Raydium 3D Game Engine

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PostPosted: Mon Jun 13, 2005 1:36 pm 
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Location: ALBI (81)
IVCON - 3D Graphics File Conversion
http://www.csit.fsu.edu/~burkardt/g_src/ivcon/ivcon.html
Supporte normalement les fichiers :
3DS AutoCAD 3D Studio Max binary files;
ASE AutoCAD ASCII export files;
BYU Movie.BYU surface geometry files;
DXF AutoCAD DXF files;
GMOD Golgotha GMOD files;
HRC SoftImage hierarchical files;
IV SGI Inventor files;
OBJ Alias Wavefront OBJ files;
OFF GEOMVIEW OFF files;
POV Persistence of Vision files (output only);
SMF Michael Garland's format for his QSLIM program;
STL/STLA ASCII Stereolithography files;
STLB binary Stereolithography files;
TEC TECPLOT files (output only);
TRI/TRIA a simple ASCII triangle format requested by Greg Hood;
TRIB a simple binary triangle format requested by Greg Hood;
TXT a text dump (output only);
UCD Advanced Visual Systems (AVS) Unstructured Cell Data (output only);
VLA Evans and Sutherland Digistar II VLA files for planetariums;
WRL WRL/VRML (Virtual Reality Modeling Language) files (output only).
XGL the XGL format, based on the XML language and OpenGl graphics (output only).

Est-ce aussi le cas de la version pour Raydium, car XFennec nous dit qu'on utilise une version modifiée de l'outil ?

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PostPosted: Mon Jun 13, 2005 8:41 pm 
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De memoire, la modification (rapide) avait porté sur deux points :
- modification de l'export des "TRI/TRIA" pour coller au format de Raydium
- modification de l'import 3DS pour demander et stocker l'information de texture

Selon moi, IVCON n'est pas forcément la solution idéale pour l'import de fichiers dans des formats propriétaires. La solution du format DirectX texte (.x) marche plutot pas mal, sachant qu'il existe déjà pas mal d'applications/scripts capables de faire migrer du MAX et du 3DS vers ce format.


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