Raydium 3D Game Engine

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PostPosted: Tue Oct 21, 2008 12:01 pm 
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Joined: Thu Sep 29, 2005 2:59 pm
Posts: 828
I need a "render to texture" feature.
In fact I don't need a VBO real render to texture behavior. A simple openGL back-buffer(or front buffer) to texture could be fine for me.
Sadly all my tests failed.

The prototype could be something like:
int raydium_texture_screen_to_texture(void);
(returning the id of the new texture, for example).

I need it for blur effects and so kind.


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PostPosted: Sat Nov 01, 2008 4:39 pm 
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Joined: Sun Oct 09, 2005 10:46 pm
Posts: 759
Hello,

Is the viewport part of raydium not suitable ?

glReadPixel ??

Perhaps i'm totaly wrong.

Have a nice day
Ouille.


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PostPosted: Sun Nov 02, 2008 12:03 am 
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Maybe the viewports can do the trick :) Thanks


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