Raydium 3D Game Engine https://memak.raydium.org/ |
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[xcode and raydium] how use raydium in xcode https://memak.raydium.org/viewtopic.php?f=8&t=2119 |
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Author: | bisciasia [ Sun Jun 06, 2010 3:19 pm ] |
Post subject: | [xcode and raydium] how use raydium in xcode |
Hi all.. i m new user of this game engine. I have downloaded raydium. i read file README but i dont have understood how use the framework with xcode. somebody could help me? thanks |
Author: | Xfennec [ Mon Jun 07, 2010 10:30 am ] |
Post subject: | Re: [xcode and raydium] how use raydium in xcode |
Hi, You may try to contact st, he's the author of the Mac OS X port of Raydium. He used to look around here quite often, but is probably too busy currently |
Author: | st [ Mon Jun 07, 2010 7:53 pm ] |
Post subject: | Re: [xcode and raydium] how use raydium in xcode |
bisciasia wrote: could you explain me how to import raydium on xcode? Hi bisciasia,I'm currently using Xcode version 3.2.1 64-bit, which version do you have installed? To use Raydium with Xcode simply open the Xcode project files included within the SDK and press build. If you cannot get it working please also try the Terminal.app and use the iCompile script to build the engine. This is generally what I'm using to build the engine on Mac OS X. Please update your revision using "svn up" and also try to call "./iCompile test6.c" both on the Terminal.app in your Raydium folder and paste the output here. Best regards, st |
Author: | bisciasia [ Tue Jun 08, 2010 7:12 am ] |
Post subject: | Re: [xcode and raydium] how use raydium in xcode |
hi thaks for the reply the problem is that xcode doesn't allow me to build raydium xcode project. have you any idea why? thanks |
Author: | st [ Tue Jun 08, 2010 6:56 pm ] |
Post subject: | Re: [xcode and raydium] how use raydium in xcode |
bisciasia wrote: the problem is that xcode doesn't allow me to build raydium xcode project. Please offer some detailed information.
I need some useful input from your side, because I'm not a visionary. |
Author: | bisciasia [ Wed Jun 09, 2010 11:30 am ] |
Post subject: | Re: [xcode and raydium] how use raydium in xcode |
i use mac os x 10.5.8 intel version. verion of my xcode 3.1.2; i am trying to build for intel; when i open raydium project xcode doesn't give me errors but it's impossible to click on build button. For this reason i can't build it. i tryed whit iCompile script but when i run it ,it give me this error: Undefined symbols: "_main", referenced from: start in crt1.10.5.o ld: symbol(s) not found collect2: ld returned 1 exit status i don't understand why |
Author: | Xfennec [ Wed Jun 09, 2010 11:44 am ] |
Post subject: | Re: [xcode and raydium] how use raydium in xcode |
About iCompile, from what I see (I've never used this SDK), you're doing it wrong. I quote st: Quote: Please update your revision using "svn up" and also try to call "./iCompile test6.c" both on the Terminal.app in your Raydium folder and paste the output here. I don't think you've given test6.c argument to iCompile, did you ? |
Author: | bisciasia [ Wed Jun 09, 2010 12:47 pm ] |
Post subject: | Re: [xcode and raydium] how use raydium in xcode |
please wait. i found error. error is that default gcc compiler in my mac in not apple gcc. Now i try to fix this problem and after i try to use iCompile again |
Author: | bisciasia [ Thu Jun 10, 2010 9:55 am ] |
Post subject: | Re: [xcode and raydium] how use raydium in xcode |
i changed my gcc compiler and iCompile started when i ran iCompile it opened a window with text Downloading. but console say me : Raydium: WARNING: timecall's too long internet connection is ok |
Author: | bisciasia [ Thu Jun 10, 2010 10:01 am ] |
Post subject: | Re: [xcode and raydium] how use raydium in xcode |
