Raydium 3D Game Engine

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 Post subject: Deferred shading
PostPosted: Tue Jul 15, 2008 2:38 pm 
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Joined: Thu Sep 29, 2005 2:59 pm
Posts: 828
Recently I read about this "new" way for lighting a game.
Someone is brave enough to try imprementing Deferred Shading in Raydium?
Here an interesting first step:
http://87.216.217.107/raydium/deferredshading.pdf
(please do not post this url, it's my personal server and I have a simple ADSL)

A simple explanation:
http://en.wikipedia.org/wiki/Deferred_shading

And here a sample of Stalker game:
Here DX8 with usual lighting

Image
Here DX9 with deferred shading
Image


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