Raydium 3D Game Engine
http://memak.raydium.org/

Terrain models
http://memak.raydium.org/viewtopic.php?f=8&t=672
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Author:  vicentecarro [ Fri Jul 06, 2007 10:49 am ]
Post subject:  Terrain models

Xfennec, Are the models used in these shoots in tri format and available for download?
http://freeway.raydium.org/captures/63.jpg
http://freeway.raydium.org/captures/65.jpg
http://freeway.raydium.org/captures/69.jpg
http://freeway.raydium.org/captures/71.jpg
I want to use them for the raydium course.

Author:  Xfennec [ Tue Aug 07, 2007 8:55 pm ]
Post subject: 

Hi, probably waaaay to late :)

Sadly, these models no more exists. They were generated with a very simple quickly made application, used to generate a .tri from a heightmap in 256 colors. I may still have the source code somewhere, if you still have any interest to this old piece of ... code :)

Author:  vicentecarro [ Wed Aug 08, 2007 9:21 am ]
Post subject: 

Well, it could be usefull, i think. So if you can find it, send us. :)

Author:  Xfennec [ Wed Aug 08, 2007 2:32 pm ]
Post subject: 

OK, I've put my hands again on this app. It "converts" .xyz files to .tri files, with a lot of hardcoded values (textures for examples).

XYZ files are created by Terraform, a great GPL height field generator:
http://terraform.sourceforge.net/tf_screens.html

Here is the sourcecode of the xyz2tri:
http://ftp.cqfd-corp.org/xyz2tri.c

Compilation is probably done using a simple "gcc -lm xyz2tri.c -o xyz2tri".

Disclaimer : nothing of this was tested since ... a lot time ago :)

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