://raydium.org/data.php?nom_rep=/old_tools_win32

Author:  DromEd [ Mon Jul 27, 2009 8:50 am ]
Post subject:  Re: Anyone that makes custom peices for the editor, how do you?

Sorry of those noob questions :( but if i understnad good

ivcon.exe truc.3ds truc.tri

is what i should type (it works same for another game :wink: )

but what about this :

xfennec@Julien temp$ ../ivcon T80.3DS voiture.tri
Found objet: FD, texture to use ? : avant.tga
Found objet: t80/runko, texture to use ? : peinture.tga
Found objet: Camera01?, texture to use ? :
Found objet: t80/gear, texture to use ? : rgb(1,1,1)

is that something we must type somewhere ? or just the contant of our TRI converted file ?

PS : (what is a size of a "square" on 3dsmax please ? i don't wanna resize it a lot to find the good size of a tile...i hope you understand what i mean)

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