Raydium 3D Game Engine

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PostPosted: Tue Aug 19, 2008 8:35 pm 
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I may sound a bit rude these times :) but I'm not ok with this commit since it conflicts with raydium_render_fps, the FPS counter.

IMHO, most of the time, measuring FPS on one frame only does not reflect the user experience. If an application really need this value, it could do the inverse by itself, no ?

For me, what we've here is yet another variable, with a conflicting name, no really reflecting a real experience. It's very confusing for a Raydium newbie.

I think it could be removed and replaced by a small note in the documentation of raydium_frame_time about the inverse. Speaking of which is not documentated ! (i just saw that).

If you're ok to remove this commit, I'll update the documentation about raydium_frame_time and the meaning of its inverse.


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PostPosted: Tue Aug 19, 2008 9:03 pm 
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Ok.
In fact I didn't know about the existence of raydium_render_fps variable :)

So no problem.
I'll remove that commit and you add that documentation.;)


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PostPosted: Tue Aug 19, 2008 9:28 pm 
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ermm.... I'm not able to undo a commit. How can I do that?
update:
I've done what I could... but the diff files looks wrong.. or at least problematic.


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PostPosted: Tue Aug 19, 2008 10:01 pm 
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You've revert my intermediate commits ! :(

Don't touch, I'll try to repair all this right now by hand :)

edit: done. Fiouuuu :) But I learned something new about SVN, that was interesting (about merge command) :)

I add the doc right now.


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PostPosted: Tue Aug 19, 2008 10:55 pm 
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Can you post here how you get to do it?


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PostPosted: Wed Aug 20, 2008 2:06 pm 
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See the SVN book here :
http://svnbook.red-bean.com/en/1.1/ch04 ... 4-sect-4.2


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PostPosted: Wed Aug 20, 2008 6:32 pm 
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Thanks.
Understood.


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