total output of iCompile script : Fat header in: test fat_magic 0xcafebabe nfat_arch 2 architecture i386 cputype CPU_TYPE_I386 cpusubtype CPU_SUBTYPE_I386_ALL offset 4096 size 6032616 align 2^12 (4096) architecture ppc cputype CPU_TYPE_POWERPC cpusubtype CPU_SUBTYPE_POWERPC_ALL offset 6037504 size 5914888 align 2^12 (4096) 11M test ----------------------------------------------------------- Raydium: version 0.800 Raydium: command line args: OK Raydium: chdir to './': OK Raydium: using '/Users/marcobisetti/.raydium' as home dir Raydium: Requesting 640x480:32 mode Raydium: using NVIDIA GeForce 9400M OpenGL Engine, from NVIDIA Corporation (version 2.0 NVIDIA-1.5.48) Raydium: Signal Handlers: OK Raydium: OpenGL extensions: OK Raydium: Platform "4xfloat" vector size is: 16 byte(s) long Raydium: OpenGL implementation maximum texture size: 8192x8192 Raydium: OpenGL hardware providing 4 texture unit(s), Raydium deals with 4 Raydium: OpenGL anisotropy max level is 16.00 Raydium: OpenGL texture compression available Raydium: vertex arrays memory: OK Raydium: path: created writable path '/Users/marcobisetti/.raydium/data' Raydium: packages: created '/Users/marcobisetti/.raydium/packages' Raydium: path: OK Raydium: keyboard: OK Raydium: mouse: OK Raydium: joy: FAILED (no device found) Raydium: sound: Buffer creation successfull Raydium: sound: OK, using 'Built-in Output' Raydium: PHP R3S scripts path: rayphp Raydium: PHP support: OK Raydium: atexit functions: OK Raydium: lights: OK Raydium: fog: OK Raydium: Sky: OK Raydium: objects: OK Raydium: network: OK Raydium: timer: detection: 4 iterations: diff: 1 steps (1000000/sec) Raydium: timecall: method accuracy = 0.001 ms (1000000.00 Hz) Raydium: timecall: Using basic gettimeofday() method Raydium: timecall: OK (1000000 Hz) Raydium: timecall: softcall 0: 1 Hz (1000000 clocks interval) Raydium: particle: OK Raydium: gui: OK Raydium: video (live): OK Raydium: shadow: OK Raydium: HDR: OK Raydium: Lens flare: OK Raydium: shaders: OK (version 1.20) Raydium: webserver: OK Raydium: Raydium engine reseted to original state Raydium: timecall: callback 1: 400 Hz (2500 clocks interval) Raydium: physics: ODE Net: 10 element(s)/packet Raydium: physics: OK Raydium: RegAPI: OK Raydium: Engine is now ready. ----------------------------------------------------------- Raydium: shadow: shadow map size detected to 256x256 Raydium: Tex. num 1 (shadowmap) FAKED: 256x256, 4 Bpp (b0 lm0 hdr0 fx0 fy0) Raydium: Tex. num 2 (_loading.tga) FAKED: 128x16, 1 Bpp (b1 lm0 hdr0 fx0 fy0) Raydium: Using repositories to get 'murcielago2.wav' file Raydium: OK (http://fastrepo.raydium.org/) Raydium: sound: Tried to set negative or 0 Pitch , clipped to 0.1 Raydium: Using repositories to get 'xf_launch1.wav' file Raydium: OK (http://fastrepo.raydium.org/) Raydium: Using repositories to get 'xf_reload.wav' file Raydium: OK (http://fastrepo.raydium.org/) Raydium: Using repositories to get 'xf_paf.wav' file Raydium: OK (http://fastrepo.raydium.org/) Raydium: Using repositories to get 'xf_gun1.wav' file Raydium: OK (http://fastrepo.raydium.org/) Raydium: Using repositories to get 'xf_boom1.wav' file Raydium: OK (http://fastrepo.raydium.org/) Raydium: Using repositories to get 'xf_boom2.wav' file Raydium: OK (http://fastrepo.raydium.org/) Raydium: Using repositories to get 'xf_boom3.wav' file Raydium: OK (http://fastrepo.raydium.org/) Raydium: Using repositories to get 'xf_boom4.wav' file Raydium: OK (http://fastrepo.raydium.org/) Raydium: Using repositories to get 'xf_bong1.wav' file Raydium: OK (http://fastrepo.raydium.org/) Raydium: Using repositories to get 'xf_bong2.wav' file Raydium: OK (http://fastrepo.raydium.org/) Raydium: Using repositories to get 'xf_bong3.wav' file Raydium: OK (http://fastrepo.raydium.org/) Raydium: Using repositories to get 'xf_bong4.wav' file Raydium: OK (http://fastrepo.raydium.org/) Raydium: Using repositories to get 'xf_bong5.wav' file Raydium: OK (http://fastrepo.raydium.org/) Raydium: Using repositories to get 'BOXfront.tga' file Raydium: OK (http://fastrepo.raydium.org/) Raydium: Tex. num 3 (BOXfront.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0 fx0 fy0) Raydium: Using repositories to get 'BOXback.tga' file Raydium: OK (http://fastrepo.raydium.org/) Raydium: Tex. num 4 (BOXback.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0 fx0 fy0) Raydium: Using repositories to get 'BOXleft.tga' file Raydium: OK (http://fastrepo.raydium.org/) Raydium: Tex. num 5 (BOXleft.