Raydium 3D Game Engine
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iCompile-iphoneos script problem.
https://memak.raydium.org/viewtopic.php?f=8&t=2197
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Author:  allked [ Tue Mar 22, 2011 8:29 am ]
Post subject:  iCompile-iphoneos script problem.

Hi, I am using iCompile-iphoneos script to compile test-iphoneos.c,but a lot errors,I'v already installed xcode 3.25,and ios sdk that comes with it, here is the terminal log:

Code:
./iCompile-iphoneos test-iphoneos.c
raydium/myglut-iphoneos.m:8:24: error: UIKit/UIKit.h: No such file or directory
raydium/myglut-iphoneos.m:9:34: error: Foundation/Foundation.h: No such file or directory
raydium/myglut-iphoneos.m:10:34: error: QuartzCore/QuartzCore.h: No such file or directory
raydium/myglut-iphoneos.m:11:26: error: OpenGLES/EAGL.h: No such file or directory
raydium/myglut-iphoneos.m:12:28: error: OpenGLES/ES1/gl.h: No such file or directory
raydium/myglut-iphoneos.m:13:31: error: OpenGLES/ES1/glext.h: No such file or directory
raydium/myglut-iphoneos.m:14:34: error: OpenGLES/EAGLDrawable.h: No such file or directory
raydium/myglut-iphoneos.m:26: error: expected ‘=’, ‘,’, ‘;’, ‘asm’ or ‘__attribute__’ before ‘raydium_environment’
raydium/myglut-iphoneos.m:27: error: expected ‘=’, ‘,’, ‘;’, ‘asm’ or ‘__attribute__’ before ‘*’ token
raydium/myglut-iphoneos.m:43: error: cannot find interface declaration for ‘UIView’, superclass of ‘MyGLUTView’
raydium/myglut-iphoneos.m:45: error: expected specifier-qualifier-list before ‘GLint’
raydium/myglut-iphoneos.m:46: error: expected specifier-qualifier-list before ‘GLint’
raydium/myglut-iphoneos.m:48: error: expected specifier-qualifier-list before ‘EAGLContext’
raydium/myglut-iphoneos.m:49: error: expected specifier-qualifier-list before ‘GLuint’
raydium/myglut-iphoneos.m:50: error: expected specifier-qualifier-list before ‘GLuint’
raydium/myglut-iphoneos.m:52: error: expected specifier-qualifier-list before ‘GLuint’


thanks.

Author:  Xfennec [ Fri Mar 25, 2011 8:08 am ]
Post subject:  Re: iCompile-iphoneos script problem.

Hi,

I've no Apple system under my hand currently, but from what I remember, SDK path is more or less hardcoded in icompile-iphoneos script. You should perhaps have a quick look at this script ?

(and we should perhaps provide some sort of "stetup step" to detect/ask the SDK path)

Author:  allked [ Thu Mar 31, 2011 4:06 am ]
Post subject:  Re: iCompile-iphoneos script problem.

thanks for the tip I will look at the script. :D
Oh by the way, raydium is awesome :D

Author:  Xfennec [ Sun Apr 03, 2011 8:57 pm ]
Post subject:  Re: iCompile-iphoneos script problem.

Thanks, please tell us if you've manage to fix the issue. It will help us to improve the iOS SDK !

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