Raydium 3D Game Engine

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PostPosted: Wed Jul 02, 2008 7:00 am 
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Looks like our loved Raydium have some problem with Core2Duo processors.
Do you remember the strange LAG behaviour that only AndyGFX suffered? After a long debugging we detected the problem was hardware with core2duo processor.
I assume our problem here is the ODE library... or maybe a problem with the way of launching callbacks.
Experts in such matters, ideas to fix that?

Apart of the Lag efect itself the unique difference in the output we noticed was the timecall related.

(With Core2Duo + windows)
Code:
win32 modulo every 19.98 minutes, modulodiv is 2^2
Raydium: timer: detection: 1 iterations: diff: 2 steps (3579545/sec)
Raydium: timecall: method accuracy = 0.001 ms (1789772.50 Hz)
Raydium: timecall: Using basic gettimeofday() method
Raydium: timecall: OK (1789772 Hz)
Raydium: timecall: softcall 0: 1 Hz (3579545 clocks interval)


(with another older processor)
Code:
timer: detection: 2 iterations: diff: 1 steps (1000000/sec)
Raydium: timecall: method accuracy = 0.001 ms (999999.94 Hz)
Raydium: timecall: Using basic gettimeofday() method
Raydium: timecall: OK (999999 Hz)
Raydium: timecall: softcall 0: 1 Hz (1000000 clocks interval)


If ODE is the problem I have good critics about Bullet engine ;)


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PostPosted: Wed Jul 02, 2008 8:50 am 
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Hello,

I work on a core 2 duo since 2 years now. Raydium never show this kind of problem here. (T5250) and an other one.

Raydium work on 18 dell computeurs 5,3,1 years old.
I never had such problem.

It's the time base selection wich is different. So probably relied on hardware and not processor.

Do you have a sample program that show the problem ?

Have a nice day

Ouille.


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PostPosted: Wed Jul 02, 2008 9:46 am 
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you can check the last SVN revision of raykart game of Andygfx


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PostPosted: Wed Jul 02, 2008 5:21 pm 
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He has a core2duo X6800 and we are waiting for the specs of another tester with core2duo


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PostPosted: Wed Aug 20, 2008 4:24 pm 
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vicente wrote:
you can check the last SVN revision of raykart game of Andygfx

I can't find that svn vicente. I have an AMD64 (single core), but I'd like to have a look. Could you please ...


See ya.

_________________
They told me and I forgot, I saw it and I understood, I did it and I learned (Confucio)


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PostPosted: Wed Aug 20, 2008 6:29 pm 
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The raykart repository is here:

https://raykartracing.svn.sourceforge.n ... kartracing

And nice to see you here ;)


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