Raydium 3D Game Engine

Official forum for everything about Raydium, ManiaDrive, MeMak, ...
It is currently Tue Mar 19, 2024 2:01 pm

All times are UTC




Post new topic Reply to topic  [ 32 posts ]  Go to page Previous  1, 2, 3
Author Message
 Post subject:
PostPosted: Sun Nov 11, 2007 11:03 pm 
Offline
User avatar

Joined: Sun Mar 16, 2003 2:53 am
Posts: 2591
Location: gnniiiii (Scrat)
raydium_ode_RayCallback is dedicated to this. This is a special event (works exactly like the regular collide callback, raydium_ode_CollideCallback) fired when a ray "detects" something, before returing contact informations. You just have to return RAYDIUM_ODE_RAY_CONTACT_IGNORE to avoid the detection. There's probably a few things in the doc about that, I think.


Top
 Profile  
 
 Post subject:
PostPosted: Mon Nov 12, 2007 12:57 am 
Offline
User avatar

Joined: Thu Sep 29, 2005 2:59 pm
Posts: 828
aham, understood.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 32 posts ]  Go to page Previous  1, 2, 3

All times are UTC


Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group