Hello, I apologize lots because this issue is very weird and sometimes(?) it's like it's fixed but sometimes it's like it isn't.
And installed the program.... It runs Ok I guess for the time being (still Kinda sometimes laggy but is easilly play-able
). I feel afraid to say that it's gone because I already have so many times....
So, lets move on to different problems...
Well.... I'm experiencing difficulties with the editor....
I tried making a piece in Blender that is the same size as any other Mania piece.. and tried using texture from another mania piece.....
2 problems.
1. mania2.bat will not "test" a track... Here is console error.....
Raydium: Raydium 3D Game Engine
Raydium: version 0.705
Raydium: command line args: OK
chdir: No error
Raydium: using 'C:\Documents and Settings\stephen/.mania_drive' as home dir
Raydium: Requesting 700x700:32 mode
Raydium: Found 700x700 with 32 bpp color and 24 bits zbuffer (stencil is
Raydium: using ATI Radeon HD 2400, from ATI Technologies Inc. (version 2.1.8086
Release)
Raydium: Signal Handlers: OK
Raydium: OpenGL extensions: OK
Raydium: Platform "4xfloat" vector size is: 16 byte(s) long
Raydium: OpenGL implementation maximum texture size: 8192x8192
Raydium: OpenGL hardware providing 8 texture unit(s)
Raydium: vertex arrays memory: OK
Raydium: path: OK
Raydium: keyboard: OK
Raydium: mouse: OK
Raydium: joy: FAILED
No Joy support under Win32 yet
Raydium: sound: Buffer creation successfull
Raydium: sound: OK, using 'Generic Software'
Raydium: PHP support: OK
Raydium: atexit functions: OK
Raydium: lights: OK
Raydium: fog: OK
Raydium: objects: OK
Raydium: network: OK
Raydium: timecall: win32 modulo every 19.98 minutes, modulodiv is 2^0
Raydium: timer: detection: 1 iterations: diff: 6 steps (3579545/sec)
Raydium: timecall: method accuracy = 0.002 ms (596590.81 Hz)
Raydium: timecall: Using basic gettimeofday() method
Raydium: timecall: OK (596590 Hz)
Raydium: timecall: softcall 0: 1 Hz (3579545 clocks interval)
Raydium: particle: OK
Raydium: gui: OK
Raydium: shadow: OK
Raydium: HDR: OK
Raydium: shaders: OK
Raydium: webserver: OK
Raydium: Raydium engine reseted to original state
Raydium: timecall: callback 1: 400 Hz (8948 clocks interval)
Raydium: physics: ODE Net: 10 element(s)/packet
Raydium: physics: OK
Raydium: RegAPI: OK
Raydium: Engine is now ready.
-----------------------------------------------------------
Raydium: Object: loading "wania1.tri", version 1
Raydium: Texture num 1 (mania1.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 2 (ground.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 3 (tr-barrier.rgb) loaded: 128x128, 4 Bpp (b2 lm0 hdr0)
Raydium: Object: loading "wania2.tri", version 1
Raydium: Texture num 4 (detail.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0)
Raydium: Object: loading "wania7.tri", version 1
Raydium: Object: loading "wania13.tri", version 0
Raydium: Texture num 5 (terre.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0)
Raydium: Object: loading "wania10.tri", version 1
Raydium: Object: loading "wania11.tri", version 1
Raydium: Object: loading "wania12.tri", version 1
Raydium: Object: loading "wania6.tri", version 1
Raydium: Texture num 6 (tx_mania2.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
Raydium: Object: loading "wania11b.tri", version 0
Raydium: Object: loading "wania_st1.tri", version 1
Raydium: Object: loading "mania1.tri", version 1
Raydium: Object: loading "mania2.tri", version 2
Raydium: object: anim: 20 frame(s) with 6 vertice per frame (ver 0)
Raydium: Texture num 7, rgb(0.500000,0.500000,0.500000) is RGB Color
Raydium: Object: loading "mania3.tri", version 1
Raydium: Texture num 8 (mania3.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
Raydium: Object: loading "mania4.tri", version 1
Raydium: Texture num 9 (cactus.tga) loaded: 128x128, 3 Bpp (b0 lm0 hdr0)
Raydium: Object: loading "mania5.tri", version 1
Raydium: Texture num 10 (mania5.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
