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 Post subject: track style tank motor?
PostPosted: Tue Feb 17, 2009 3:55 pm 
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Joined: Tue Feb 17, 2009 3:45 pm
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Hey guys. I have been trying to create a simple tank (track style) motor for use in ODE. I have been having some issues and decided to scrap what I had and start again. Just looking for a few tips on where to start, perhaps some development ideas. Does anyone know if this idea has been brought up before? I would appreciate any help in getting this up and running. Thanks in advance! :D


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PostPosted: Tue Feb 17, 2009 9:23 pm 
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Joined: Sun Mar 16, 2003 2:53 am
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Location: gnniiiii (Scrat)
Hi,

I see two solutions :

- "brute force", when you can try to simulate realistically the tracks, using a big bunch of "flat boxes" joined by another big bunch of hinges, powered by rotating cylinders and "guided" by a few more cylinders. It allows some fun stuffs like the track being able to "jump of" the tank, but it will probably be -quiet- very heavy on the CPU ... :)

- usual physics faking :) You can probably approximate each track of the tank with a few cylinders and/or spheres. You'll have to draw fakes 3D tracks by yourself, but it will be way more gentle with the framerate, way more easier to tune and probably quiet stable (way more than the first solution, at least). I think ouille did something like this in test8.c (as far as I can remember), for the physics part.

Depends on what you want, in facts ! :)


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PostPosted: Thu Feb 26, 2009 8:50 pm 
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Joined: Sun Oct 09, 2005 10:46 pm
Posts: 759
Hello,

Test8 use lots of motor and no track.

One ode developper simulate a tank with track y don't now how.

Have a nice day.
Ouille


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