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 Post subject: New Win32 Sdk
PostPosted: Sun Sep 14, 2008 7:57 pm 
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Joined: Sun Oct 09, 2005 10:46 pm
Posts: 759
Hello

Win32 Sdk (svn 748) is out.
http://ftp.cqfd-corp.org/raydium_win32_sdk_748.rar

Corrected php include warning.

Code Blocks project propose now all supported build scheme:
Using Raydium as DLL library,
Using Raydium as Static Library,
Embedded raydium library with application.

Second and third are usefull for debugging raydium library.

Have a nice day.
Ouille


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 Post subject: Re: New Win32 Sdk
PostPosted: Sun Sep 14, 2008 8:58 pm 
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Joined: Sun Mar 16, 2003 2:53 am
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Location: gnniiiii (Scrat)
Thanks ouille.

Moved directly to the data download web page of Raydium.
Direct Link for this release: http://freeway.raydium.org/data/raydium ... dk_748.zip (mirror may not be up-to-date yet)


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 Post subject: Re: New Win32 Sdk
PostPosted: Sun Sep 14, 2008 10:56 pm 
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Question of a windows unknower: Why the win32 SDK is not in the trunk?


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 Post subject: Re: New Win32 Sdk
PostPosted: Mon Sep 15, 2008 3:11 pm 
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Hello,

Raydium in the windows sdk come from trunk.

But some library are needed as opengl, freealut ... for example.

All of this is bundled in the sdk.

Have a nice day
Ouille.


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 Post subject: Re: New Win32 Sdk
PostPosted: Fri Sep 19, 2008 9:37 pm 
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ouille, I've just installed the new SDK, and I've no output in the console while running an application ... An idea ? (I launched Code::Blocks using the provided .bat file)

Other question: is there any way to get rid of the "select target" window each time we try to launch the application ? I'm a complete C::B newbie :)


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 Post subject: Re: New Win32 Sdk
PostPosted: Fri Sep 19, 2008 9:43 pm 
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Joined: Sun Oct 09, 2005 10:46 pm
Posts: 759
Hello,

A flag is added to all release build (-mswindows) this close the background windows (i thought it was a good idea for the release).

About the select target, i have it some few times but not often.

I have a look.

Have a nice day
Ouille


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 Post subject: Re: New Win32 Sdk
PostPosted: Fri Sep 19, 2008 10:03 pm 
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Joined: Sun Oct 09, 2005 10:46 pm
Posts: 759
Hello,

If you select all as target, it's a special target to build all possible configuration of an application.

If you select compile and run, code blocks doesn't which of the executable just build it have to run.

Just select a build that correspond to your needs (debug / release, perhaps debug static to debug deep inside raydium lib). And you won't have this window.

Have a nice day
Ouille.


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 Post subject: Re: New Win32 Sdk
PostPosted: Fri Sep 19, 2008 10:14 pm 
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"Build -> Select Target" did the trick for the target window. Quiet obvious, my bad.

About console window, you're right, it's quiet logical to hide it for releases. But it helped us many times for helping users with ManiaDrive troubles, for instance. I would keep it :)


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 Post subject: Re: New Win32 Sdk
PostPosted: Fri Sep 19, 2008 10:40 pm 
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Ok

You can build debug release wich have the window.

Have a nice day
Ouille


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 Post subject: Re: New Win32 Sdk
PostPosted: Wed Sep 24, 2008 10:15 am 
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Yeah, but we won't release (to "gamers") a debug build :)


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 Post subject: Re: New Win32 Sdk
PostPosted: Wed Sep 24, 2008 3:51 pm 
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oups ...
debug target and not release.

Have a nice day
Ouille


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 Post subject: Re: New Win32 Sdk
PostPosted: Wed Sep 24, 2008 9:01 pm 
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Joined: Sun Mar 16, 2003 2:53 am
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Location: gnniiiii (Scrat)
Wow, all this starts to confuse me :)

Let's do it that way:
1) When we release a game (like we did for "official" ManiaDrive binaries), we should compile binaries with "release" target. No ?
2) It seems that when I use the "release" target of the SDK, output console is hidden.
3) When someone using "official" ManiaDrive binaries have a trouble (crash, no sound, missing features, ...) and post in the ManiaDrive forum, the first thing we ask to him (most of the time) is to paste the console ouput on the forum.
4) No output -> No paste -> No help -> Failure :)

Hopes it's better than my previous posts about that ;)


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 Post subject: Re: New Win32 Sdk
PostPosted: Wed Sep 24, 2008 9:30 pm 
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Joined: Sun Oct 09, 2005 10:46 pm
Posts: 759
Hello,

Perhaps in french ? :?

1) Ok
2) Ok
3) Ok
4) Ok

So ...
I can change what ever you want :D

a) Show console in official mania drive release ?
b) Perhaps give information about logfile switch in command line ?
c) consider giving a debug build of maniadrive if problems appear (mania_drive_debug) ?
d) advise people to build maniadrive with debug if failure ?
e) Change compile_all script to allow log output ?

I must admit that none of thoses solution fully satisfied me. That's i've done nothing (sorry) :(

As you want ...

I probably vote for b.

Have a nice day
Ouille.


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 Post subject: Re: New Win32 Sdk
PostPosted: Sun Sep 28, 2008 8:22 pm 
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As a lazy person, I like b option very much ! :) (I simply forgot that command line switch ...)


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