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0 fx0 fy0) Raydium: Using repositories to get 'BOXright.tga' file Raydium: OK (http://fastrepo.raydium.org/) Raydium: Tex. num 6 (BOXright.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0 fx0 fy0) Raydium: Using repositories to get 'BOXbottom.tga' file Raydium: OK (http://fastrepo.raydium.org/) Raydium: Tex. num 7 (BOXbottom.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0 fx0 fy0) Raydium: Using repositories to get 'BOXtop.tga' file Raydium: OK (http://fastrepo.raydium.org/) Raydium: Tex. num 8 (BOXtop.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0 fx0 fy0) Raydium: timecall: softcall 2: 1 Hz (1000000 clocks interval) Raydium: Using repositories to get 'a.tri' file Raydium: OK (http://fastrepo.raydium.org/) Raydium: Object: loading "a.tri", version 1 Raydium: Using repositories to get 'ground.tga' file Raydium: OK (http://fastrepo.raydium.org/) Raydium: Tex. num 9 (ground.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0 fx0 fy1) Raydium: Using repositories to get 't_circuit-2f.tga' file Raydium: OK (http://fastrepo.raydium.org/) Raydium: Tex. num 10 (t_circuit-2f.tga) loaded: 2048x1024, 3 Bpp (b0 lm0 hdr0 fx0 fy1) Raydium: shadow: ground (0) modelsize is 52.23, center factors : 0.50/0.50 Raydium: ODE: Error: Cannot delete object: invalid name or index Raydium: Using repositories to get 'buggy.tri' file Raydium: OK (http://fastrepo.raydium.org/) Raydium: Object: loading "buggy.tri", version 1 Raydium: Using repositories to get 'buggy.tga' file Raydium: OK (http://fastrepo.raydium.org/) Raydium: Tex. num 11 (buggy.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0 fx0 fy1) Raydium: Using repositories to get 'buggy_r.tri' file Raydium: OK (http://fastrepo.raydium.org/) Raydium: Object: loading "buggy_r.tri", version 1 Raydium: Using repositories to get 'smoke.prt' file Raydium: OK (http://fastrepo.raydium.org/) Raydium: Using repositories to get 'smoke.tga' file Raydium: OK (http://fastrepo.raydium.org/) Raydium: Tex. num 12 (smoke.tga) loaded: 256x256, 4 Bpp (b1 lm0 hdr0 fx0 fy1) Raydium: ODE: Error: Cannot delete object: invalid name or index Raydium: Using repositories to get 'lego.tri' file Raydium: OK (http://fastrepo.raydium.org/) Raydium: Object: loading "lego.tri", version 1 Raydium: Tex. num 13, rgb(1.000000,0.000000,0.000000) is RGB Color Raydium: Tex. num 14, rgb(0.000000,1.000000,0.000000) is RGB Color Raydium: Tex. num 15, rgb(0.000000,0.000000,1.000000) is RGB Color Raydium: Tex. num 16, rgb(1.000000,1.000000,1.000000) is RGB Color Raydium: Tex. num 17, rgb(1.000000,1.000000,0.000000) is RGB Color Raydium: Tex. num 18, rgb(0.000000,1.000000,1.000000) is RGB Color Raydium: Tex. num 19, rgb(1.000000,0.000000,1.000000) is RGB Color Raydium: php: ERROR: cannot post-open 'test6.php' file Raydium: Using repositories to get 'memak5loud.ogg' file Raydium: OK (http://fastrepo.raydium.org/) Raydium: Object: creating display list for object a.tri Raydium: Object: creating display list for object buggy.tri Raydium: Object: creating display list for object buggy_r.tri Raydium: Object: creating display list for object lego.tri Raydium: Object: creating **shadow** display list for object a.tri Raydium: Using repositories to get 'font2.tga' file Raydium: OK (http://fastrepo.raydium.org/) Raydium: Tex. num 20 (font2.tga) loaded: 512x512, 1 Bpp (b1 lm0 hdr0 fx0 fy1) Raydium: Using repositories to get 'BOXcross.tga' file Raydium: OK (http://fastrepo.raydium.org/) Raydium: Tex. num 21 (BOXcross.tga) loaded: 32x32, 1 Bpp (b1 lm0 hdr0 fx0 fy1) Raydium: Using repositories to get 'logo6.tga' file Raydium: OK (http://fastrepo.raydium.org/) Raydium: Tex. num 22 (logo6.tga) loaded: 256x128, 4 Bpp (b1 lm0 hdr0 fx0 fy0) Raydium: WARNING: timecall's too long |
Author: | Xfennec [ Thu Jun 10, 2010 1:16 pm ] |
Post subject: | Re: [xcode and raydium] how use raydium in xcode |
Compilation looks OK, and the application seems to have launched correctly. Don't you have something rendered in the application's window ? |
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