Raydium 3D Game Engine
http://memak.raydium.org/

game crashes at startup
http://memak.raydium.org/viewtopic.php?f=8&t=517
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Author:  chris [ Mon Aug 21, 2006 9:24 pm ]
Post subject:  game crashes at startup

hi!
hope it's ok in english, my french isn't that good...

the game crashes at startup:

#:~/Desktop/ManiaDrive-1.1-linux-i386$ ./mania2.sh
Raydium: Raydium 3D Game Engine
Raydium: version 0.704
Raydium: command line args: OK
Raydium: chdir to 'game/': OK
Raydium: using '/home/chris/.mania_drive' as home dir
Raydium: Requesting 700x700:32 mode
Raydium: no Xinerama on this display
Raydium: Found 700x700 with 24 bpp color and 24 bits zbuffer (stencil is 1)
Raydium: using Mesa DRI Intel(R) 852GM/855GM 20050225, from Tungsten Graphics, Inc (version 1.3 Mesa 6.4.1)
Raydium: Signal Handlers: OK
Raydium: OpenGL extensions: OK
Raydium: Platform "4xfloat" vector size is: 16 byte(s) long
Raydium: OpenGL implementation maximum texture size: 2048x2048
Raydium: OpenGL hardware providing 4 texture unit(s)
Raydium: vertex arrays memory: OK
Raydium: path: OK
Raydium: keyboard: OK
Raydium: mouse: OK
Raydium: /dev/input/event0: cannot open (rw), no Force Feedback.
Raydium: joy: FAILED (cannot open /dev/js0 and /dev/input/js0)
Raydium: sound: Buffer creation successfull
Raydium: sound: OK, using 'default device'
Raydium: PHP support: OK
Raydium: atexit functions: OK
Raydium: lights: OK
Raydium: fog: OK
Raydium: objects: OK
Raydium: network: OK
Raydium: timer: detection: 1 iterations: diff: 3 steps (1000000/sec)
Raydium: timecall: method accuracy = 0.003 ms (333333.34 Hz)
Raydium: timecall: Using basic gettimeofday() method
Raydium: timecall: OK (333333 Hz)
Raydium: timecall: softcall 0: 1 Hz (1000000 clocks interval)
Raydium: particle: OK
Raydium: gui: OK
Raydium: video (live): OK
Raydium: shadow: OK
Raydium: HDR: OK
Raydium: shaders: FAILED (GLSL 1.0 not found)
Raydium: webserver: OK
Raydium: Raydium engine reseted to original state
Raydium: RegAPI: OK
Raydium: Engine is now ready.
-----------------------------------------------------------
Raydium: Object: loading "wania1.tri", version 1
Raydium: Texture num 1 (mania1.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 2 (ground.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 3 (tr-barrier.rgb) loaded: 128x128, 4 Bpp (b2 lm0 hdr0)
Raydium: Object: loading "wania2.tri", version 1
Raydium: Texture num 4 (detail.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0)
Raydium: Object: loading "wania7.tri", version 1
Raydium: Object: loading "wania13.tri", version 0
Raydium: Texture num 5 (terre.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0)
Raydium: Object: loading "wania10.tri", version 1
Raydium: Object: loading "wania11.tri", version 1
Raydium: Object: loading "wania12.tri", version 1
Raydium: Object: loading "wania6.tri", version 1
Raydium: Texture num 6 (tx_mania2.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
Raydium: Object: loading "wania11b.tri", version 0
Raydium: Object: loading "wania_st1.tri", version 1
Raydium: Object: loading "mania1.tri", version 1
Raydium: Object: loading "mania2.tri", version 1
Raydium: Texture num 7 (mania2.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
Raydium: Object: loading "mania3.tri", version 1
Raydium: Texture num 8 (mania3.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
Raydium: Object: loading "mania4.tri", version 1
Raydium: Texture num 9 (cactus.tga) loaded: 128x128, 3 Bpp (b0 lm0 hdr0)
Raydium: Object: loading "mania5.tri", version 1
Raydium: Texture num 10 (mania5.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
Raydium: Object: loading "mania6.tri", version 1
Raydium: Texture num 11 (mania6.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
Raydium: Object: loading "mania8.tri", version 1
Raydium: Texture num 12 (metal.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0)
Raydium: Object: loading "lania0.tri", version 0
Raydium: Texture num 13 (mania1l.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
Raydium: Object: loading "lania1.tri", version 0
Raydium: Object: loading "lania2.tri", version 0
Raydium: Object: loading "lania2b.tri", version 0
Raydium: Object: loading "lania10.tri", version 0
Raydium: Object: loading "tania0.tri", version 1
Raydium: Object: loading "tania1.tri", version 0
Raydium: Object: loading "tania2.tri", version 1
Raydium: Object: loading "mania_start.tri", version 0
Raydium: Texture num 14 (tx_bois0.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 15 (flag_back.tga) loaded: 32x32, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 16, rgb(0.500000,0.500000,0.500000) is RGB Color
Raydium: Texture num 17 (start.tga) loaded: 256x32, 3 Bpp (b0 lm0 hdr0)
Raydium: Object: loading "mania_finish.tri", version 1
Raydium: Texture num 18 (finish.tga) loaded: 256x32, 3 Bpp (b0 lm0 hdr0)
Raydium: Object: loading "mania_check_point.tri", version 1
Raydium: Texture num 19 (check_point.tga) loaded: 256x32, 3 Bpp (b0 lm0 hdr0)
Raydium: Object: loading "mania_check_point2.tri", version 1
Raydium: Object: loading "mania_turbo.tri", version 0
Raydium: Texture num 20 (turbo.tga) loaded: 256x32, 3 Bpp (b0 lm0 hdr0)
Raydium: Object: loading "mania_wbas.tri", version 1
Raydium: Texture num 21 (rockxfgrass.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
Raydium: Object: loading "mania_wall.tri", version 1
Raydium: Texture num 22 (rockxf.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
Raydium: Object: loading "mania_whaut.tri", version 1
Raydium: Object: loading "mania_wcoin.tri", version 1
Raydium: Object: loading "mania_coin.tri", version 1
Raydium: Object: loading "mania_coin0.tri", version 1
Raydium: Object: loading "mania_hcoin.tri", version 1
Raydium: Grid ok
Raydium: Boxes ok
Raydium: Texture num 23 (theme-raydium2.tga) loaded: 256x256, 4 Bpp (b1 lm0 hdr0)
Raydium: GUI: Error: Cannot delete window: invalid window
./mania2.sh: line 3: 17877 Segmentation fault game/mania2.static "$@"


that's the console output.

the system: ubuntu 6.06, gnome

thanks in advice for help!

Author:  Xfennec [ Mon Aug 21, 2006 10:01 pm ]
Post subject: 

Hi,

You should read other threads before posting ... there's a complete thread (at the right place) about this subject here : viewtopic.php?t=512

Short story: download the new 1.2 release (out since a few minutes ! :) ).

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