On IRC vicente wrote:
Can you tell me if you had to flip your sky textures to fit raydium-rules? I'm testing them and all are flipped.
I assume you are talking about the "original" sky box packages posted
here and not about the (now modified) sky boxes on the repository.
Before the Targa improvements I'd to save the images without RLE compression and with origin bottom left. I've rechecked this using an older revision ("svn up -r 780") to bring back my memories. Else wise the sky box textures were all flipped.
My answer to your question is then: Yes, I can tell you that I didn't had to flip the sky box textures to fit the Raydium rules, because it's the default setting in The GIMP, except the RLE compression option, which is activated by default.
vicente wrote:
I'm waiting for ST reports about this matter with his applications.
All looks the same like before the Targa improvements. My observation is that the tested demos (test6, anim, volcano, ...) all look the same with Raydium revision R801, also without the needed repository update posted in the
news entry, I don't have updated to the new repository files yet.
With the current Raydium revision R801 the sky boxes look alright without any update or modification (They were saved using The GIMP without RLE compression and origin bottom left as written above). But the sky boxes look also alright with or without RLE compression, origin bottom left or top left.
Summary: My observation is that the Targa improvements a)
autodetect the origin or b)
ignore the origin option within the TGA files and that the textures render the same way. I've also posted a question on the
news entry related thread about which TGA settings are valid for all Raydium sections globally and how to export the Targa correctly for Raydium using The GIMP.
Now an additional question to the "How to save Raydium ready TGA files?" question: How to say Raydium that I want to flip the texture since it cannot be done within the TGA file?