Raydium 3D Game Engine

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 Post subject: terrain generator
PostPosted: Tue Oct 24, 2006 8:10 am 
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Have i dreamt it or raydium had a terrain generator?


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PostPosted: Tue Oct 24, 2006 3:21 pm 
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Nothing official :) I wrote 5 or 6 years ago now a small/ugly terrain generator, where the idea was to convert a heightmap bitmap to a tri file. The heightmap was generated with Terraform ( http://freshmeat.net/redir/terraform/10 ... eforge.net )

I can try to find this script again, but we can also think about a new and better way to handle heighfields in the engine (ODE had a primitive for this, for example)


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PostPosted: Tue Oct 24, 2006 8:52 pm 
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Well, then should be added to the wiki.
And, Has someone idea about the new terrain system used in ET:Quake Wars? Maybe it could be interesting for be added in raydium.


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PostPosted: Wed Oct 25, 2006 4:19 pm 
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From what i know (and I've readed a lot of things about this game :) ) ET:QW use a very complex terrain renderer, using a brut force rendering for the mesh and the "MegaTexture" system for diffuse, bump, and specular maps.

Writing such a module for Raydium will probably require some skills about this subject ;)


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