Raydium 3D Game Engine

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 Post subject: Wiimote
PostPosted: Fri Nov 23, 2007 11:45 pm 
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Joined: Sun Mar 16, 2003 2:53 am
Posts: 2591
Location: gnniiiii (Scrat)
Small test with Wiimote controller :
<object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/c2uCulxXEjY&rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/c2uCulxXEjY&rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object>
There's a lot more funny thing to do with the wiimote. I may add it to Raydium input system (currently: keyboard, mouse, joystick, joypad, wheel) since it needs a small rewrite (or a higher level abstraction layer).


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PostPosted: Sat Nov 24, 2007 12:15 am 
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Haha, seems really great 8)

edit: wow, first post :)


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PostPosted: Sat Nov 24, 2007 8:50 am 
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Demo .c file please :)


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PostPosted: Sat Nov 24, 2007 11:48 am 
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Joined: Sun Mar 16, 2003 2:53 am
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Location: gnniiiii (Scrat)
http://ftp.cqfd-corp.org/wii_test.c

Have fun ;)

PS: I think we need a "contrib/" directory or something like that for such small things, not in the core of Raydium.


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