Raydium 3D Game Engine

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 Post subject: Re: Blender .tri export
PostPosted: Sun Jul 12, 2009 9:03 pm 
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Joined: Sun Oct 09, 2005 10:46 pm
Posts: 759
Hello,

cinemal is .... :x

It have some single textured faces but the all mesh is multitextured.

And effictevily the script doesn't handle this correctly.

It is now corrected on rev 846.

Tests welcomes.

Have a nice day.
Ouille.


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 Post subject: Re: Blender .tri export
PostPosted: Mon Jul 13, 2009 10:24 pm 
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Joined: Sun Mar 16, 2003 2:53 am
Posts: 2590
Location: gnniiiii (Scrat)
Nice work again, ouille ! :) In facts, I just forgot about this particularity of cinemal ! I tough that all multitextured meshes would have the trouble without testing it. Sorry !


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