Raydium 3D Game Engine

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PostPosted: Sun Dec 06, 2009 9:46 am 
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How is the current Collada 3D support in Raydium?

Being worked on, completed, being worked on and usable? :D


I am interesting as this may be a better way for animation in Raydium?
Will I be able to make animation's with keyframes in blender and export as Collada and import into raydium as animation?


Thanks! :lol:


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PostPosted: Sun Dec 06, 2009 1:06 pm 
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As far as I understand, the current work around Collada in the engine aims provide a "gateway" for 3D mesh, allowing to load directly Collada files without using the usual blender-import-export step, so animation support does not seems planned.

But on the other end, vicente is working on a great feature, the Cal3D support, a real animation system, with Blender support.

Since I not in "charge" of these two features, I may be wrong, so correct me guys :)


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PostPosted: Sun Dec 06, 2009 8:47 pm 
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Xfennec wrote:
As far as I understand, the current work around Collada in the engine aims provide a "gateway" for 3D mesh, allowing to load directly Collada files without using the usual blender-import-export step, so animation support does not seems planned.

But on the other end, vicente is working on a great feature, the Cal3D support, a real animation system, with Blender support.


My bad! I thought Cal3D was short for Collada 3D.. of course it would be Col3D if it was.. :D

Ok, to re propose my question:

How is the current Cal3D support in Raydium?

( A simple google search turned up that I am wrong by the way )
(- So my question is Cal3D instead of Collada 3D -)


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PostPosted: Mon Dec 07, 2009 9:03 am 
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This is to adress my own question, there is alot of information on Cal3D in this thread http://memak.raydium.org/viewtopic.php?f=7&t=1999

Sadly all download links in there are broken.. hence no cal3d for me :(


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