Raydium 3D Game Engine

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PostPosted: Sun Nov 06, 2005 7:28 pm 
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See raydium_modler.c, wich is provided with tree source (use "/upload myfile.myext" in console).


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PostPosted: Sat Dec 10, 2005 9:54 pm 
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New commit with an usable version of sky_sphere.
It uses the new method to draw the sky, but maybe it takes a lot of graphics process, depending on the graphics card.


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PostPosted: Sat Dec 10, 2005 11:11 pm 
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Great ! I need to play again a bit to understand all possibilites (for example, what is the "white dot" on the night side of the sphere ? moon ?)

What about a "clouds" only option ? (I haven't read the doc yet, so blame me if it's already documented ;) ), I've tried and it looks great too !

PS: I've done a very small fix for useless clouds texture loading.


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PostPosted: Sun Dec 11, 2005 1:12 pm 
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yes, a clouds-only option could be done with no work.I'll commit it next time.
The lighter zone in the night part of the sphere is a "feature" that i forgot to quit. Also in the next commit i'll do.
Also y want to do a mixing function to add stars in the night.
How about the perfomance reduction? Anyone has tried it with mania_drive? I have did it and i noticed and importat reduction in the framerate.


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PostPosted: Sun Dec 11, 2005 9:55 pm 
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It's perhaps a good idea to create a simple "benchmark" application for such questions. I'll think about it.


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PostPosted: Mon Dec 12, 2005 10:54 am 
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yes, it's a good idea.
Maybe a far camera looking at a medium terrain with one vehicle, particles, sky_sphere, shadows, and so on.
Or better, the previous idea but with vehicles falling from an spawn point and with a live of 2-3 seconds (in that way the ode cllissions will be tested at its high).


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