Raydium 3D Game Engine
https://memak.raydium.org/

Handling BVH File?
https://memak.raydium.org/viewtopic.php?f=8&t=1930
Page 1 of 1

Author:  Farabi [ Mon May 25, 2009 11:34 am ]
Post subject:  Handling BVH File?

Is raydium able to read BVH file?
If not, anyone know if there any free BVH reader?

Author:  ouille [ Mon May 25, 2009 3:07 pm ]
Post subject:  Re: Handling BVH File?

Hello,

Raydium "only" support .tri file, wich is a raydium specific file format.

There are import and export script to use with blender.

The good way is to try to read whatever you need with blender and then export as .tri file.

It seem's that blender can import .bvh file, so you just have to export.

Try this and report troubleshoot if needed.

have a nice day
Ouille

Author:  Farabi [ Tue May 26, 2009 2:41 am ]
Post subject:  Re: Handling BVH File?

BVH is a motion capture format, and yes I did use blender and sucessfully exported it.
Im just thinking maybe it would be good if my model using the motion capture data so it can use the storage device efficiently.

Author:  vicentecarro [ Tue May 26, 2009 7:45 am ]
Post subject:  Re: Handling BVH File?

We are in the final steps for adding Cal3D support in blender (it's just a matter of time). Maybe you would like to convert your bvh file into cal3d files.

Author:  Xfennec [ Tue May 26, 2009 4:07 pm ]
Post subject:  Re: Handling BVH File?

vicente wrote:
We are in the final steps for adding Cal3D support in blender

Raydium ? :)

Author:  vicentecarro [ Wed May 27, 2009 9:08 am ]
Post subject:  Re: Handling BVH File?

Ouch!!! I just teach 2 courses of Blender recently :)

Author:  Farabi [ Wed May 27, 2009 10:12 am ]
Post subject:  Re: Handling BVH File?

I wrote a bvh reader to extract all the value, but have not tested it on a model.
The size is about 30 kb. The source is on assembler, so if you need it, I will make it as a dll.

Page 1 of 1 All times are UTC
Powered by phpBB® Forum Software © phpBB Group
http://www.phpbb.com/