Raydium: Object: loading "mania6.tri", version 1
Raydium: Texture num 11 (mania6.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
Raydium: Object: loading "mania8.tri", version 1
Raydium: Texture num 12 (metal.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0)
Raydium: Object: loading "lania0.tri", version 0
Raydium: Texture num 13 (mania1l.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
Raydium: Object: loading "lania1.tri", version 0
Raydium: Object: loading "lania2.tri", version 0
Raydium: Object: loading "lania2b.tri", version 0
Raydium: Object: loading "lania10.tri", version 0
Raydium: Object: loading "tania0.tri", version 1
Raydium: Object: loading "tania1.tri", version 0
Raydium: Object: loading "tania2.tri", version 1
Raydium: Object: loading "mania_start.tri", version 0
Raydium: Texture num 14 (tx_bois0.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 15 (flag_back.tga) loaded: 32x32, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 16 (start.tga) loaded: 256x32, 3 Bpp (b0 lm0 hdr0)
Raydium: Object: loading "mania_finish.tri", version 1
Raydium: Texture num 17 (finish.tga) loaded: 256x32, 3 Bpp (b0 lm0 hdr0)
Raydium: Object: loading "mania_check_point.tri", version 1
Raydium: Texture num 18 (check_point.tga) loaded: 256x32, 3 Bpp (b0 lm0 hdr0)
Raydium: Object: loading "mania_check_point2.tri", version 1
Raydium: Object: loading "mania_turbo.tri", version 0
Raydium: Texture num 19 (turbo.tga) loaded: 256x32, 3 Bpp (b0 lm0 hdr0)
Raydium: Object: loading "mania_wbas.tri", version 1
Raydium: Texture num 20 (rockxfgrass.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
Raydium: Object: loading "mania_wall.tri", version 1
Raydium: Texture num 21 (rockxf.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
Raydium: Object: loading "mania_whaut.tri", version 1
Raydium: Object: loading "mania_wcoin.tri", version 1
Raydium: Object: loading "mania_coin.tri", version 1
Raydium: Object: loading "mania_coin0.tri", version 1
Raydium: Object: loading "mania_hcoin.tri", version 1
Raydium: Object: loading "alb_mania.tri", version 1
Raydium: Object: loading "alb_mania_flip.tri", version 1
Raydium: Object: loading "big_jump.tri", version 1
Raydium: Object: loading "bridge.tri", version 1
Raydium: Object: loading "ground2uroad.tri", version 1
Raydium: Object: loading "lania_exit.tri", version 1
Raydium: Object: loading "small_jump.tri", version 1
Raydium: Object: loading "uroad.tri", version 1
Raydium: Object: loading "uroad_turn.tri", version 1
Raydium: Texture num 22 (mania2.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
Raydium: Object: loading "slantRamp.tri", version 1
Raydium: Object: loading "thinRoad.tri", version 1
Raydium: Object: loading "thinRoadBend.tri", version 1
Raydium: Object: loading "toThin.tri", version 1
Raydium: Object: loading "corkscrewTunnel.tri", version 1
Raydium: Object: loading "tunnelBig.tri", version 1
Raydium: Object: loading "tunnelToBig.tri", version 1
Raydium: Object: loading "catch.tri", version 1
Raydium: Object: loading "wallTunnel.tri", version 1
Raydium: Texture num 23, rgb(0.600000,0.600000,0.600000) is RGB Color
Raydium: Object: loading "tunnelSlant.tri", version 1
Raydium: Object: loading "tunnelSplitUpDown.tri", version 1
Raydium: Object: loading "test.tri", version 1
Raydium: Object: loading "tower.tri", version 1
Raydium: Grid ok
Raydium: Boxes ok
Raydium: Texture num 24 (theme-raydium2.tga) loaded: 256x256, 4 Bpp (b1 lm0 hdr0
)
Raydium: GUI: Error: Cannot delete window: invalid window
Raydium: Texture num 25 (font2.tga) loaded: 512x512, 1 Bpp (b1 lm0 hdr0)
Raydium: Raydium 3D Game Engine
Raydium: version 0.705
Raydium: command line args: OK
chdir: No error
Raydium: using 'C:\Documents and Settings\stephen/.mania_drive' as home dir
Raydium: Requesting 800x600:32 mode
Raydium: Found 800x600 with 32 bpp color and 24 bits zbuffer (stencil is
Raydium: using ATI Radeon HD 2400, from ATI Technologies Inc. (version 2.1.8086
Release)
