Raydium 3D Game Engine

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 Post subject: Terrain models
PostPosted: Fri Jul 06, 2007 10:49 am 
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Joined: Thu Sep 29, 2005 2:59 pm
Posts: 828
Xfennec, Are the models used in these shoots in tri format and available for download?
http://freeway.raydium.org/captures/63.jpg
http://freeway.raydium.org/captures/65.jpg
http://freeway.raydium.org/captures/69.jpg
http://freeway.raydium.org/captures/71.jpg
I want to use them for the raydium course.


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 Post subject:
PostPosted: Tue Aug 07, 2007 8:55 pm 
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Joined: Sun Mar 16, 2003 2:53 am
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Location: gnniiiii (Scrat)
Hi, probably waaaay to late :)

Sadly, these models no more exists. They were generated with a very simple quickly made application, used to generate a .tri from a heightmap in 256 colors. I may still have the source code somewhere, if you still have any interest to this old piece of ... code :)


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PostPosted: Wed Aug 08, 2007 9:21 am 
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Well, it could be usefull, i think. So if you can find it, send us. :)


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 Post subject:
PostPosted: Wed Aug 08, 2007 2:32 pm 
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Location: gnniiiii (Scrat)
OK, I've put my hands again on this app. It "converts" .xyz files to .tri files, with a lot of hardcoded values (textures for examples).

XYZ files are created by Terraform, a great GPL height field generator:
http://terraform.sourceforge.net/tf_screens.html

Here is the sourcecode of the xyz2tri:
http://ftp.cqfd-corp.org/xyz2tri.c

Compilation is probably done using a simple "gcc -lm xyz2tri.c -o xyz2tri".

Disclaimer : nothing of this was tested since ... a lot time ago :)


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