Raydium 3D Game Engine https://memak.raydium.org/ |
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Fine tune network game https://memak.raydium.org/viewtopic.php?f=8&t=2343 |
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Author: | bitrider [ Thu Apr 23, 2015 5:06 pm ] |
Post subject: | Fine tune network game |
Hi, i was advised to use a callback for physics calculation instead of display function. Yesterday i might have find out why. Two people with two times higher latency one from another tested kinghill2-like server. And with different hardware also (i guess). The person with higher value of ping was constantly faster driving his car, while they both should have identical performance. A propos - why Mania Drive did not follow this rule? Code: //raydium_ode_StepCallback=ode_step; Another thing: on windowsXP time counter broadcasted from server to client had some random value ( at least i was told so) while on every machine i used ( two win7 and one linux 3.10.17) it was correct? What could be the reason ( i will try to check it for myself in some time). My goal now is to make this game system work as expected. |
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