Raydium 3D Game Engine

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 Post subject: Re: cal3d patch
PostPosted: Wed Apr 21, 2010 8:24 am 
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well the extension is cause I have to open then package (adding .zip) and the configuration file (adding .cfg).
If fullname, including extension, is allowed then I have to remove the extension to load propertly the configuration file.
Is more a lazy-ture than a feature :wink:


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 Post subject: Re: cal3d patch
PostPosted: Thu Apr 22, 2010 4:42 pm 
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Oh sorry, I've misread your message. I was thinking that the name of the zip file was given in the cfg file. But from what I understand, the idea is that both files have in fact the same basename ? Am I right ? :?


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 Post subject: Re: cal3d patch
PostPosted: Fri Apr 23, 2010 12:08 pm 
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Yes. The package and the cfg file must have the same name (with different extension).


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 Post subject: Re: cal3d patch
PostPosted: Fri Apr 23, 2010 9:41 pm 
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Thinking out loud: what's the idea behind this ? Why the cfg is not embedded in the zip itself ? Multiple cfg using the same zip ? Easier access to the cfg file ?


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 Post subject: Re: cal3d patch
PostPosted: Fri Apr 23, 2010 9:47 pm 
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Maybe I'm not explaining myself well... :?
The cfg is embeded in the package.
But don't worry, I'll prepare the next patch soon and you will be able to see it directly.


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 Post subject: Re: cal3d patch
PostPosted: Sat Apr 24, 2010 11:06 am 
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Yep, it will be easier, sorry ;)


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