Raydium 3D Game Engine

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PostPosted: Sat Feb 26, 2005 2:17 am 
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Joined: Fri Feb 11, 2005 4:55 pm
Posts: 23
Bon ,bon, grace au patch j'ai reussi a compiler ode, j'ai du modifier un peu le script comp.sh (j'ai rajouté -lXi -lXmu), mais ca bloque un peu plus loin, et la je seche ;)
Code:
[jer@dhcp-217-784 raydium2005-02-14]$ ./comp.sh
rm: ne peut enlever `test': No such file or directory
/usr/lib64/gcc/x86_64-mandrake-linux-gnu/3.4.1/../../../../lib64/crt1.o(.text+0x21): In function `_start':
../sysdeps/x86_64/elf/start.S:92: undefined reference to `main'
collect2: ld returned 1 exit status
./comp.sh: line 5: ./test: No such file or directory
[jer@dhcp-217-784 raydium2005-02-14]$

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PostPosted: Sat Feb 26, 2005 12:11 pm 
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Joined: Sun Mar 16, 2003 2:53 am
Posts: 2591
Location: gnniiiii (Scrat)
Jette un oeil ici http://raydium.yoopla.org/wiki/CompilationRaydium , j'ai tenté de compléter la doc (l'idée est que les scripts "comp" prennent des arguments).


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PostPosted: Wed Jun 01, 2005 6:17 pm 
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Joined: Sat Dec 18, 2004 9:06 pm
Posts: 101
Location: France - Isère (38)
Il faut lancer le fichier ocomp.sh avec le fichier a compiler.
Au hasard: ./ocomp.sh test6.c


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