Raydium 3D Game Engine

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PostPosted: Tue Jun 10, 2008 5:15 pm 
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Joined: Thu Aug 24, 2006 4:06 pm
Posts: 73
Location: SLOVAKIA
ouille wrote:
Hello,

And don't forget php.ini file in your bin directory.

Automatic repository file download will work.

Have a nice day.

Ouille


OK> But i think that this download, add thinks to BIN folder, and i need all data sorted. I like trim in file system.


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PostPosted: Tue Jun 10, 2008 5:25 pm 
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Joined: Sun Oct 09, 2005 10:46 pm
Posts: 759
Hello,

Your app is working here either adding textures in data/textures or adding php.ini

I have rebuild your exe.

I'll try with your exe asap.

Have a nice day
Ouille.


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PostPosted: Tue Jun 10, 2008 6:34 pm 
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Joined: Thu Aug 24, 2006 4:06 pm
Posts: 73
Location: SLOVAKIA
ouille wrote:
Hello,

Your app is working here either adding textures in data/textures or adding php.ini

I have rebuild your exe.

I'll try with your exe asap.

Have a nice day
Ouille.


ok. thx.


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 Post subject:
PostPosted: Wed Jun 11, 2008 7:39 am 
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Joined: Sun Oct 09, 2005 10:46 pm
Posts: 759
Hello

So ...
Disable fog and dont clear frame after positionning camera (else skybox is cleared).

Changing few parmater on hdr (it was toooooo slllooooowwwww).

Here is a working code.

One remark: i don't think that php function are fast, so calling a php function at the begining of display function is perhaps hazardous (IMHO).

Have a nice day
ouille.

Code:
#include "raydium/index.c"

#include "rkr_globals.h"
#include "rkr_config.h"
#include "rkr_kart.h"


TConfig Config;
TCarDefinition CAR;
GLfloat sun[]={1.0,0.9,0.9,1.0};
int CameraMode;

int HDR=0;

//****************************************************************************************
// DISPLAY LOOP
//****************************************************************************************
void display(void)
{
    if (raydium_key_last==1027) exit(0);
 if(0){   
    raydium_clear_frame();

    raydium_camera_freemove(1);
    raydium_ode_draw_all(0);
   
    raydium_rendering_finish();

   
    return;
 }

    // if exist script on begin frame then EXECUTE
    if (Config.bPHP_BeginFrame==1) raydium_php_exec(Config.PHP_BeginFrame);

    raydium_clear_frame();
    RKR_UpdateCamera();
    RKR_UpdateCarControl();




    raydium_ode_draw_all(0);
    if (raydium_key[GLUT_KEY_F5]) raydium_ode_draw_all(1);



    // if exist script on End frame then EXECUTE
    if (Config.bPHP_EndFrame==1) raydium_php_exec(Config.PHP_EndFrame);

    raydium_rendering_finish();
}

//****************************************************************************************
// MAIN
//****************************************************************************************
int main(int argc, char **argv)
{
    raydium_init_args(argc,argv);

    RKR_LoadConfiguration("default.cfg");

    raydium_window_create(Config.app_width,Config.app_height,RAYDIUM_RENDERING_WINDOW,Config.app_title);
    raydium_texture_filter_change(RAYDIUM_TEXTURE_FILTER_TRILINEAR);
    raydium_projection_near=Config.r_view_near;
    raydium_projection_far=Config.r_view_far;
    raydium_projection_fov=Config.r_view_fov;

    raydium_path_string_from(Config.app_mediapath);

    // if exist script on Startup then EXECUTE
    if (Config.bPHP_OnStartup==1) raydium_php_exec(Config.PHP_OnStartup);


    if (Config.r_light==1) raydium_light_enable();
    if (Config.r_shadow==1) raydium_shadow_enable();
    if (Config.r_HDR==1)
    {
        raydium_hdr_enable();
        raydium_hdr_settings_eye(5,1);

    }

    raydium_light_on(0);
    raydium_fog_disable();


    memcpy(raydium_light_color[0],sun,raydium_internal_size_vector_float_4);
    raydium_light_intensity[0]=1000000;

    raydium_light_position[0][0]=300;
    raydium_light_position[0][1]=300;
    raydium_light_position[0][2]=300;

    raydium_light_update_all(0);
    raydium_background_color_change(sun[0],sun[1],sun[2],sun[3]);

    raydium_ode_ground_set_name(Config.ground_file);

    RKR_CreateKartFromFile(Config.car_definition);

    if (Config.r_shader==1)
    {
        raydium_shader_load("shader2","bump.vert","bump.frag");
        raydium_shader_var_i_name("shader2","normalMap",1);
        raydium_shader_var_i_name("shader2","colorMap",0);
        raydium_shader_var_4f_name("shader2","specular",0.1,0.1,0.1,1);
        raydium_shader_var_f_name("shader2","shininess",30);
        raydium_shader_attach_texture_name("shader2","land_color.tga");
    }


    raydium_sky_box_cache();
    //raydium_sky_atmosphere_enable();

    CameraMode = CAMERA_MODE_FLY;
    raydium_callback(&display);

    return 0;
}



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 Post subject:
PostPosted: Wed Jun 11, 2008 11:05 am 
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Joined: Thu Aug 24, 2006 4:06 pm
Posts: 73
Location: SLOVAKIA
thx. work cool.


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