Raydium 3D Game Engine

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 Post subject: Demolition script
PostPosted: Tue Aug 21, 2007 5:33 pm 
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I just saw this incredible work for blender.
http://www.blendernation.com/2007/08/21 ... developed/

:shock: :D :shock: :D

Can we study including this in raydium? Of course like a non-real-time feature.


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PostPosted: Wed Aug 22, 2007 12:01 pm 
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Location: gnniiiii (Scrat)
Very impressive ! There's a few others video in the thread, one with a exploding tire, and the result is amazing.
Let's wait someone includes it in Blender to see how we can interact with it ! (In the thread, there's a lot of posts about Blender integration [Python to C], so it'll probably happend soon :) ).

There was an ad on the BlenderNation forum about something called "SynthEyes", doing camera tracking an such things. The website is quiet ... simple and boring, but the software seems very very impressive (used in a lot of films like Transformers, King Kong and such [bad movies, IMHO, but that's not the point :) ]). Given a movie, it can track objects in the movie (so you can do usual "Augmented Reality" things) but also the camera (so you can add post process FX like particle effects, depth fields effects, and so on), build paths, stabalizate video, ... Short story: it gives me a lot a ideas ;)

URL: http://www.ssontech.com/synsumm.htm
Stab example: http://www.ssontech.com/content/filstab ... itstab.mov


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PostPosted: Sun Sep 30, 2007 11:16 am 
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Incredible ... http://www.acvt.com.au/research/videotrace/


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 Post subject:
PostPosted: Sun Sep 30, 2007 2:37 pm 
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Far ago same company that send PowerGoo sell an application, wich can do the same thing on still image.

But texture have often problem on small face.
Using a film seem to give really impressive results !

Have a nice day
Ouille


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 Post subject:
PostPosted: Sun Sep 30, 2007 3:52 pm 
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Oh, that tool is great! :) Blender guys(or another free project) have to implement it.


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