Raydium 3D Game Engine

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 Post subject: loading screen
PostPosted: Sat May 10, 2008 3:55 pm 
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Joined: Thu Sep 29, 2005 2:59 pm
Posts: 828
Maybe this can be of help for someone.
It's a sample code i'm using to show a loading screen.

Code:
int main(int argc, char **argv)
{   
   raydium_init_args(argc,argv);
   
   //loading the configuration file
   raydium_init_load("sample.config");       
   
   //showing a loading screen   
   loading=raydium_texture_load("loadingscreen.tga");
   raydium_clear_frame();
   raydium_osd_draw_name("cargando.tga",0,0,100,100);
   raydium_ode_draw_all(RAYDIUM_ODE_DRAW_NORMAL);
   raydium_rendering_finish();
   
   //here preload of meshes, textures, and so on.
   //This would take a long time, but the loading screen is already shown.   
   //*** TIME TIME TIME TIME TIME ****//               
   
   raydium_callback(&display);
   return(0);
}


Could be usefull a function like this one?
Code:
void raydium_loading_screen(char *texturefile)
{
   loading=raydium_texture_load(texturefile);
   raydium_clear_frame();
   raydium_osd_draw_name(texturefile,0,0,100,100);
   raydium_ode_draw_all(RAYDIUM_ODE_DRAW_NORMAL);
   raydium_rendering_finish();
}


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