Raydium 3D Game Engine

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 Post subject: Re: VersusRx
PostPosted: Mon Sep 15, 2008 3:17 pm 
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Joined: Sun Oct 09, 2005 10:46 pm
Posts: 759
Hello,

I commented line to fix some errors (functions not defined, or not prototyped).

I manage to compile the app, a see the first comic page.
But buttons on main screen are now white square.

After nothing appen, i can't see anything.

From my point of view, last version was better :wink:

Perhaps it's better to only commit valid steps (ie running) of your program.

Have a nice day
Ouille.


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 Post subject: Re: VersusRx
PostPosted: Mon Sep 15, 2008 5:13 pm 
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All white? Can you test revision 217?
I will keep coding this evening so maybe there will be a new version for the moment you read this.
The 217 has been tested in 4 different machines and all is ok (no all-white screens) and also it's all playable. (even if still there are a lot of bugs)
tip: When playing level 1 press 2 to skip the level and when playing level 2 reach a certain place or press 3 to go to the end of game


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 Post subject: Re: VersusRx
PostPosted: Mon Sep 15, 2008 7:46 pm 
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Hello,

Sorry ... Errors are corrected, but i just have white screen ...
Missing texture ?

Bye
Ouille


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 Post subject: Re: VersusRx
PostPosted: Mon Sep 15, 2008 9:43 pm 
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Not here... quite strange.
What graphics card do you have? How much graphic memory?
Can you try to comment the line that enables texture compression in main.c ?


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 Post subject: Re: VersusRx
PostPosted: Tue Sep 16, 2008 1:19 pm 
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Hello,

It don't change anything.

Before going further,

I have a deeper look to my path, and post results here.

Have a nice day.
Ouille


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 Post subject: Re: VersusRx
PostPosted: Mon Sep 22, 2008 7:22 pm 
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Ouille, sorry :)
Looks like, for mistake, I was compiling in Linux with -w option, so no warning was showing.
I have spent all the day fixing all the warnings and all is now commited.

Can you take a look to this new code? Revision 275

In Mac is compiling fine and with just a few minor bugs :)


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 Post subject: Re: VersusRx
PostPosted: Mon Sep 22, 2008 11:20 pm 
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And more news!
with revision 277
Linux and Mac version working 100%, no know bugs and 0 warnings :D


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 Post subject: Re: VersusRx
PostPosted: Tue Sep 23, 2008 9:03 pm 
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Hello,

No more warning,

No missing texture, but i can't play (cursors keys doesn't seem to be usefull).

But i have finish the mission.

Have a nice day
Ouille.


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 Post subject: Re: VersusRx
PostPosted: Tue Sep 23, 2008 9:35 pm 
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You tried last commit or 277?
Anyway there is no reason to fail in the controls... And no one else notified that error.


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 Post subject: Re: VersusRx
PostPosted: Wed Sep 24, 2008 7:42 am 
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I've commit a (try) fix for controls.
The game now has raydium_joy_key_emul(). Maybe win32 raydium have control problems if this is not activated...
Anyway it's just a try-out.
Works?


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 Post subject: Re: VersusRx
PostPosted: Thu Sep 25, 2008 2:56 pm 
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updated: i have wrong the commit version number.fixed :)
Ok. commit 317.
We can take this as final code. So we can start to generate the executable files for mac and win32.


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 Post subject: Re: VersusRx
PostPosted: Thu Sep 25, 2008 3:23 pm 
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Hello,

During the walking phase i have lot's of strange behavior.

SuperHero does not always walk in the direction he aim.

Using global view just before loosing seem's to do strange teleport.

Do you want some help for french translation ?


Have a nice day
Ouille.


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 Post subject: Re: VersusRx
PostPosted: Thu Sep 25, 2008 3:33 pm 
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Do you think if, with those bugs, the win32 version could be playable?


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 Post subject: Re: VersusRx
PostPosted: Thu Sep 25, 2008 4:52 pm 
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It's playable.

But i'm afraid that they are not only windows version bug (not sure).

What about translation, but i haven't found any strings, it seems that text is in the tga.

Have a nice day
Ouille


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 Post subject: Re: VersusRx
PostPosted: Thu Sep 25, 2008 5:05 pm 
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ouille wrote:
It's playable.

Great! Could you make a zip with all the needed?(I can add the "data" folder here, if no change is required)
The idea is to release a zip file. So the user can decompress it , enter the folder "versusrx" and play the game doube clicking "versusrx.exe"
Hmm.... I think I gonna try it with wine ;)

Quote:
But i'm afraid that they are not only windows version bug (not sure).

If you mean that Superdina walks backwards if you do not choose another road, then yes, it's the same in all the versions, but it's not a bug.
About the teletransports... here we can not reproduce it, but don't bother with that. it's ok.

Quote:
What about translation, but i haven't found any strings, it seems that text is in the tga.

Sadly I had no time to add i18n support right now. It will come in the next big release (with a few suggestions I have received these days). As yes, except 4(around) phrases, the 99% of the text is in textures. Anyway I have stored all the source media fonts, so oneyone with Gimp (and a few text fonts) would be able to translate them.

Thanks :D


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