Raydium: Signal Handlers: OK
Raydium: OpenGL extensions: OK
Raydium: Platform "4xfloat" vector size is: 16 byte(s) long
Raydium: OpenGL implementation maximum texture size: 8192x8192
Raydium: OpenGL hardware providing 8 texture unit(s)
Raydium: vertex arrays memory: OK
Raydium: path: OK
Raydium: keyboard: OK
Raydium: mouse: OK
Raydium: joy: FAILED
No Joy support under Win32 yet
Raydium: sound: Buffer creation successfull
Raydium: sound: OK, using 'Generic Software'
Raydium: PHP support: OK
Raydium: atexit functions: OK
Raydium: lights: OK
Raydium: fog: OK
Raydium: objects: OK
Raydium: network: OK
Raydium: timecall: win32 modulo every 19.98 minutes, modulodiv is 2^0
Raydium: timer: detection: 1 iterations: diff: 6 steps (3579545/sec)
Raydium: timecall: method accuracy = 0.002 ms (596590.81 Hz)
Raydium: timecall: Using basic gettimeofday() method
Raydium: timecall: OK (596590 Hz)
Raydium: timecall: softcall 0: 1 Hz (3579545 clocks interval)
Raydium: particle: OK
Raydium: gui: OK
Raydium: shadow: OK
Raydium: HDR: OK
Raydium: shaders: OK
Raydium: webserver: OK
Raydium: Raydium engine reseted to original state
Raydium: timecall: callback 1: 400 Hz (8948 clocks interval)
Raydium: physics: ODE Net: 10 element(s)/packet
Raydium: physics: OK
Raydium: RegAPI: OK
Raydium: Engine is now ready.
-----------------------------------------------------------
Raydium: sound: Tried to set negative or 0 Pitch , clipped to 0.1
Raydium: Texture num 1 (BOXfront.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 2 (BOXback.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 3 (BOXleft.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 4 (BOXright.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 5 (BOXbottom.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 6 (BOXtop.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 7 (theme-maniadrive.tga) loaded: 256x256, 4 Bpp (b1 lm0 hdr
0)
Raydium: Texture num 8 (font3.tga) loaded: 512x512, 1 Bpp (b1 lm0 hdr0)
data file generated.
Raydium: ODE: Error: Cannot delete object: invalid name or index
Raydium: Object: loading "C:\Documents and Settings\stephen/.mania_drive/mania_d
yn_track.mni.tri", version 1
Raydium: Cannot open texture
Raydium: texture: faking '' with pink color
Raydium: Texture num 9, rgb(1.000000,0.000000,1.000000) is RGB Color
Raydium: out of vertex table #9!
Raydium: Internal buffers:
Raydium: -----------------
Raydium: Total of 2000000 vertex(s) loaded:
Raydium: Texture num 0: 0 vertex(s) - loaded as "dummy.null"
Raydium: Texture num 1: 0 vertex(s) - loaded as "BOXfront.tga"
Raydium: Texture num 2: 0 vertex(s) - loaded as "BOXback.tga"
Raydium: Texture num 3: 0 vertex(s) - loaded as "BOXleft.tga"
Raydium: Texture num 4: 0 vertex(s) - loaded as "BOXright.tga"
Raydium: Texture num 5: 0 vertex(s) - loaded as "BOXbottom.tga"
Raydium: Texture num 6: 0 vertex(s) - loaded as "BOXtop.tga"
Raydium: Texture num 7: 0 vertex(s) - loaded as "theme-maniadrive.tga"
Raydium: Texture num 8: 0 vertex(s) - loaded as "font3.tga"
Raydium: Texture num 9: 2000000 vertex(s) - loaded as ""
Raydium: Estimated total: 8.67 MB used for textures.
Raydium: Using 0 object(s):
Raydium: sound: Deleting sources
Raydium: sound: Deleting buffers
Raydium: sound: Releasing OpenAL
Raydium: path: read: "C:\Documents and Settings\stephen/.mania_drive/data"
Raydium: path: write: "C:\Documents and Settings\stephen/.mania_drive/data"
Raydium: CANNOT TEST MNI TRACK FROM 'C:\Documents and Settings\stephen/.mania_dr
ive/dyn_track.mni'
Raydium: WARNING: timecall's too long
2. After using a piece made in blender (same size as all others roughly) and just a flat surface..... With a texture from existing Mania piece.... And saving map due to the fact that I cannot test tracks? The track will not load... (maybe this is because of not being able to test with editor?)
EDIT: Ok I tested saving a track from Mania2 using only reguler piece that came with Mania Drive (not one I created) and it runs Ok (except I still cannot test)