Raydium 3D Game Engine https://memak.raydium.org/ |
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Terrain models https://memak.raydium.org/viewtopic.php?f=8&t=672 |
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Author: | vicentecarro [ Fri Jul 06, 2007 10:49 am ] |
Post subject: | Terrain models |
Xfennec, Are the models used in these shoots in tri format and available for download? http://freeway.raydium.org/captures/63.jpg http://freeway.raydium.org/captures/65.jpg http://freeway.raydium.org/captures/69.jpg http://freeway.raydium.org/captures/71.jpg I want to use them for the raydium course. |
Author: | Xfennec [ Tue Aug 07, 2007 8:55 pm ] |
Post subject: | |
Hi, probably waaaay to late Sadly, these models no more exists. They were generated with a very simple quickly made application, used to generate a .tri from a heightmap in 256 colors. I may still have the source code somewhere, if you still have any interest to this old piece of ... code |
Author: | vicentecarro [ Wed Aug 08, 2007 9:21 am ] |
Post subject: | |
Well, it could be usefull, i think. So if you can find it, send us. |
Author: | Xfennec [ Wed Aug 08, 2007 2:32 pm ] |
Post subject: | |
OK, I've put my hands again on this app. It "converts" .xyz files to .tri files, with a lot of hardcoded values (textures for examples). XYZ files are created by Terraform, a great GPL height field generator: http://terraform.sourceforge.net/tf_screens.html Here is the sourcecode of the xyz2tri: http://ftp.cqfd-corp.org/xyz2tri.c Compilation is probably done using a simple "gcc -lm xyz2tri.c -o xyz2tri". Disclaimer : nothing of this was tested since ... a lot time ago |
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