Raydium 3D Game Engine

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 Post subject: 21 new blocks !!
PostPosted: Fri Sep 29, 2006 12:22 am 
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Joined: Thu Sep 07, 2006 1:49 am
Posts: 99
I finished the 10 first blocks of the new world. Textures are going to be ajusted. You can download the .zip and test a new track that use all the new blocks.

http://www.rgrafx.org/flatblocks.zip

just unzip in maniadrive/game and load lfatblocks.mni in solo mode / other tracks[/url]


Last edited by SamB on Fri Oct 06, 2006 12:08 am, edited 1 time in total.

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 Post subject:
PostPosted: Fri Sep 29, 2006 10:26 am 
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Joined: Sun Mar 16, 2003 2:53 am
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Location: gnniiiii (Scrat)
Good news ! Can't do it right now, but I'll try this ASAP :)


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 Post subject:
PostPosted: Sun Oct 01, 2006 12:34 pm 
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It looks great ! Good job :)
If you can't test, look at this :
Image


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 Post subject:
PostPosted: Sun Oct 01, 2006 1:02 pm 
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Good job, SamB!

:wink:


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 Post subject:
PostPosted: Sun Oct 01, 2006 5:05 pm 
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Joined: Sun Mar 16, 2003 10:27 am
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good work 8)


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 Post subject:
PostPosted: Sun Oct 01, 2006 8:00 pm 
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It's just a start. I hope to be able to make 50 or 60 blocks for the new world. This week I'll try to make a set of arerial blocks to let the user makes tracks with height..

After that I'll make stunts blocks like looping, bumps an others ones. The most difficult is ground. I made some tests about alpha blending and it seems to be good...


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 Post subject:
PostPosted: Fri Oct 06, 2006 12:16 am 
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New blocks are ready. Download the new set at tuhe same url :

http://www.rgrafx.org/flatblocks.zip

just unzip in maniadrive/game. The zip contains 4 tracks :

longroad and flatblocks are tracks using only classic blocks.
aerial is a track mixing classic blocks and bridge blocks. In the furture, it will be easier because I'll make terrain blocks to do elevation.
bridge is a fun track using all the brigde blocks, a kind of rollercoaster.

Xfennec : how I can modify car weight to test what are the best values. The car, especially in bridge.mni need to stay on the road.

The next set will be about enhanced bridge blocks, I will curved some blocks.
After that : stunts blocks and terrain


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 Post subject:
PostPosted: Fri Oct 06, 2006 8:22 am 
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About the behavior of the car, it's not just a matter of weight, the whole car physics need to be reviewed and changed (suspensions, wheels/road contact point, steering, ...).

These new blocks will allow me to start on this subject very soon (can't look at this at the moment).


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 Post subject:
PostPosted: Fri Oct 06, 2006 8:46 pm 
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Awesome ! ManiaDrive looks like a real game with these blocks ! ;)

Small and quick preview (test by yourself !) : http://ftp.cqfd-corp.org/raycap2006-10-06-204211-00.jpg

... Now, it's my turn ... let's make whole new physics with your test tracks.


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 Post subject: New Physic
PostPosted: Sat Oct 07, 2006 12:32 pm 
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Joined: Sun Oct 09, 2005 10:46 pm
Posts: 759
Hello,

About new physic, i can suggest something.

For car wheels: using to sphere fixed together with an offset in the direction of the suspension, allow to render car sliding on tight curve.
In fact if the car begin to tilt, the "adherance" of one of the two sphere decrease and the car can slide like "normal" behavior.

I use this solution to simulate a real R/C car using Ode.

I can't make deep analysis, but this can help to have a realistic behavior.

However the problem between sphere and road border is still there.

Have a nice day.

Ouille


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 Post subject:
PostPosted: Sat Oct 07, 2006 1:47 pm 
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The idea is nice :) I'll first try to create a car with famous "ray wheels", witch allows a lot of tweaking.


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 Post subject:
PostPosted: Fri Oct 27, 2006 10:14 pm 
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Things moves... I've started the work on the "ray car", and the Engine now features all needed functions. The car is now able to move since a few hours now, but is not really "drivable" yet ;)
This new physics allows us to tune way more things that our previous "sphere car", and already features a way more arcade style.

Here is a small screenshots of this new car (there's almost nothing to see yet ;) ) :
http://ftp.cqfd-corp.org/raycap2006-10-27-220236-00.jpg (jump !)


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 Post subject:
PostPosted: Sat Oct 28, 2006 12:41 pm 
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although is not finished, couldn't be usable here "carlib"(you know :P )?
Still it uses sphere for wheels, but in a future i want to add cilindric wheels.
And it is (or will be) easily configurable. And maybe one day it will have an editor.


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 Post subject:
PostPosted: Sun Oct 29, 2006 9:40 pm 
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Here, it's not spheres nor cylinders, but rays ;)

After a few hours of hacking, it starts slowly to work ... The car is now able to move forward and backward without any major glitch, even if the whole thing still need a lot of tuning with physics params (mostly mu/slide/erp/cfm/forces).

After having played so much time with ManiaDrive, it's a strange feeling to drive the Clio in a new way ;)
I will shortly add the test prog to the SVN so you everyone can test some other settings for the physics ...


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 Post subject:
PostPosted: Wed Nov 08, 2006 8:34 pm 
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Joined: Sat Oct 29, 2005 12:43 pm
Posts: 65
New blocks, new car... I'm waiting impatiently this new Maniadrive :D

(en attendant, je vais peut-ĂȘtre prendre des cours d'anglais ^^)


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